Position of the real Camera in 3D space

I am developing on a developer machine but the Built exe runs later on another machine.
The real camera should act as eyes of a Metahuman (with object tracking). For developing, the real camera stands somewhere in front of me. Later we positioned the camera over a monitor. The monitor shows an unreal image of a metahuman in a large close-up.
How do I achieve that:

  1. The captured space of the real camera always starts from the head of the metahuman in virtual space.
  2. No matter which machine (different locations in the real world) I operate the real camera

Hi @sandermann

I’m not sure I understand what you want to achieve, but I’ll try to answer.

  1. You can position a ZEDPawn in the scene where you want the camera to start, and it should start there.
  2. I don’t understand what you mean, can you please explain a bit more?