I am developing on a developer machine but the Built exe runs later on another machine.
The real camera should act as eyes of a Metahuman (with object tracking). For developing, the real camera stands somewhere in front of me. Later we positioned the camera over a monitor. The monitor shows an unreal image of a metahuman in a large close-up.
How do I achieve that:
- The captured space of the real camera always starts from the head of the metahuman in virtual space.
- No matter which machine (different locations in the real world) I operate the real camera