Point cloud in Unity

Hi all,

I was wandering why in the ZED Depth Viewer I can filter out depth (both max and min) from the point cloud, while in Unity (using PointCloudManaager.cs) I can only access the max depth which anyway has zero impact on the point cloud.
While I can filter out points at a certain depth in the ZED Depth viewer I can’t do the same on Unity.

Is somewhere available a more detailed example for the Point Cloud Manager?
Any suggestions?

Hi @bert85 ,

It seems that indeed, somewhere the parameter is not passed correctly, and not used at all! :grimacing:
We’ll fix that, in the meantime what you can do is directly modify the initParameters with the values you need, either manually in the Open() method in ZEDCamera.cs or via another script.

Sorry for the inconvenience.