Hi all,
I was wandering why in the ZED Depth Viewer I can filter out depth (both max and min) from the point cloud, while in Unity (using PointCloudManaager.cs) I can only access the max depth which anyway has zero impact on the point cloud.
While I can filter out points at a certain depth in the ZED Depth viewer I can’t do the same on Unity.
Is somewhere available a more detailed example for the Point Cloud Manager?
Any suggestions?