Performance Issues with Dual Scene Rendering in Unreal Engine 5 Using Stereolabs ZED 2 Camera

Hi everyone,

I’m working on an Unreal Engine 5 project using the Stereolabs ZED 2 camera for body tracking. I’m experiencing performance issues, and from the GPU Visualizer (screenshot attached), it looks like there might be an extra scene being rendered, which seems to double the load. Specifically, there’s a “SceneCapture ZEDCamera_0” event, which takes a significant amount of processing time, and it appears as if two scenes are being rendered simultaneously.

Does anyone know how I might optimize this setup or reduce the workload of the ZED camera’s scene capture? Any tips to improve performance would be greatly appreciated!

Thanks in advance!

Hi,

Good catch. I quickly took a look at the code and it seems we create a scenecapture component that is no longer used.

I need to double check and make sure that’s the case and update the plugin accordingly.

Thanks for the report.

Best regards,