I’m working on an Unreal Engine 5 project using the Stereolabs ZED 2 camera for body tracking. I’m experiencing performance issues, and from the GPU Visualizer (screenshot attached), it looks like there might be an extra scene being rendered, which seems to double the load. Specifically, there’s a “SceneCapture ZEDCamera_0” event, which takes a significant amount of processing time, and it appears as if two scenes are being rendered simultaneously.
Does anyone know how I might optimize this setup or reduce the workload of the ZED camera’s scene capture? Any tips to improve performance would be greatly appreciated!
Thank you for the effort and the recent update to remove the unused camera in the UE5.4 branch. I’ve tested the project, and while it’s true that the RenderScene is no longer rendering anything visible, I noticed that there’s still a FRDGBuilder::Execute event, which includes a Scene, and it seems to be updating unnecessarily.
I appreciate all the work done so far, but it seems there’s still an extra scene being processed that doesn’t appear to contribute to the final output.
Let me know if I can provide more details or help test further.