Hi everyone,
I’m working on an Unreal Engine 5 project using the Stereolabs ZED 2 camera for body tracking. I’m experiencing performance issues, and from the GPU Visualizer (screenshot attached), it looks like there might be an extra scene being rendered, which seems to double the load. Specifically, there’s a “SceneCapture ZEDCamera_0” event, which takes a significant amount of processing time, and it appears as if two scenes are being rendered simultaneously.
Does anyone know how I might optimize this setup or reduce the workload of the ZED camera’s scene capture? Any tips to improve performance would be greatly appreciated!
Thanks in advance!