Offseting avatar positions from multiple cameras - Livelink/Unreal

Hi there,

Is there a way to offset avatar positions when working with multiple ZEDs. Example is having two livelinks feeding skeletal data into one UE application. Curently all detected avatars from both ZEDs overlap in UE. Is there a way to do offset in livelink or UE side?


You can set an initial position to the ZED Camera when enabling the positional tracking (here in the code :
That will change the origin of the World frame and therefore, offset all the skeleton data.

Benjamin Vallon

Stereolabs Support