Obtain bounding box coordinates or gameObject collision in Unity

How can I obtain the 3D coordinates of the bounding boxes produced in Unity per frame?

And/or (probably simpler and more useful), how can I obtain a bool to say when a Unity gameObject is within the bounding box?

Hi @a11s,

To get the bounding box, you have to use the DetectedObject’s Get3DWorldCorners() or Get3DWorldBounds() methods.

You could use the Bounds.Contains(point) method to check the inclusion if you get the bounds.

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