We’re making an installation in Unreal 5.5 with skeleton tracking and need the best tracking possible.Our plan was to use multiple cameras and the ZED SDK.
Is there a known method for getting multiple cameras to work in Unreal?
Has anyone managed to get it working?
Can you see in Unreal if there are multiple cameras being used for the tracking?
Thanks for the support! Either way I’ll keep the community updated on our solution
You can use our livelink plugin to use multiple cameras in Unreal.
However, this only gives access to the skeleton data, not the images or anything else.