Mesh Texturing with Spatial Mapping

How can You get such beautiful actual scene texturing? I upload the .obj File but can not apply texture, how are you using both .obj and .mtl files?

I was planning to use wire mesh for my project, but my 3d Model appears dull, with no reference to the actual scene !!

Have you set spatial_mapping_parameters.save_texture = true and map.applyTexture(MESH_TEXTURE_FORMAT::RGB);?

Check out the example project with the aforementioned settings.

Hello , I am trying to do this in Unity SDK , I am not sure , we have this option in C# wrapper for Unity SDK . Anyways, i will check it out.

C# API is missing on the Website, there is a enum for this for C++ , But i cannot confirm for C#.