Memory Leak Issue Body Tracking Unity

I really don’t understand the what the meaning of that checkbox is then. I just thought it was just an additional layer of tracking reliability.

Before the memory fix: body tracking works if it is off. Although very sensitive to tracking losses.
After memory fix: body tracking ONLY works if it is on.

But that’s okay. Although if someone updates to the newer version and has the “EnableTracking” turned off to not make the app crash, they will discover that after the update all body tracking doesn’t work anymore without a clear reason why