Looking for the best way to flip the camera view horizontally in the SimpleMR example


Looking to get a mirrored live camera view in Unity - I flipped the image horizontally in the shader - but when I mirror skeleton in body tracking module - it doesn’t quite line up.

Is there a setting somewhere to flip camera feed horizontally and have the body tracking line up currently in latest Unity SDK?



There is an option called “Mirror mode” available in the ZED Body Tracking Manager script (already added in the body tracking scenes) that allows you to flip both the image and the skeleton data.


@BenjaminV Thanks for that - it works when I am in default renderer. But when i’m in URP on 4.1.1 in 2022.3.29f1 the screen flashes and then goes black when the mirror mode is selected - i’m using the URP forward lit shader. I’ve tested in multiple versions of Unity and it seems to be doing the same thing. I’m on zed sdk 4.1.2 and Unity from the package manager 4.1.1. I have a GTX 1080ti and i have cuda 12.1 installed. Any thoughts on how I can fix this? Cheers

I need to test on URP on my side to see If I can reproduce the issue.

I’ll keep this post updated once I have some news!