Hi Myzhar,
First of all, thank you very much for such a detailed and insightful reply. This is exactly the kind of technical discussion we were hoping for. Your explanation has clarified several points that were not obvious from the documentation and has given us confidence that we are following the intended approach for long-range stereo using Virtual Stereo.
Regarding the suggestion of using the 4K model, we completely understand the advantage of the higher resolution for long-range disparity estimation.
When selecting the cameras, however, we considered the influence of platform motion to be more relevant than the additional resolution. Since our cameras are mounted on a moving platform, we opted for the 2.3 MP Color Global Shutter version, as we felt it offered the best compromise for our application.
That said, we’d be interested to know whether, based on your experience, the additional resolution of the 4K Rolling Shutter model could outweigh the disadvantages of rolling shutter in this type of application.
One point that particularly caught our attention was your recommendation to include calibration images with the calibration plate as far away as practically possible.
Until now, we have been following the standard calibration procedure, but we have not specifically focused on acquiring images at longer distances.
Could this be one of the reasons why we are not obtaining the expected results?
Is there any guidance or best practice regarding the distance distribution of the calibration images when building a large-baseline Virtual Stereo rig? Should we deliberately include a significant number of captures at the maximum practical distance, or is it mainly a matter of covering a wide range of poses while extending the distance as much as possible?
One small clarification regarding our previous message.
Our current challenge is not necessarily limited to the 30–40 m range. More generally, although the calibration process completes successfully, we have not yet achieved the overall level of depth quality we were expecting from the custom stereo rig.
Before drawing any conclusions, I’ll discuss this in more detail with the engineer who is carrying out the calibration work so that we can better characterize the issue and provide more precise observations. This should help us determine whether the remaining limitations are related to the calibration procedure, the mechanical setup, or become more evident only at longer distances.
Finally, we’d like to ask one more question based on your practical experience.
Our objective is to extend the useful depth range from approximately 20 m with our current ZED X setup to around 30–40 m, while preserving the wide field of view provided by the 2.2 mm lens.
From a theoretical standpoint, increasing the baseline seems to be the right approach. However, we’d like to understand whether this target is realistically achievable in practice.
Have you, or any of your customers, successfully achieved this using a Virtual Stereo rig with 2.2 mm lenses and a 500 mm or even 1000 mm baseline?
If, based on your experience, this configuration is unlikely to deliver the expected performance, which direction would you recommend next?
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Moving to a 4 mm lens while keeping the larger baseline?
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Using the 4K sensor, despite the Rolling Shutter, on a moving platform?
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Or is there another approach that you would consider more suitable for this type of long-range application?
At this stage, our goal is to make the right architectural decision before investing further effort into refining the mechanical design and calibration process. We are trying to understand the practical limits of this approach based not only on theory, but also on real-world experience with the ZED SDK and Virtual Stereo.
Finally, as regular users of the ZED ecosystem, Stereolabs technology plays an important role in many of our solutions. As we continue developing more demanding applications, topics such as calibration, mechanical design, and long-range stereo are becoming increasingly critical.
Do you offer any advanced training, consulting services, or engineering support specifically for custom Virtual Stereo systems?
We would be very interested in learning from your experience and adopting any recommended best practices. If these services are available, we believe they could help us accelerate our development and make the most of the platform.
Thank you again for taking the time to provide such a comprehensive answer. We really appreciate your support.