Because the image that is received from the zed2 in a htc vive pro viewer, has small jumps?
can you explain better what you mean by
A short video could be very useful to understand.
Unfortunately, I do not have the video, as I see this in the lenses of the HTC Vive headset.
I am doing the video transmission of the ZED2, from a Jetson nano with Python, I receive the image in Unity to show it in the HTC Vive viewer, and that is when I move my head, that in the image there are jumps, perhaps to adjust the movement.
My question is if it is normal or is there a way to reduce that effect.