Is skeleton tracking slower when using Fusion?

We seemed to find that the FPS of the skeleton tracking decreased when using Fusion (compared to a single camera in the unity scene) -
the skeleton lagged further behind the real people and was more jerky -
is that a known and unavoidable thing - or something we should be able to fix?
Thanks

We are using a Local fusion setup by the way - with everything running on one PC

Sorry - please forget this - this was happening when we were running with an old Zed SDK - we just updated and it’s all fine.

Good to hear that it was only a matter of updating the SDK! don't hesitate to come back to us if need be. 

Best, 

Tristan Leduc

StereoLabs Support