Internal: JobTempAlloc ERROR while using ZED_Rig_Stereo

I am currently using the ZED Mini and ZED SDK, and ZED Plugin for Unity 3.8.0.

In my Unity project I integrated ZED_Rig_Stereo prefab and it was working okay until today.

When I start the project, visuals appear correctly, but in the Unity Editor when I click the “Inspector” tab once, I start seeing lots of warning logs in the console.
The logs are:

Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)

I decided to open this topic in the Stereolabs community because all these error logs are not written when I disable the ZED_Rig_Stereo object, and use another camera game object.
This issue happens only when the ZED unity plugin actively used in the project.

Some final info:
Unity 2018.4.17f1
ZED Plugin for Unity 3.8.0
ZED SDK 3.8.2


Unfortunately, I was not able to reproduce the issue on my side.
You actually using the old version of Unity. Is it intentional? Can you try to use a more recent version, for example, 2021?

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