Initializing Camera Settings from ZED Fusion Config

We’re using a pair of ZED2i cameras and the LiveLink Fusion application for an Unreal application. We’ve been investigating ways to initialize the camera settings and cannot seem to find any accessible functions to view/modify the active cameras used by the Fusion app.

We were thinking that there might be a way to assign those parameters in the Fusion config, if not from our project, since camera framerate and resolution can be assigned here. However, it’s hard to tell in testing if the added settings have any effect and there doesn’t seem to be documentation for this use-case. Does anyone have any advice in this scenario or know the proper formatting to update the camera params?

Thanks!

Tristan

Here is our existing config contents:

{
“StreamingParameters”: {
“connection_type”: “MULTICAST”,
“ip”: “230.0.0.1”,
“port”: 2000,
“send_bodies”: true,
“send_camera_pose”: true
},
“InitParameters”: {
“resolution”: “HD720”,
“fps”: 60,
“depth_mode”: “ULTRA”,
“grab_compute_capping_fps”: 0
},
“BodyTrackingParameters”: {
“detection_model”: “HUMAN_BODY_MEDIUM”,
“body_format”: “BODY_38”,
“confidence”: 40,
“max_range”: 2,
“minimum_keypoints_threshold”: -1
},
“InitFusionParameters”: {
“json_config_filename”: “ZED360RoomCalibration.json”,
“verbose”: true
},
“BodyTrackingFusionParameters”: {
“skeleton_minimm_allowed_keypoints”: 8,
“skeleton_minimum_allowed_camera”: -1,
“skeleton_smoothing”: 0.2
}
}