Hi there,
I’m trying to use the bodytracking feature and testing out different positions for the ZED2 in my ‘world’. I’ve noticed that depending on the position of the camera, sometimes the Z or Y coordinates come out wrong and are inconsistent.
I was wondering if the lighting of the floor can have anything to do with these incorrect coordinates output?
And I’m open to any tips to improve bodytracking coordinates output to be as accurate as possible.
Thanks in advance