In ZED point cloud viewer how to access the vertex and fragment shader data that creating the point cloud

I am trying to recreate the point cloud from zed camera in threejs…can you please let me know how can i have access to the matrix data that is recreating the point cloud in the zed depth viewer?

Hi @KaushikIswary
Welcome to the Stereolabs community.

You can find examples and tutorials in the zed-sdk GitHub repository, API documentation here.