Ignore humans when mapping

I’m mapping out my environment with the Zed2, the picture below displays the fused point cloud map that gets generated. The stuff on the outside are the walls, but the stuff on the inside is it tracking me as I walk around. I’d like to know if there is a way to avoid having the camera also map human motion?

Hi @sean
The ZED SDK does not provide this advanced feature.
You should write a node that uses the Object Detection information to filter out the human point from the final point clouds.