Hi,
I’ve got 5 ZedX cameras and 1 Zed X mini connected to a Jetson Orin streaming using the multi-camera streaming sample. I am consuming that data in Unity via the plugin. I have created a Zed Manager for each camera, set the port to what is set via the sample (30000, 30002, 30004, …), and set the camera ID to something unique. This works correctly for up to 3 cameras, I can receive the data and render the point clouds properly, but for 4+ it results in Unity crashing.
My question is, is this the correct way to set up multiple camera streams? It seems odd that I would have multiple instances of the Zed manager, but its the only way I have gotten 2+ cameras to work.
Thanks.