Hi there!
I am currently working on a point cloud streaming project with the ZED camera SDK and the Unity game engine. For our project, we would like to simulate different range of streaming latency in different scenarios. At the moment, the end to end streaming latency of the ZED camera under the same local network is quite low. We would like to see if it is possible to manually increase the streaming latency with the Python API provided by the ZED SDK? The stream receiver will be in Unity.
Thank you all very much for this great SDK!