How to manually add camera streaming latency in Unity or Python

Hi there!

I am currently working on a point cloud streaming project with the ZED camera SDK and the Unity game engine. For our project, we would like to simulate different range of streaming latency in different scenarios. At the moment, the end to end streaming latency of the ZED camera under the same local network is quite low. We would like to see if it is possible to manually increase the streaming latency with the Python API provided by the ZED SDK? The stream receiver will be in Unity.

Thank you all very much for this great SDK!

Hi @keli95566!

Thanks for the kind words :slight_smile:

Increasing the latency manually is not possible, we’re trying to achieve the lowest latency possible, and with that comes internal optimizations not accessible to the user.

Sorry for the inconvenience.