Can someone tell me what is the absolute minimum needed to get a ZED2 to perform Body Tracking in Unreal.
I’ve already switched the GameInstance requirement to use a GameInstance sub-system and I’m trying to decouple everything else to reduce the dependencies. I don’t need the UI/fading etc, and we cannot have the ZED Player Controller.
I’ve been trying to make a child class off the Initializer that then spawns a ZED Camera. I’ve modified the the Function Library to check if the player controller uses a ZED PC and if not, then uses the camera from the above instance stored in the initializer.
But I cannot get any image to show in the on-screen texture.
I’ve tried enabling tracking and body tracking, which I get the callback/broadcast events from the Delegates to state that Tracking and BodyTracking have started - but I don’t get any Retrieve Body events firing.
Any help or guidance would be greatly appreciate!