How to limit FOV?

I’d like to limit the ZED Camera’s FOV.
The goal is to reduce the play area to two meters wide.


It’s not possible to modify the Field of view of the Camera, in native C++ or in Unity. What you can do is crop the image, either in the ZEDRenderingPlane.cs script or directly in the shader ZEDForwardLightning.cs.

You might need to rescale the scale where the images are displayed to match the new size.

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