Try to use Unreal Engine to make a MR project,Can’t figure out how to get zed 2i depth to unreal txture.
Hi @giordanoshai, welcome to the forums.
Sorry, I’m not sure I get what you mean. If it’s displaying the depth in UE5, you can do so by changing the “Image View” setting in the BP_ZED_Initializer:
sorry ,my bad.
I need the depth image to be a unreal texture,not the image view.
You can take a look at our “M_ZED_Mono” material that is using the depth texture to compute the occlusions.