Hi SL team,
The Object class has a great .position
attribute that seems to be automatically calculated when we generate our detected objects. It seems that this position is not simply derived from the mass center of the 2D bounding box as I always see some offset from the center of the bounding box. How exactly is this position derived?
For context: I am detecting several objects using a custom detector, drawing their bounding boxes, and drawing their projected position on the floor (by taking the Object’s 3D position and drawing a point at the posiiton [x, 0, z]). I am seeing an offset between the bounding box of an object and its 3D position.