Get World Rotation of Joint in Unreal Plugin

Hi everyone!

I was wondering if anyone knows of a function for getting the world rotation of a joint in Unreal? We have access to the local rotation but I don’t think we have access to the world rotation from the Sl Body Data struct.

Thanks in advance!

So those interested, I used the object rotation and the multiplied it by all the joints in the chain up until the joint I wanted to get the rotation of.

Yes, that’s the only available way of getting it without modifying the plugin. You could also send the world rotation as well as the local ones but some changes in both the cpp sender and the live link are required.

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