Using zed-unity-livelink-fusion fused bodies are not registered unless pretty much all cameras detects the person very accurately. Even though I set minimum_allowed_cameras to 1 it still doesn’t register fused bodies. I can clearly see from the detection of the individual cameras that bodies are detected on multiple of them, however.
// define fusion behavior
// be sure that the detection skeleton is complete enough
body_tracking_runtime_parameters.skeleton_minimum_allowed_keypoints = 7;
// we can also want to retrieve skeleton seen by multiple camera, in this case at least half of them
body_tracking_runtime_parameters.skeleton_minimum_allowed_camera = 1;
Why is this and how can I fix it?