We are trying to create a mask over a player.
we have a realy responsive mask over a single player but it seems that the arms are cut off as the move away from the body.
Are you using the Object Detection or Body Tracking module?
In any case, could you enable the 2D bounding box to see if it fits correctly?
Does this also happen when you use other depth modes or detection models?
To investigate this further, we would need a working code and SVO to reproduce the issue. You can send them to support@stereolabs.com (mentioning this ticket) if you don’t wish to share them here.