Documentation of Zed SDK in Unity is just confusing / How can i make a User Perspective Magic Lense Display

Hello! Im a student and since the start of this year i try to make a Magic Lense Display using your SDK. I use Unity and dont understand one thing of your documentation. I read about functions i can use and stuff like that. But i have absolutely no idea where to get to the explanation. Since im working on this for 4 months now im a little bit frustrated. If i understand it correctly it should be possible to access body tracking data directly. But i only found a weird workaround. My Question is: Can someone give me a link to a documentation that explains things? I have a display and want to track the users face in front of the display. in unity this position controls a camera which uses a asymetric frustrum script to render a user perspective image on the screen for the user. the user can move around and look “behind” the borders of the display. I got it to work but im facing weird axix rotations and tracking issues. It needs to be very precicse to get this magic lense effect. A code snippet with explanation how i implement and acces the body tracking data would be so helpfull. I dont even know where to start. I realy hope someone can help me. Im using the ZED 2i camera.

Hi,

I’d suggest looking at our body tracking example scene to see how we access body tracking data and apply it to 3d models. They are available here : zed-unity/ZEDCamera/Assets/Samples~/Body Tracking at master · stereolabs/zed-unity · GitHub