Is this a bug? Or am I doing something wrong…
Hi @tschuurbiers
Welcome to the Stereolabs community.
Please add more information and eventually a code snippet to replicate this behavior
It’s weird because this option is already disabled in this level and I don’t have any issue on my side.
Did you change anything else ?
Stereolabs Support
Nope, I did not
I need the Depth Occlusion turned off because I’m trying to create an application where you overlay clothing onto tracked humans. Therefore I need the ‘Show Zed Image’ to be enabled, but then it cuts the camera feed in half.
Quick update.
I did not manage to reproduce your issue yet.
I’ll let you know if I find something.
Best,
Benjamin V.
Stereolabs Support
Thanks for looking into it, I can drop or send you a WeTransfer link with the project? If that makes things easier?
Hi,
Yes, having a project that reproduces the issue can definitely help.
You can share it at support@stereolabs.com if you prefer, to keep it private.
Best,
Benjamin V.
Stereolabs Support
I’ve sent you an email!
I’ve sent you an email!
[Discourse post]
For future devs that might run into the same problem;
Removing ExponentialHeightFog from your Unreal scene fixes the problem.

