What is the timeline for supporting Direct3D12 on Windows? Thank you!
Hi,
Can you be more specific, please? In what context do you wish to have Dx12 support?
Stereolabs Support
I’m using a screen recording plugin from Renderheads which benefits from DX12. Performance is my only context I do understand that there is a big difference in developing natively between those 2 libs, I’m just trying to understand which might be best and was surprised when my ZED told me it wasn’t supported.
Cheers!
Hi,
Are you using Unity? If so, indeed our Unity plugin is not compatible with DX12 for now.
This is not a requested feature so we did not plan to add this compatibility in the near future but It may change.
I can quickly take a look at it to evaluate the amount of work required to add this compatibility.
Stereolabs Support
Oh yes, in Unity. Apologies if that was not clear in my original post. Appreciate the attention!
-Nick