Hi,
Tutorial shows how to retrive depth value like below;
int x = image.getWidth() / 2;
int y = image.getHeight() / 2;
sl::float4 point_cloud_value;
point_cloud_d.getValue(x, y, &point_cloud_value);
max_z = std::max(max_z, point_cloud_value.z);
min_z = std::min(min_z, point_cloud_value.z);
this is work but I want to check every pixel so I iterate like;
for (int y = 0; y < point_cloud_d.getHeight(); ++y)
{
for (int x = 0; x < point_cloud_d.getWidth(); ++x)
{
sl::float4 point_cloud_value;
// Retrieve the value at a specific pixel
if (point_cloud_d.getValue(x, y, &point_cloud_value) == sl::ERROR_CODE::SUCCESS)
{
// Check if the point is valid (not NaN)
if (!std::isnan(point_cloud_value.z))
{
max_z = std::max(max_z, point_cloud_value.z);
min_z = std::min(min_z, point_cloud_value.z);
}
}
}
}
this return 0 or inf for all z point
Should i follow different approach for depth value reaching mechanism when using MEM::GPU vs default one
Can I traverse on map x,y,z value when it is being constructed with zed.retrieveSpatialMapAsync(map) cant get correct values with .getBoundries()