Delay in streaming with Live Link with Unreal Engine using Zed X mini


To be sure:

  • Are you able to use 1080p 30fps?
  • Are you specifying the port (like so: input_path:“” with the port you use in the Python sender) in the configuration file?


I missed your last answer in your other post, that could have helped you I think, sorry.

While the Live Link sender is currently not compatible with Jetson, we’ve developed a version that works independently of the Unreal source files and thus can be used directly on Jetson.
It’s currently on this branch on the repo, not documented yet, and not guaranteed bug-free yet, but it can be worth a try in your case I think.