Hi @Myzhar,
I came across this thread: Zed Explorer vs Zedfu. A member of Stereolabs stated at the time that “ZEDfu is just a fancy UI over our API,” and that the same results should be reproducible using the Spatial Mapping sample. However, ZEDfu appears to update and display textures incrementally without incurring the full cost of regenerating the entire texture atlas each time.
When using the API, applyTexture() seems to apply globally, and we have not found any mechanism to limit this to updated chunks. Could you clarify how ZEDfu achieves this, and whether the incremental texturing functionality is available?
Thank you.