Camera drift during SVO2 playback — expected?

Hi,

Using a fixed ZED camera with SDK 5.03 in TOuch Designer 2025.xxx

  • Live camera : tx/ty/tz and rx/ry/rz stay at 0. :white_check_mark:

  • SVO2 playback: same values drift over time, even though the camera did not move during recording. :cross_mark:

This causes body joint coordinates to drift, breaking position-based triggers.

Questions:

  1. Is this expected behavior during SVO2 playback?

  2. Is set_as_static = true in PositionalTrackingParameters the correct way to prevent it for a fixed camera?

I am using TouchDesigner and may forward findings to the Derivative team regarding their ZED integration.

Thanks

xavier