Body Tracking with UE5: Possible errors in tutorial?

Hi folks!

I see mismatched information presented in the Body Tracking with UE5 tutorial in regards to last steps. And I want to be sure if I understand correctly.

At the Create an actor step, it says the following: Create a child actor to BP_ZED_Manny

But then at Use the actor with the visualizer step, it says to “Replace the BP_ZED_Manny actor with your new one in the BP_BodyTracking_Visualizer"

Nowhere does it say that you should create a backup of the `BP_ZED_Manny’ asset and call it something like BP_ZED_Manny_v2 or something like that and than attribute that to the BP_BodyTracking_Visualizer. Right?

Also I see that there is no option for “Avatars Visible” like presented in the tutorial. Does “Use Retargeter” have the same function?

Thank you so much for clarifying this and if I am right, maybe correcting the tutorial to be more meaningful.

Regarding this [quote=“ygreq, post:1, topic:10014”]
Nowhere does it say that you should create a backup of the `BP_ZED_Manny’ asset and call it something like BP_ZED_Manny_v2 or something like that and than attribute that to the BP_BodyTracking_Visualizer. Right?
[/quote]

I see that if you make a duplicate of the BP_ZED_Manny and then use that instead of the original in the BP_BodyTracking_Visualize, UE crashes. If I put back the initial BP_ZED_Manny, everything works fine. Is this normal?