Body Tracking with UE5: Multiple people with their own mesh tracking them

And because UE crashes if I try to use any other BP instead of the BP_ZED_Manny, of course it crashes if I try to d othe following. For example I was thinking of making 2 Actor Class variables (Actor Class 0 and Actor Class 1) and put BP_ZED_Manny in Actor Class 0 and BP_ZED_Mono in Actor Class 1 like you see in the images. But whenever I use something else than BP_ZED_Manny, UE crashes.


This is the crash report:`LoginId:53bd200b416b0679fd79858e42b9bd9a
EpicAccountId:a70eac6a6b1b4df9903c01ab68f07c7c

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000618

UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_ZED!FAnimNode_ZEDPose::BuildPoseFromSlBodyData() [G:_Work_03_\TriluREELu\zed-UE5-main\Plugins\Stereolabs\Source\ZED\Private\Core\AnimNode_ZEDPose.cpp:149]
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UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
UnrealEditor_Engine
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UnrealEditor_Core
UnrealEditor_Core
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kernel32
ntdll`