It is a bit confusing. How do you turn off the ZED RGB camera from the viewport? From the tutorial, I believe it should be turned off by disabling the Show Zed Image in the BP_ZED_Initializer. But that does not seem to do anything. So maybe I misunderstood? Or is it a bug?
I just realized what is going on. I made a short video here.
It seems there are 2 BPs (BP_BodyTracking_Visualizer and BP_SDK_Skeleton_Visualizer) that both enable and disable the ZED camera canvas. But they both need to be off in order for the screen to disappear. And it is the Show ZED canvas that needs to be disabled in these 2 BPs and not the Show Zed Image in the BP_ZED_Initializer which actually I don’t know what it does.
What does it do?
PS: BTW, the tutorial here mentions Show Zed Image in BP_ZED_Initializer and not the Show Zed Canvas. So this is definitely a bug.
PS2: I see there is also a typo where in one BP it called Show ZED canvas with CAPs and in another BP, it is calle Show Zed canvas without CAPs. Not an inconvenience, but still something that might need a correction in the next update.