So we’re hoping to use Zed-cam for installations - when we arrive in a new venue we’ll setup the zed cam somewhere in the room - possibly in a corner facing into the room etc - (probably multiple but assume one for now) - it’s setup as a static body tracker -
what i’m wondering is if there’s any explicit support for getting the camera orientation relative to the room it’s in - or if there’s a best practise I’m missing.
I’ve experimented with “Set floor as origin” but it doesn’t seem to quite do what we need.
We will have a set built within the Unity project - which is a copy of the room dimensions - and within that i’ll place a transform representing the zed-cam - exactly where it is in the room -
if I use “Set gravity as origin“ - then the zed cam successfully self assesses it’s pitch rotation -
but i’m wondering if there’s a way for it to calibrate its own yaw rotation too - using something like a marker on the floor - or the wall-floor joins and assuming the room is rectangular.
Not sure really what it would be but just wondering if there’s something in place that solves this.
What we’re currently doing which is estimating the yaw and allowing the zed to set its own pitch is kind of working -
but could be a point of innacuracy later i imagine - expecially when we’ve got multiple cameras going.
Thanks,
Ross