Do I have to use C++ Project?
Do I have to use stereoLabs UE project in github?
When copy the ZED Plugin to another UE project,Open the camera with blueprints ,I got this error:
LogGameMode: Display: Match State Changed from WaitingToStart to InProgress
LogScript: Warning: Accessed None trying to read property CallFunc_GetCameraProxy_ReturnValue
BP_LIVELINKDATA_C /Game/UEDPIE_0_ComposureDepth.ComposureDepth:PersistentLevel.BP_LIVELINKDATA_C_1
Function /Game/ZED/BP_LIVELINKDATA.BP_LIVELINKDATA_C:ExecuteUbergraph_BP_LIVELINKDATA:002B
PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCameraProxy_ReturnValue". Node: Open Camera Graph: EventGraph Function: Execute Ubergraph BP LIVELINKDATA Blueprint: BP_LIVELINKDATA
LogScript: Warning: Accessed None trying to read property CallFunc_GetCameraProxy_ReturnValue
BP_LIVELINKDATA_C /Game/UEDPIE_0_ComposureDepth.ComposureDepth:PersistentLevel.BP_LIVELINKDATA_C_1
Function /Game/ZED/BP_LIVELINKDATA.BP_LIVELINKDATA_C:ExecuteUbergraph_BP_LIVELINKDATA:007B
PIE: Error: Blueprint Runtime Error: "Accessed None trying to read property CallFunc_GetCameraProxy_ReturnValue". Node: Print String Graph: EventGraph Function: Execute Ubergraph BP LIVELINKDATA Blueprint: BP_LIVELINKDATA
LogBlueprintUserMessages: [BP_LIVELINKDATA_C_1] Success
LogGameState: Match State Changed from WaitingToStart to InProgress
Here is my blueprints: