Hello, we are currently working with Zed and Unity - and have a project which is working great with one zed cam and the fully integrated zed sdk in Unity. We want to expand to more cams and use Fusion and Live Link - but I don’t currently have a second cam and won’t have access to one until next week when I’m on site.
In preparation i’m trying to get my head around how this all works - so that once i’m on site things go smoothly.
What I have working is the live link package in an empty test project which is successfully receiving skeleton data from the Mono Sender app.
Both the live link receiver package and the sender come from a Zed SDK of around 4.05 / 4.2 -
the part i’m not clear about is once I’m on site and able to configure Fusion - (which will be from the 5.2.0 sdk) - will the live link 4.2 version of ZEDBodyTrackingManager be able to receive that data?
Or is there a 5.2 compatible version of the live link receiver somewhere - which uses the newer data types like BodyTrackingFrame and DetectedBody instead of sl.Bodies and sl.BodyData?
Thanks,