I have a ZED 2 setup with Unity and an Oculus Rift and am able to passthrough from the camera to the headset.
What I am trying to do is display frames from the ZED directly to the Rift, I have no need to add objects to the scene. I understand Unity is overkill for this, but I am not aware of other options.
When displaying to the Rift with a static ZED the frame jitters as I move the Rift. I assume this is because Unity is trying to re-render any AR objects in the scene when it detects movement in the Rift.
Is there a way to disable all AR processing and just use Unity as a way to pass frames from the ZED to the Rift? Or is there another tool I should use if I simply want to pass frames from the ZED to the Rift?