Log file open, 08/01/24 11:16:15 LogWindows: Failed to load 'aqProf.dll' (GetLastError=126) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=19284) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: ZEDSamples LogCore: UTS: Unreal Trace Server launched successfully LogTrace: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark,screenshot,region' LogTrace: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.4-CL-34507850" LogCsvProfiler: Display: Metadata set : engineversion="5.4.3-34507850+++UE5+Release-5.4" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.4651] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : pgoprofilingenabled="0" LogCsvProfiler: Display: Metadata set : ltoenabled="0" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : commandline="" D:\ZEDMain\zed-UE5-unreal_5.4\ZEDSamples.uproject"" LogCsvProfiler: Display: Metadata set : loginid="7005301b4b50ac5641efd2b10b09e5ec" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 0.569198 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +3:30, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-1A6CC4024B96EFDE850263A727378CDA Session CrashGUID >==================================================== LogConfig: No local boot hotfix file found at: [../../../../../ZEDMain/zed-UE5-unreal_5.4/Saved/PersistentDownloadDir/HotfixForNextBoot.txt] LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds LogConfig: Display: Loading Windows ini files took 0.05 seconds LogConfig: Display: Loading Mac ini files took 0.06 seconds LogConfig: Display: Loading IOS ini files took 0.06 seconds LogConfig: Display: Loading Android ini files took 0.06 seconds LogConfig: Display: Loading Unix ini files took 0.06 seconds LogConfig: Display: Loading TVOS ini files took 0.06 seconds LogConfig: Display: Loading VisionOS ini files took 0.06 seconds LogConfig: Display: Loading Linux ini files took 0.07 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.07 seconds LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin ChaosVD LogPluginManager: Found config from plugin[ChaosVD] Engine LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin CmdLinkServer LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Found config from plugin[EnhancedInput] Input LogAssetRegistry: Display: Asset registry cache read as 24.2 MiB from ../../../../../ZEDMain/zed-UE5-unreal_5.4/Intermediate/CachedAssetRegistry_0.bin LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin WorldMetrics LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin RenderGraphInsights LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin ChangelistReview LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EngineAssetDefinitions LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin N10XSourceCodeAccess LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin RenderDocPlugin LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin LocalizableMessage LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin Fracture LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin StructUtils LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin StudioTelemetry LogPluginManager: Mounting Engine plugin ToolPresets LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin NiagaraSimCaching LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Found config from plugin[InputDebugging] Input LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin MsQuic LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin RigVM LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin ACLPlugin LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin AnimationData LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin ControlRigModules LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin PortableObjectFileDataSource LogPluginManager: Mounting Engine plugin RiderLink LogPluginManager: Mounting Engine plugin MetaHumanProjectUtilities LogPluginManager: Mounting Engine plugin BaseCharacterFXEditor LogPluginManager: Mounting Engine plugin XInputDevice LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Project plugin Stereolabs SourceControl: Revision control is disabled SourceControl: Revision control is disabled SourceControl: Revision control is disabled LogConfig: Applying CVar settings from Section [/Script/RenderDocPlugin.RenderDocPluginSettings] File [Engine] RenderDocPlugin: Display: RenderDoc plugin will not be loaded. Use '-AttachRenderDoc' on the cmd line or enable 'renderdoc.AutoAttach' in the plugin settings. LogWindows: Failed to load 'WinPixGpuCapturer.dll' (GetLastError=126) LogWindows: File 'WinPixGpuCapturer.dll' does not exist PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogStudioTelemetry: Display: Starting StudioTelemetry Module LogStudioTelemetry: Display: Created an analytics provider LogAnalytics from module AnalyticsLog configuration Engine [StudioTelemetry.Log] LogStudioTelemetry: Started StudioTelemetry Session LogInit: Using libcurl 8.4.0 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1t LogInit: - supports HTTP deflate (compression) using libz 1.3 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: CreateHttpThread using FCurlHttpThread LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] LogInit: ExecutableName: UnrealEditor.exe LogInit: Build: ++UE5+Release-5.4-CL-34507850 LogInit: Platform=WindowsEditor LogInit: MachineId=7005301b4b50ac5641efd2b10b09e5ec LogInit: DeviceId= LogInit: Engine Version: 5.4.3-34507850+++UE5+Release-5.4 LogInit: Compatible Engine Version: 5.4.0-33043543+++UE5+Release-5.4 LogInit: Net CL: 33043543 LogInit: OS: Windows 10 (22H2) [10.0.19045.4651] (), CPU: Intel(R) Xeon(R) CPU E5-2680 v4 @ 2.40GHz, GPU: NVIDIA GeForce RTX 3090 LogInit: Compiled (64-bit): Jun 20 2024 04:10:33 LogInit: Architecture: x64 LogInit: Compiled with Visual C++: 19.38.33130.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.4 LogInit: Command Line: LogInit: Base Directory: D:/epicGame/UE_5.4/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogInit: This binary is optimized with LTO: no, PGO: no, instrumented for PGO data collection: no LogDevObjectVersion: Number of dev versions registered: 36 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 48 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 134 LogDevObjectVersion: FortniteValkyrie (8DBC2C5B-54A7-43E0-A768-FCBB7DA29060): 8 LogDevObjectVersion: FortniteSeason (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 12 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 13 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 119 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 51 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created [2024.08.01-07.46.17:143][ 0]LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[r.Occlusion.SingleRHIThreadStall:1]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[D3D12.Bindless.ResourceDescriptorHeapSize:100000]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[D3D12.Bindless.SamplerDescriptorHeapSize:2048]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.VSync:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.SceneRenderTargetResizeMethod:2]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[r.DefaultFeature.AntiAliasing:1]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.HZBOcclusion:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[r.EyeAdaptionQuality:0]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.SSR.MaxRoughness:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[r.TiledReflectionEnvironmentMinimumCount:10]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.PostProcessingColorFormat:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.DontLimitOnBattery:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.ScreenPercentage:100]] [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[vr.SteamVR.UsePostPresentHandoff:0]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.MaxQualityMode:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[t.UnacceptableFrameTimeThreshold:20]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[t.TargetFrameTimeThreshold:12.5]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[t.HitchFrameTimeThreshold:22.8]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.TextureStreaming:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:4]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:0.000000]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:256]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.PathTracing:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[SkeletalMesh.UseExperimentalChunking:1]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[r.Shaders.RemoveUnusedInterpolators:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2024.08.01-07.46.17:144][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2024.08.01-07.46.17:144][ 0]LogConfig: Set CVar [[gc.GarbageEliminationEnabled:1]] [2024.08.01-07.46.17:144][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:2]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2024.08.01-07.46.17:144][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.MaterialEditor.LWCTruncateMode]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.Mobile.DBuffer]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2024.08.01-07.46.17:145][ 0]LogConfig: CVar [[bCookOnTheFlyForLaunchOn:1]] deferred - dummy variable created [2024.08.01-07.46.17:153][ 0]LogConsoleManager: Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '100' [2024.08.01-07.46.17:153][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:200]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.TSR.Resurrection:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: CVar [[r.PostProcessAAQuality:3]] deferred - dummy variable created [2024.08.01-07.46.17:153][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectionalMoving:-1.5]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocalMoving:1.0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2024.08.01-07.46.17:153][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenTraces.HZBTraversal.FullResDepth:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ShortRangeAO.HardwareRayTracing:0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.SSR.Quality:3]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.MaxRoughnessToTraceForFoliage:0.4]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.ScreenSpaceReconstruction.TonemapStrength:0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.LensFlareQuality:0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.BloomQuality:4]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:50.000]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:0]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DOF.Gather.ResolutionDivisor:2 ; lower gathering resolution]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2024.08.01-07.46.17:153][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2024.08.01-07.46.17:154][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:16]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SceneColorFormat:2]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.DetailMode:3]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2024.08.01-07.46.17:154][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.Refraction.OffsetQuality:1]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.SSR.Quality:0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2024.08.01-07.46.17:154][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2024.08.01-07.46.17:154][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2024.08.01-07.46.17:154][ 0]LogConfig: Applying CVar settings from Section [LandscapeQuality@3] File [Scalability] [2024.08.01-07.46.17:158][ 0]LogRHI: Using Default RHI: D3D11 [2024.08.01-07.46.17:158][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 [2024.08.01-07.46.17:158][ 0]LogRHI: Loading RHI module D3D11RHI [2024.08.01-07.46.17:210][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll [2024.08.01-07.46.17:210][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. [2024.08.01-07.46.17:213][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0 [2024.08.01-07.46.17:213][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_1 [2024.08.01-07.46.17:213][ 0]LogD3D11RHI: D3D11 adapters: [2024.08.01-07.46.17:213][ 0]LogD3D11RHI: Testing D3D11 Adapter 0: [2024.08.01-07.46.17:213][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3090 [2024.08.01-07.46.17:213][ 0]LogD3D11RHI: VendorId : 10de [2024.08.01-07.46.17:213][ 0]LogD3D11RHI: DeviceId : 2204 [2024.08.01-07.46.17:213][ 0]LogD3D11RHI: SubSysId : 22041569 [2024.08.01-07.46.17:213][ 0]LogD3D11RHI: Revision : 00a1 [2024.08.01-07.46.17:213][ 0]LogD3D11RHI: DedicatedVideoMemory : 25507659776 bytes [2024.08.01-07.46.17:213][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.08.01-07.46.17:213][ 0]LogD3D11RHI: SharedSystemMemory : 34299858944 bytes [2024.08.01-07.46.17:213][ 0]LogD3D11RHI: AdapterLuid : 0 138867 [2024.08.01-07.46.17:459][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce RTX 3090' (Feature Level 11_1) [2024.08.01-07.46.17:459][ 0]LogD3D11RHI: 24326/0/32710 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de [2024.08.01-07.46.17:459][ 0]LogD3D11RHI: Testing D3D11 Adapter 1: [2024.08.01-07.46.17:459][ 0]LogD3D11RHI: Description : Microsoft Basic Render Driver [2024.08.01-07.46.17:459][ 0]LogD3D11RHI: VendorId : 1414 [2024.08.01-07.46.17:459][ 0]LogD3D11RHI: DeviceId : 008c [2024.08.01-07.46.17:459][ 0]LogD3D11RHI: SubSysId : 0000 [2024.08.01-07.46.17:459][ 0]LogD3D11RHI: Revision : 0000 [2024.08.01-07.46.17:459][ 0]LogD3D11RHI: DedicatedVideoMemory : 0 bytes [2024.08.01-07.46.17:459][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.08.01-07.46.17:459][ 0]LogD3D11RHI: SharedSystemMemory : 34299858944 bytes [2024.08.01-07.46.17:459][ 0]LogD3D11RHI: AdapterLuid : 0 142203 [2024.08.01-07.46.17:462][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_1) [2024.08.01-07.46.17:462][ 0]LogD3D11RHI: 0/0/32710 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 [2024.08.01-07.46.17:462][ 0]LogD3D11RHI: Chosen D3D11 Adapter: [2024.08.01-07.46.17:462][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3090 [2024.08.01-07.46.17:462][ 0]LogD3D11RHI: VendorId : 10de [2024.08.01-07.46.17:462][ 0]LogD3D11RHI: DeviceId : 2204 [2024.08.01-07.46.17:462][ 0]LogD3D11RHI: SubSysId : 22041569 [2024.08.01-07.46.17:462][ 0]LogD3D11RHI: Revision : 00a1 [2024.08.01-07.46.17:462][ 0]LogD3D11RHI: DedicatedVideoMemory : 25507659776 bytes [2024.08.01-07.46.17:462][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.08.01-07.46.17:462][ 0]LogD3D11RHI: SharedSystemMemory : 34299858944 bytes [2024.08.01-07.46.17:462][ 0]LogD3D11RHI: AdapterLuid : 0 138867 [2024.08.01-07.46.17:462][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. [2024.08.01-07.46.17:462][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2024.08.01-07.46.17:462][ 0]LogHAL: Display: Platform has ~ 64 GB [68599717888 / 68719476736 / 64], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2024.08.01-07.46.17:462][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2024.08.01-07.46.17:462][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2024.08.01-07.46.17:462][ 0]LogConsoleManager: Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '100' [2024.08.01-07.46.17:462][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2024.08.01-07.46.17:472][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2024.08.01-07.46.17:472][ 0]LogConfig: Set CVar [[r.Shaders.WarningsAsErrors:0 ;; 0: off, 1: global shaders, 2: all]] [2024.08.01-07.46.17:472][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2024.08.01-07.46.17:472][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2024.08.01-07.46.17:472][ 0]LogConfig: Applying CVar settings from Section [Startup_Windows] File [../../../Engine/Config/ConsoleVariables.ini] [2024.08.01-07.46.17:472][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2024.08.01-07.46.17:472][ 0]LogConfig: Set CVar [[memory.MemoryPressureCriticalThresholdMB:512]] [2024.08.01-07.46.17:472][ 0]LogConfig: CVar [[fx.Niagara.ForceLastTickGroup:1]] deferred - dummy variable created [2024.08.01-07.46.17:472][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/ZEDMain/zed-UE5-unreal_5.4/Saved/Config/WindowsEditor/Editor.ini] [2024.08.01-07.46.17:472][ 0]LogInit: Computer: DESKTOP-USFFCEI [2024.08.01-07.46.17:472][ 0]LogInit: User: Medis [2024.08.01-07.46.17:472][ 0]LogInit: CPU Page size=4096, Cores=28 [2024.08.01-07.46.17:472][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2024.08.01-07.46.17:660][ 0]LogMemory: Process is running as part of a Windows Job with separate resource limits [2024.08.01-07.46.17:660][ 0]LogMemory: Memory total: Physical=63.9GB (64GB approx) Virtual=73.4GB [2024.08.01-07.46.17:660][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2024.08.01-07.46.17:660][ 0]LogMemory: Process Physical Memory: 543.81 MB used, 552.89 MB peak [2024.08.01-07.46.17:660][ 0]LogMemory: Process Virtual Memory: 623.64 MB used, 623.64 MB peak [2024.08.01-07.46.17:660][ 0]LogMemory: Physical Memory: 14777.12 MB used, 50644.67 MB free, 65421.79 MB total [2024.08.01-07.46.17:660][ 0]LogMemory: Virtual Memory: 24768.24 MB used, 50381.55 MB free, 75149.79 MB total [2024.08.01-07.46.17:661][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2024.08.01-07.46.17:666][ 0]LogWindows: WindowsPlatformFeatures enabled [2024.08.01-07.46.17:677][ 0]LogInit: Physics initialised using underlying interface: Chaos [2024.08.01-07.46.17:677][ 0]LogInit: Using OS detected language (en-US). [2024.08.01-07.46.17:677][ 0]LogInit: Using OS detected locale (en-US). [2024.08.01-07.46.17:683][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2024.08.01-07.46.17:683][ 0]LogInit: Setting process to per monitor DPI aware [2024.08.01-07.46.18:246][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2024.08.01-07.46.18:246][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2024.08.01-07.46.18:246][ 0]LogWindowsTextInputMethodSystem: - Persian (Iran) - (Keyboard). [2024.08.01-07.46.18:246][ 0]LogWindowsTextInputMethodSystem: - English (United States) - Touch Input Correction (TSF IME). [2024.08.01-07.46.18:246][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2024.08.01-07.46.18:297][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2024.08.01-07.46.18:297][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2024.08.01-07.46.21:776][ 0]LogRHI: Using Default RHI: D3D11 [2024.08.01-07.46.21:776][ 0]LogRHI: Using Highest Feature Level of D3D11: SM5 [2024.08.01-07.46.21:776][ 0]LogRHI: Loading RHI module D3D11RHI [2024.08.01-07.46.21:776][ 0]LogRHI: Checking if RHI D3D11 with Feature Level SM5 is supported by your system. [2024.08.01-07.46.21:776][ 0]LogRHI: RHI D3D11 with Feature Level SM5 is supported and will be used. [2024.08.01-07.46.21:777][ 0]LogWindows: Attached monitors: [2024.08.01-07.46.21:777][ 0]LogWindows: resolution: 1080x1920, work area: (0, 0) -> (1080, 1890), device: '\\.\DISPLAY1' [PRIMARY] [2024.08.01-07.46.21:777][ 0]LogWindows: resolution: 2560x1080, work area: (1080, 0) -> (3640, 1050), device: '\\.\DISPLAY2' [2024.08.01-07.46.21:777][ 0]LogWindows: Found 2 attached monitors. [2024.08.01-07.46.21:777][ 0]LogWindows: Gathering driver information using Windows Setup API [2024.08.01-07.46.21:778][ 0]LogRHI: RHI Adapter Info: [2024.08.01-07.46.21:778][ 0]LogRHI: Name: NVIDIA GeForce RTX 3090 [2024.08.01-07.46.21:778][ 0]LogRHI: Driver Version: 552.22 (internal:31.0.15.5222, unified:552.22) [2024.08.01-07.46.21:778][ 0]LogRHI: Driver Date: 4-11-2024 [2024.08.01-07.46.21:778][ 0]LogD3D11RHI: Creating new Direct3DDevice [2024.08.01-07.46.21:778][ 0]LogD3D11RHI: GPU DeviceId: 0x2204 (for the marketing name, search the web for "GPU Device Id") [2024.08.01-07.46.21:778][ 0]LogRHI: Texture pool is 17028 MB (70% of 24326 MB) [2024.08.01-07.46.21:778][ 0]LogD3D11RHI: Creating D3DDevice using adapter: [2024.08.01-07.46.21:778][ 0]LogD3D11RHI: Description : NVIDIA GeForce RTX 3090 [2024.08.01-07.46.21:778][ 0]LogD3D11RHI: VendorId : 10de [2024.08.01-07.46.21:778][ 0]LogD3D11RHI: DeviceId : 2204 [2024.08.01-07.46.21:778][ 0]LogD3D11RHI: SubSysId : 22041569 [2024.08.01-07.46.21:778][ 0]LogD3D11RHI: Revision : 00a1 [2024.08.01-07.46.21:778][ 0]LogD3D11RHI: DedicatedVideoMemory : 25507659776 bytes [2024.08.01-07.46.21:778][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes [2024.08.01-07.46.21:778][ 0]LogD3D11RHI: SharedSystemMemory : 34299858944 bytes [2024.08.01-07.46.21:778][ 0]LogD3D11RHI: AdapterLuid : 0 138867 [2024.08.01-07.46.21:928][ 0]LogD3D11RHI: RHI has support for 64 bit atomics [2024.08.01-07.46.21:928][ 0]LogD3D11RHI: Async texture creation enabled [2024.08.01-07.46.21:928][ 0]LogD3D11RHI: D3D11_MAP_WRITE_NO_OVERWRITE for dynamic buffer SRVs is supported [2024.08.01-07.46.21:928][ 0]LogD3D11RHI: Array index from any shader is supported [2024.08.01-07.46.21:944][ 0]LogVRS: Current RHI does not support Variable Rate Shading [2024.08.01-07.46.21:954][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) [2024.08.01-07.46.21:956][ 0]LogInit: Initializing FReadOnlyCVARCache [2024.08.01-07.46.21:967][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="D:/ZEDMain/zed-UE5-unreal_5.4/ZEDSamples.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/ZEDMain/zed-UE5-unreal_5.4/Intermediate/TurnkeyReport_0.log" -log="D:/ZEDMain/zed-UE5-unreal_5.4/Intermediate/TurnkeyLog_0.log" -project="D:/ZEDMain/zed-UE5-unreal_5.4/ZEDSamples.uproject" -platform=all' [2024.08.01-07.46.21:967][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/epicGame/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/ZEDMain/zed-UE5-unreal_5.4/ZEDSamples.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/ZEDMain/zed-UE5-unreal_5.4/Intermediate/TurnkeyReport_0.log" -log="D:/ZEDMain/zed-UE5-unreal_5.4/Intermediate/TurnkeyLog_0.log" -project="D:/ZEDMain/zed-UE5-unreal_5.4/ZEDSamples.uproject" -platform=all" ] [2024.08.01-07.46.22:002][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2024.08.01-07.46.22:002][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2024.08.01-07.46.22:002][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2024.08.01-07.46.22:002][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2024.08.01-07.46.22:003][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2024.08.01-07.46.22:003][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.12 [2024.08.01-07.46.22:003][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.12.dll [2024.08.01-07.46.22:003][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2024.08.01-07.46.22:003][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2024.08.01-07.46.22:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2024.08.01-07.46.22:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2024.08.01-07.46.22:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2024.08.01-07.46.22:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2024.08.01-07.46.22:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2024.08.01-07.46.22:034][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2024.08.01-07.46.22:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2024.08.01-07.46.22:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2024.08.01-07.46.22:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2024.08.01-07.46.22:035][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2024.08.01-07.46.22:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2024.08.01-07.46.22:039][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2024.08.01-07.46.22:043][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2024.08.01-07.46.22:043][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2024.08.01-07.46.22:043][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2024.08.01-07.46.22:044][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2024.08.01-07.46.22:047][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2024.08.01-07.46.22:047][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2024.08.01-07.46.22:047][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2024.08.01-07.46.22:051][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac' [2024.08.01-07.46.22:051][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacEditor' [2024.08.01-07.46.22:051][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer' [2024.08.01-07.46.22:051][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient' [2024.08.01-07.46.22:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2024.08.01-07.46.22:055][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2024.08.01-07.46.22:062][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2024.08.01-07.46.22:062][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2024.08.01-07.46.22:062][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2024.08.01-07.46.22:062][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2024.08.01-07.46.22:062][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2024.08.01-07.46.22:077][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2024.08.01-07.46.22:141][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2024.08.01-07.46.22:144][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2024.08.01-07.46.22:144][ 0]LogTargetPlatformManager: SF_METAL [2024.08.01-07.46.22:144][ 0]LogTargetPlatformManager: SF_METAL_MRT [2024.08.01-07.46.22:144][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2024.08.01-07.46.22:144][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2024.08.01-07.46.22:144][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2024.08.01-07.46.22:144][ 0]LogTargetPlatformManager: SF_METAL_SM6 [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: SF_METAL_SIM [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: PCD3D_SM6 [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: PCD3D_SM5 [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: PCD3D_ES31 [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: VVM_1_0 [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2024.08.01-07.46.22:145][ 0]LogTargetPlatformManager: SF_VULKAN_SM6 [2024.08.01-07.46.22:145][ 0]LogRendererCore: Ray tracing is disabled. Reason: not supported by current RHI. [2024.08.01-07.46.22:148][ 0]LogDerivedDataCache: Display: Memory: Max Cache Size: -1 MB [2024.08.01-07.46.22:148][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../ZEDMain/zed-UE5-unreal_5.4/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2024.08.01-07.46.22:148][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2024.08.01-07.46.22:148][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../ZEDMain/zed-UE5-unreal_5.4/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.08.01-07.46.22:148][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2024.08.01-07.46.22:197][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (2459 MiB) [2024.08.01-07.46.22:197][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2024.08.01-07.46.22:197][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2024.08.01-07.46.22:198][ 0]LogZenServiceInstance: Found Zen config default=C:/Users/Medis/AppData/Local/UnrealEngine/Common/Zen/Data [2024.08.01-07.46.22:205][ 0]LogZenServiceInstance: InTree version at 'D:/epicGame/UE_5.4/Engine/Binaries/Win64/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b' [2024.08.01-07.46.22:206][ 0]LogZenServiceInstance: Installed version at 'C:/Users/Medis/AppData/Local/UnrealEngine/Common/Zen/Install/zenserver.exe' is '5.4.5-202405102234-windows-x64-release-373e58b' [2024.08.01-07.46.22:218][ 0]LogZenServiceInstance: Found existing instance running on port 8558 matching our settings, no actions needed [2024.08.01-07.46.22:221][ 0]LogZenServiceInstance: Display: Unreal Zen Storage Server HTTP service at [::1]:8558 status: OK!. [2024.08.01-07.46.22:223][ 0]LogDerivedDataCache: Display: ZenLocal: Using ZenServer HTTP service at http://[::1]:8558/ with namespace ue.ddc status: OK!. [2024.08.01-07.46.22:297][ 0]LogDerivedDataCache: C:/Users/Medis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Speed tests took 0.07 seconds. [2024.08.01-07.46.22:297][ 0]LogDerivedDataCache: Display: C:/Users/Medis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Performance: Latency=0.06ms. RandomReadSpeed=14.24MBs, RandomWriteSpeed=118.93MBs. Assigned SpeedClass 'Local' [2024.08.01-07.46.22:299][ 0]LogDerivedDataCache: Local: Using data cache path C:/Users/Medis/AppData/Local/UnrealEngine/Common/DerivedDataCache: DeleteOnly [2024.08.01-07.46.22:299][ 0]LogDerivedDataCache: ZenShared: Disabled because Host is set to 'None' [2024.08.01-07.46.22:299][ 0]LogDerivedDataCache: Unable to find inner node ZenShared for hierarchy Hierarchy. [2024.08.01-07.46.22:299][ 0]LogDerivedDataCache: Shared: Disabled because no path is configured. [2024.08.01-07.46.22:299][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2024.08.01-07.46.22:299][ 0]LogDerivedDataCache: Cloud: Disabled because Host is set to 'None' [2024.08.01-07.46.22:299][ 0]LogDerivedDataCache: Unable to find inner node Cloud for hierarchy Hierarchy. [2024.08.01-07.46.22:300][ 0]LogShaderCompilers: Guid format shader working directory is 4 characters bigger than the processId version (../../../../../ZEDMain/zed-UE5-unreal_5.4/Intermediate/Shaders/WorkingDirectory/17388/). [2024.08.01-07.46.22:300][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Medis/AppData/Local/Temp/UnrealShaderWorkingDir/BACCD2DB4403CEAB04DBE58422538C40/'. [2024.08.01-07.46.22:318][ 0]LogXGEController: Display: Initialized XGE controller. XGE tasks will not be spawned on this machine. [2024.08.01-07.46.22:318][ 0]LogShaderCompilers: Display: Using XGE Controller for Shader Compilation. [2024.08.01-07.46.22:320][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../ZEDMain/zed-UE5-unreal_5.4/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2024.08.01-07.46.22:329][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.08.01-07.46.32:013][ 0]LogSlate: Using FreeType 2.10.0 [2024.08.01-07.46.32:035][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2024.08.01-07.46.32:037][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png' error. [2024.08.01-07.46.32:037][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Plugins/Developer/PlasticSourceControl/Resources/Icon128.png [2024.08.01-07.46.32:075][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png' error. [2024.08.01-07.46.32:075][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_24x.png [2024.08.01-07.46.32:075][ 0]LogStreaming: Warning: Failed to read file '../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png' error. [2024.08.01-07.46.32:075][ 0]LogSlate: Could not find file for Slate resource: ../../../Engine/Platforms/VisionOS/Content/Editor/Slate/Launcher/Platform_VisionOS_128x.png [2024.08.01-07.46.32:159][ 0]LogAssetRegistry: FAssetRegistry took 0.0026 seconds to start up [2024.08.01-07.46.32:163][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2024.08.01-07.46.32:165][ 0]LogAssetRegistry: Display: AssetDataGatherer spent 0.001s loading caches ../../../../../ZEDMain/zed-UE5-unreal_5.4/Intermediate/CachedAssetRegistry_*.bin. [2024.08.01-07.46.32:464][ 0]LogTextureEncodingSettings: Display: Texture Encode Speed: FinalIfAvailable (editor). [2024.08.01-07.46.32:464][ 0]LogTextureEncodingSettings: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2024.08.01-07.46.32:464][ 0]LogTextureEncodingSettings: Display: Shared linear texture encoding: Disabled [2024.08.01-07.46.32:467][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64Editor not found. [2024.08.01-07.46.32:467][ 0]LogDeviceProfileManager: Display: Deviceprofile LinuxArm64 not found. [2024.08.01-07.46.32:513][ 0]LogDeviceProfileManager: Active device profile: [00000A92B3A2B400][00000A92AE915000 66] WindowsEditor [2024.08.01-07.46.32:513][ 0]LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2024.08.01-07.46.32:514][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../ZEDMain/zed-UE5-unreal_5.4/Intermediate/ShaderAutogen/PCD3D_SM6/AutogenShaderHeaders.ush [2024.08.01-07.46.32:523][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2024.08.01-07.46.32:602][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2024.08.01-07.46.32:971][ 0]LogMaterial: Display: WorldGridMaterial-SM5-Default: 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_MatTransl_3B7A55D3409170328211A060FC2E3BB1E263C720_BBD650804D314CE7A44ADF9BB4F3F5F9_ [2024.08.01-07.46.33:075][ 0]LogMeshReduction: Display: Using QuadricMeshReduction for automatic static mesh reduction [2024.08.01-07.46.33:075][ 0]LogMeshReduction: Display: Using SkeletalMeshReduction for automatic skeletal mesh reduction [2024.08.01-07.46.33:075][ 0]LogMeshReduction: Display: Using ProxyLODMeshReduction for automatic mesh merging [2024.08.01-07.46.33:075][ 0]LogMeshReduction: Display: No distributed automatic mesh merging module available [2024.08.01-07.46.33:075][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2024.08.01-07.46.34:491][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2024.08.01-07.46.34:491][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2024.08.01-07.46.34:506][ 0]LogUObjectArray: 22191 objects as part of root set at end of initial load. [2024.08.01-07.46.34:506][ 0]LogUObjectAllocator: 6107024 out of 0 bytes used by permanent object pool. [2024.08.01-07.46.34:506][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2024.08.01-07.46.34:515][ 0]LogLiveCoding: Display: Starting LiveCoding [2024.08.01-07.46.34:515][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development [2024.08.01-07.46.34:516][ 0]LogLiveCoding: Display: First instance in process group "UE_ZEDSamples_0xb2e3d2c1", spawning console [2024.08.01-07.46.34:525][ 0]LogLiveCoding: Display: Waiting for server [2024.08.01-07.46.34:557][ 0]LogSlate: Border [2024.08.01-07.46.34:557][ 0]LogSlate: BreadcrumbButton [2024.08.01-07.46.34:557][ 0]LogSlate: Brushes.Title [2024.08.01-07.46.34:557][ 0]LogSlate: Default [2024.08.01-07.46.34:557][ 0]LogSlate: Icons.Save [2024.08.01-07.46.34:557][ 0]LogSlate: Icons.Toolbar.Settings [2024.08.01-07.46.34:557][ 0]LogSlate: ListView [2024.08.01-07.46.34:557][ 0]LogSlate: SoftwareCursor_CardinalCross [2024.08.01-07.46.34:557][ 0]LogSlate: SoftwareCursor_Grab [2024.08.01-07.46.34:557][ 0]LogSlate: TableView.DarkRow [2024.08.01-07.46.34:557][ 0]LogSlate: TableView.Row [2024.08.01-07.46.34:557][ 0]LogSlate: TreeView [2024.08.01-07.46.35:070][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize started... [2024.08.01-07.46.35:072][ 0]LogWorldPartition: Display: FWorldPartitionClassDescRegistry::Initialize took 2.677 ms [2024.08.01-07.46.35:088][ 0]LogInit: XR: Instanced Stereo Rendering is Disabled [2024.08.01-07.46.35:088][ 0]LogInit: XR: MultiViewport is Disabled [2024.08.01-07.46.35:088][ 0]LogInit: XR: Mobile Multiview is Disabled [2024.08.01-07.46.35:088][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.19041.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists, Sdk_HasBestVersion") [2024.08.01-07.46.35:092][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="D:/ZEDMain/zed-UE5-unreal_5.4/ZEDSamples.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/ZEDMain/zed-UE5-unreal_5.4/Intermediate/TurnkeyReport_1.log" -log="D:/ZEDMain/zed-UE5-unreal_5.4/Intermediate/TurnkeyLog_1.log" -project="D:/ZEDMain/zed-UE5-unreal_5.4/ZEDSamples.uproject" -Device=Win64@DESKTOP-USFFCEI' [2024.08.01-07.46.35:092][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""D:/epicGame/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="D:/ZEDMain/zed-UE5-unreal_5.4/ZEDSamples.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="D:/ZEDMain/zed-UE5-unreal_5.4/Intermediate/TurnkeyReport_1.log" -log="D:/ZEDMain/zed-UE5-unreal_5.4/Intermediate/TurnkeyLog_1.log" -project="D:/ZEDMain/zed-UE5-unreal_5.4/ZEDSamples.uproject" -Device=Win64@DESKTOP-USFFCEI" -nocompile -nocompileuat ] [2024.08.01-07.46.35:512][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2024.08.01-07.46.35:533][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2024.08.01-07.46.35:533][ 0]LogUdpMessaging: Display: Unicast socket bound to '0.0.0.0:62525'. [2024.08.01-07.46.35:538][ 0]LogUdpMessaging: Display: Added local interface '192.168.1.102' to multicast group '230.0.0.1:6666' [2024.08.01-07.46.35:745][ 0]LogPython: Using Python 3.11.8 [2024.08.01-07.46.36:177][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2024.08.01-07.46.36:464][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2024.08.01-07.46.37:012][ 0]LogPython: Display: No enabled plugins with python dependencies found, skipping [2024.08.01-07.46.37:142][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 7E08BD069D0A4859800000000000D800 | Instance: 799A8BFC4F5057F072BCB38232034F93 (DESKTOP-USFFCEI-17388). [2024.08.01-07.46.37:487][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2024.08.01-07.46.37:523][ 0]LogMetasoundEngine: MetaSound Engine Initialized [2024.08.01-07.46.38:704][ 0]SourceControl: Revision control is disabled [2024.08.01-07.46.38:707][ 0]SourceControl: Revision control is disabled [2024.08.01-07.46.38:796][ 0]LogOpenImageDenoise: OIDN starting up [2024.08.01-07.46.39:085][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2024.08.01-07.46.39:104][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.08.01-07.46.39:104][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2024.08.01-07.46.39:270][ 0]LogCollectionManager: Loaded 0 collections in 0.001347 seconds [2024.08.01-07.46.39:273][ 0]LogFileCache: Scanning file cache for directory 'D:/ZEDMain/zed-UE5-unreal_5.4/Saved/Collections/' took 0.00s [2024.08.01-07.46.39:275][ 0]LogFileCache: Scanning file cache for directory 'D:/ZEDMain/zed-UE5-unreal_5.4/Content/Developers/Medis/Collections/' took 0.00s [2024.08.01-07.46.39:277][ 0]LogFileCache: Scanning file cache for directory 'D:/ZEDMain/zed-UE5-unreal_5.4/Content/Collections/' took 0.00s [2024.08.01-07.46.44:962][ 0]LogWindows: Failed to load 'nvd3dumx.dll' (GetLastError=126) [2024.08.01-07.46.44:962][ 0]LogWindows: File 'nvd3dumx.dll' does not exist [2024.08.01-07.46.45:048][ 0]LogPython: Warning: 'ESlVideoSettings' and 'SlVideoSettings' have the same name (SlVideoSettings) when exposed to Python. Rename one of them using 'ScriptName' meta-data. [2024.08.01-07.46.45:107][ 0]LogConsoleManager: Warning: Console object named 'r.BlackBorders' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2024.08.01-07.46.45:107][ 0]LogConsoleManager: Warning: Console object named 'r.SecondaryScreenPercentage.GameViewport' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2024.08.01-07.46.45:107][ 0]LogConsoleManager: Warning: Console object named 'r.Test.ConstrainedView' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2024.08.01-07.46.45:119][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\ZED\Materials\Mono\M_ZED_Mono.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:125][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\Stereolabs\Materials\MF_Sl_DepthOffset.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:132][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\Stereolabs\Materials\MF_Sl_InverseTonemaping.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:139][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\ZED\Textures\RT_ZED_Dummy.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:145][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\ZED\Textures\RT_ZED_DummyGrayscale.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:158][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\ZED\Shapes\SM_Plane_100x100.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:169][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_3DWidgetPassthroughNoDepth.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:178][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\Loading\W_ZED_Loading.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:185][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\Stereolabs\Fonts\F_Runtime_Roboto-Medium.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:193][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\Stereolabs\Fonts\Roboto-Medium.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:199][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\W_ZED_Background.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:225][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\Error\W_ZED_Error.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:231][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\ZED\Textures\T_ZED_Warning.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:242][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\ZED\Utility\C_Fade.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:251][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\Stereolabs\Materials\M_SL_RPP.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:272][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_GetEyeIndex.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:279][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\Stereolabs\Materials\T_SL_Dummy32bit.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:301][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_Fade.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.45:768][ 0]LogEngine: Initializing Engine... [2024.08.01-07.46.45:779][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2024.08.01-07.46.46:199][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.11.dll [2024.08.01-07.46.46:286][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.08.01-07.46.46:288][ 0]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Temp/Untitled_0.Untitled'. [2024.08.01-07.46.46:305][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2024.08.01-07.46.46:306][ 0]LogInit: Texture streaming: Disabled [2024.08.01-07.46.46:318][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data. AppVersion = 5.4.3-34507850+++UE5+Release-5.4 [2024.08.01-07.46.46:331][ 0]LogAudio: Display: Initializing Audio Device Manager... [2024.08.01-07.46.46:336][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2024.08.01-07.46.46:344][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2024.08.01-07.46.46:344][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered [2024.08.01-07.46.46:344][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered [2024.08.01-07.46.46:347][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered [2024.08.01-07.46.46:347][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered [2024.08.01-07.46.46:352][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered [2024.08.01-07.46.46:355][ 0]LogAudio: Display: AudioInfo: 'RADA' Registered [2024.08.01-07.46.46:356][ 0]LogAudio: Display: Audio Device Manager Initialized [2024.08.01-07.46.46:356][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2024.08.01-07.46.46:356][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.08.01-07.46.46:356][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2024.08.01-07.46.46:356][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.08.01-07.46.46:356][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.08.01-07.46.46:356][ 0]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.08.01-07.46.46:356][ 0]LogAudioMixer: Display: Max Channels (voices): 32 [2024.08.01-07.46.46:356][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.08.01-07.46.46:356][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2024.08.01-07.46.46:356][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.08.01-07.46.46:356][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.08.01-07.46.46:356][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.08.01-07.46.46:362][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.08.01-07.46.46:449][ 0]LogAudioMixer: Display: Using Audio Hardware Device HP L2206tm (NVIDIA High Definition Audio) [2024.08.01-07.46.46:449][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2024.08.01-07.46.46:481][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.08.01-07.46.46:481][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.08.01-07.46.46:483][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2024.08.01-07.46.46:483][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2024.08.01-07.46.46:485][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2024.08.01-07.46.46:485][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2024.08.01-07.46.46:485][ 0]LogInit: FAudioDevice initialized with ID 1. [2024.08.01-07.46.46:485][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2024.08.01-07.46.46:485][ 0]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 1 [2024.08.01-07.46.46:493][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2024.08.01-07.46.46:507][ 0]LogInit: Undo buffer set to 32 MB [2024.08.01-07.46.46:507][ 0]LogInit: Transaction tracking system initialized [2024.08.01-07.46.46:528][ 0]LogSourceControl: Display: Uncontrolled Changelist persistency file loaded ../../../../../ZEDMain/zed-UE5-unreal_5.4/Saved/SourceControl/UncontrolledChangelists.json [2024.08.01-07.46.46:626][ 0]LocalizationService: Localization service is disabled [2024.08.01-07.46.46:645][ 0]TimingProfiler: Initialize [2024.08.01-07.46.46:646][ 0]TimingProfiler: OnSessionChanged [2024.08.01-07.46.46:646][ 0]LoadingProfiler: Initialize [2024.08.01-07.46.46:646][ 0]LoadingProfiler: OnSessionChanged [2024.08.01-07.46.46:646][ 0]NetworkingProfiler: Initialize [2024.08.01-07.46.46:646][ 0]NetworkingProfiler: OnSessionChanged [2024.08.01-07.46.46:646][ 0]MemoryProfiler: Initialize [2024.08.01-07.46.46:646][ 0]MemoryProfiler: OnSessionChanged [2024.08.01-07.46.47:155][ 0]LogFileCache: Scanning file cache for directory 'D:/ZEDMain/zed-UE5-unreal_5.4/Content/' took 0.01s [2024.08.01-07.46.47:308][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2024.08.01-07.46.47:533][ 0]LogAssetRegistry: Display: Triggering cache save on discovery complete [2024.08.01-07.46.47:564][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2024.08.01-07.46.47:568][ 0]SourceControl: Revision control is disabled [2024.08.01-07.46.47:568][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 33.044 [2024.08.01-07.46.47:583][ 0]Cmd: MAP LOAD FILE="../../../../../ZEDMain/zed-UE5-unreal_5.4/Content/ZED/Levels/L_BodyTrackingSingle.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.08.01-07.46.47:593][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2024.08.01-07.46.47:593][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.08.01-07.46.47:594][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.08.01-07.46.47:594][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.08.01-07.46.47:601][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.08.01-07.46.47:606][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms [2024.08.01-07.46.47:863][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Mesh\ZED_Manny\SK_ZED_Manny.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.47:946][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Materials\Instances\Manny\MI_Manny_01.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.47:954][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Materials\M_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.47:961][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Materials\Functions\MF_Diffraction.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.47:968][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Materials\Functions\ChromaticCurve.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.47:975][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Materials\Functions\CA_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.47:982][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Materials\Functions\MF_logo3layers.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.47:989][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Shared\T_UE_Logo_M.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.47:998][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Materials\Functions\ML_BaseColorFallOff.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:007][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_ASAOPMASK_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:017][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_BN.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:026][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_CCRCCPlastic_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:035][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_D.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:045][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_MSR_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:055][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_N.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:064][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_Tan.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:075][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Materials\Instances\Manny\MI_Manny_02.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:084][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_ASAOPMASK_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:094][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_BN.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:104][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_CCRCCPlastic_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:114][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_D.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:124][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_MSR_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:134][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_N.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:143][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_Tan.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:227][ 0]LogAssetRegistry: Display: Asset registry cache written as 24.2 MiB to ../../../../../ZEDMain/zed-UE5-unreal_5.4/Intermediate/CachedAssetRegistry_*.bin [2024.08.01-07.46.48:275][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Blueprints\BodyTracking\BP_CustomCylinder.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:302][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Blueprints\BodyTracking\BP_CustomSphere.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.46.48:411][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Levels\L_BodyTrackingSingle.umap: Failed to load '/Game/ZED/Levels/L_BodyTrackingSingle_BuiltData': Can't find file. [2024.08.01-07.46.48:411][ 0]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Levels\L_BodyTrackingSingle.umap: VerifyImport: Failed to load package for import object 'Package /Game/ZED/Levels/L_BodyTrackingSingle_BuiltData' [2024.08.01-07.46.48:774][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'L_BodyTrackingSingle'. [2024.08.01-07.46.48:774][ 0]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.08.01-07.46.48:775][ 0]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/ZED/Levels/L_BodyTrackingSingle.L_BodyTrackingSingle'. [2024.08.01-07.46.48:787][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.08.01-07.46.48:800][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.85ms [2024.08.01-07.46.48:800][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2024.08.01-07.46.48:800][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.135ms to complete. [2024.08.01-07.46.48:837][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 34.313 [2024.08.01-07.46.49:966][ 0]LogSlate: External Image Picker: DecompressImage failed [2024.08.01-07.46.50:176][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.08.01-07.46.50:195][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.08.01-07.46.50:213][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.08.01-07.46.50:231][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.08.01-07.46.50:395][ 0]LogPakFile: Initializing PakPlatformFile [2024.08.01-07.46.50:402][ 0]LogPakFile: Display: Mounted Pak file 'D:/epicGame/UE_5.4/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2024.08.01-07.46.50:402][ 0]LogPakFile: Initializing PakPlatformFile [2024.08.01-07.46.50:413][ 0]LogPakFile: Display: Mounted Pak file 'D:/epicGame/UE_5.4/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2024.08.01-07.46.50:413][ 0]LogPakFile: Initializing PakPlatformFile [2024.08.01-07.46.50:423][ 0]LogPakFile: Display: Mounted Pak file 'D:/epicGame/UE_5.4/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2024.08.01-07.46.50:423][ 0]LogPakFile: Initializing PakPlatformFile [2024.08.01-07.46.50:433][ 0]LogPakFile: Display: Mounted Pak file 'D:/epicGame/UE_5.4/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2024.08.01-07.46.50:434][ 0]LogPakFile: Initializing PakPlatformFile [2024.08.01-07.46.50:442][ 0]LogPakFile: Display: Mounted Pak file 'D:/epicGame/UE_5.4/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2024.08.01-07.46.50:442][ 0]LogPakFile: Initializing PakPlatformFile [2024.08.01-07.46.50:449][ 0]LogPakFile: Display: Mounted Pak file 'D:/epicGame/UE_5.4/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2024.08.01-07.46.50:449][ 0]LogPakFile: Initializing PakPlatformFile [2024.08.01-07.46.50:457][ 0]LogPakFile: Display: Mounted Pak file 'D:/epicGame/UE_5.4/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2024.08.01-07.46.50:457][ 0]LogPakFile: Initializing PakPlatformFile [2024.08.01-07.46.50:464][ 0]LogPakFile: Display: Mounted Pak file 'D:/epicGame/UE_5.4/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2024.08.01-07.46.50:465][ 0]LogPakFile: Initializing PakPlatformFile [2024.08.01-07.46.50:474][ 0]LogPakFile: Display: Mounted Pak file 'D:/epicGame/UE_5.4/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2024.08.01-07.46.50:475][ 0]LogPakFile: Initializing PakPlatformFile [2024.08.01-07.46.50:483][ 0]LogPakFile: Display: Mounted Pak file 'D:/epicGame/UE_5.4/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2024.08.01-07.46.51:076][ 0]LogSlate: Took 0.000301 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.08.01-07.46.51:088][ 0]LogSlate: Took 0.007058 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2024.08.01-07.46.51:096][ 0]LogSlate: Took 0.006263 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2024.08.01-07.46.51:405][ 0]LogStall: Startup... [2024.08.01-07.46.51:408][ 0]LogStall: Startup complete. [2024.08.01-07.46.51:415][ 0]LogLoad: (Engine Initialization) Total time: 36.89 seconds [2024.08.01-07.46.51:558][ 0]LogTurnkeySupport: Turnkey Device: Win64@DESKTOP-USFFCEI: (Name=DESKTOP-USFFCEI, Type=Computer, Status=Valid, MinAllowed=10.0.18362.0, MaxAllowed=, Current=10.0.19045.0, Flags="Device_InstallSoftwareValid") [2024.08.01-07.46.51:931][ 0]LogPython: registering [2024.08.01-07.46.51:938][ 0]Running Python start-up script 'D:/epicGame/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py': 0.296843 secs [2024.08.01-07.46.52:039][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: ZEDSamplesEditor Win64 Development [2024.08.01-07.46.52:059][ 1]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_0'. [2024.08.01-07.46.52:112][ 1]LogAssetRegistry: AssetRegistryGather time 0.1273s: AssetDataDiscovery 0.0354s, AssetDataGather 0.0296s, StoreResults 0.0623s. NumCachedDirectories 0. NumUncachedDirectories 1407. NumCachedFiles 7150. NumUncachedFiles 1. [2024.08.01-07.46.52:152][ 1]LogSourceControl: Uncontrolled asset enumeration started... [2024.08.01-07.46.52:309][ 1]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000006 seconds (updated 0 objects) [2024.08.01-07.46.52:416][ 2]LogSlate: Took 0.000281 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2024.08.01-07.46.52:510][ 3]LogSourceControl: Uncontrolled asset enumeration finished in 0.357358 seconds (Found 7123 uncontrolled assets) [2024.08.01-07.46.52:616][ 4]LogSlate: Took 0.006697 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2024.08.01-07.47.01:553][760]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\ZED\Blueprints\GameMode\BP_ZED_GameMode.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.47.01:841][781]LogSlate: Took 0.007372 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.08.01-07.47.02:397][832]LogAssetEditorSubsystem: Opening Asset editor for LevelScriptBlueprint /Game/ZED/Levels/L_BodyTrackingSingle.L_BodyTrackingSingle:PersistentLevel.L_BodyTrackingSingle [2024.08.01-07.47.02:398][832]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_1'. [2024.08.01-07.47.04:713][832]LogSlate: Took 0.007302 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K) [2024.08.01-07.47.06:699][964]LogSlate: Window 'L_BodyTrackingSingle' being destroyed [2024.08.01-07.47.19:664][382]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Stereolabs/ZED/Blueprints/BP_ZED_Initializer.BP_ZED_Initializer [2024.08.01-07.47.19:666][382]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Engine/Transient.World_2'. [2024.08.01-07.47.28:803][367]LogSlate: Took 0.000318 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2024.08.01-07.47.52:598][527]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms [2024.08.01-07.47.52:601][527]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Levels\L_NewHitTest.umap: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.47.52:618][527]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Materials\Croshhair\M_NewCrosshair.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.47.52:625][527]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Materials\Croshhair\T_Target-color.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.47.52:644][527]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Blueprints\HitTest\BP_HitTestBall.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.47.52:667][527]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Plugins\Stereolabs\Content\ZED\Textures\T_ZED_Cubemap.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.47.52:742][527]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behavior for '/Stereolabs/ZED/Textures/T_ZED_Cubemap.T_ZED_Cubemap', its maximum texture size has been explicitly set to 512. [2024.08.01-07.47.52:768][527]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/ZED/Levels/L_NewHitTest.L_NewHitTest'. [2024.08.01-07.47.52:771][527]LogAssetEditorSubsystem: Opening Asset editor for World /Game/ZED/Levels/L_NewHitTest.L_NewHitTest [2024.08.01-07.47.52:771][527]Cmd: MAP LOAD FILE="../../../../../ZEDMain/zed-UE5-unreal_5.4/Content/ZED/Levels/L_NewHitTest.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2024.08.01-07.47.52:864][527]LogWorld: UWorld::CleanupWorld for World_1, bSessionEnded=true, bCleanupResources=true [2024.08.01-07.47.52:864][527]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.08.01-07.47.52:900][527]LogWorld: UWorld::CleanupWorld for L_BodyTrackingSingle, bSessionEnded=true, bCleanupResources=true [2024.08.01-07.47.52:901][527]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.08.01-07.47.52:901][527]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.08.01-07.47.52:901][527]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.08.01-07.47.52:923][527]LogAudio: Display: Audio Device unregistered from world 'None'. [2024.08.01-07.47.52:929][527]LogUObjectHash: Compacting FUObjectHashTables data took 1.80ms [2024.08.01-07.47.52:936][527]LogWorld: UWorld::CleanupWorld for L_NewHitTest, bSessionEnded=true, bCleanupResources=true [2024.08.01-07.47.52:936][527]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.08.01-07.47.52:960][527]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms [2024.08.01-07.47.52:990][527]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2024.08.01-07.47.52:991][527]LogLinker: Warning: [AssetLog] D:\ZEDMain\zed-UE5-unreal_5.4\Content\ZED\Levels\L_NewHitTest.umap: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2024.08.01-07.47.53:024][527]LogAudio: Display: Audio Device (ID: 1) registered with world 'L_NewHitTest'. [2024.08.01-07.47.53:024][527]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.08.01-07.47.53:025][527]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/ZED/Levels/L_NewHitTest.L_NewHitTest'. [2024.08.01-07.47.53:141][527]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2024.08.01-07.47.53:167][527]LogUObjectHash: Compacting FUObjectHashTables data took 1.73ms [2024.08.01-07.47.53:171][527]Cmd: MAP CHECKDEP NOCLEARLOG [2024.08.01-07.47.53:171][527]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.094ms to complete. [2024.08.01-07.47.53:234][527]LogUObjectHash: Compacting FUObjectHashTables data took 0.80ms [2024.08.01-07.47.55:321][735]LogDebuggerCommands: Repeating last play command: Selected Viewport [2024.08.01-07.47.55:330][735]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2024.08.01-07.47.55:336][735]LogOnline: OSS: Created online subsystem instance for: NULL [2024.08.01-07.47.55:336][735]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for type [NULL] [2024.08.01-07.47.55:336][735]LogPlayLevel: Creating play world package: /Game/ZED/Levels/UEDPIE_0_L_NewHitTest [2024.08.01-07.47.55:340][735]LogPlayLevel: PIE: StaticDuplicateObject took: (0.004750s) [2024.08.01-07.47.55:340][735]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ZED/Levels/L_NewHitTest.L_NewHitTest to /Game/ZED/Levels/UEDPIE_0_L_NewHitTest.L_NewHitTest (0.004805s) [2024.08.01-07.47.55:372][735]LogUObjectHash: Compacting FUObjectHashTables data took 2.11ms [2024.08.01-07.47.55:374][735]LogWorldMetrics: [UWorldMetricsSubsystem::Initialize] [2024.08.01-07.47.55:375][735]LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/ZED/Levels/UEDPIE_0_L_NewHitTest.L_NewHitTest'. [2024.08.01-07.47.55:375][735]LogPlayLevel: PIE: World Init took: (0.001520s) [2024.08.01-07.47.55:390][735]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2024.08.01-07.47.55:390][735]LogAudioMixer: Display: Audio Mixer Platform Settings: [2024.08.01-07.47.55:390][735]LogAudioMixer: Display: Sample Rate: 48000 [2024.08.01-07.47.55:390][735]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2024.08.01-07.47.55:390][735]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2024.08.01-07.47.55:390][735]LogAudioMixer: Display: Number of buffers to queue: 1 [2024.08.01-07.47.55:390][735]LogAudioMixer: Display: Max Channels (voices): 32 [2024.08.01-07.47.55:390][735]LogAudioMixer: Display: Number of Async Source Workers: 4 [2024.08.01-07.47.55:390][735]LogAudio: Display: AudioDevice MaxSources: 32 [2024.08.01-07.47.55:390][735]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2024.08.01-07.47.55:390][735]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2024.08.01-07.47.55:390][735]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2024.08.01-07.47.55:393][735]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2024.08.01-07.47.55:452][735]LogAudioMixer: Display: Using Audio Hardware Device HP L2206tm (NVIDIA High Definition Audio) [2024.08.01-07.47.55:453][735]LogAudioMixer: Display: Initializing Sound Submixes... [2024.08.01-07.47.55:453][735]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2024.08.01-07.47.55:453][735]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2024.08.01-07.47.55:454][735]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 [2024.08.01-07.47.55:454][735]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 [2024.08.01-07.47.55:457][735]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2024.08.01-07.47.55:457][735]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 [2024.08.01-07.47.55:457][735]LogInit: FAudioDevice initialized with ID 2. [2024.08.01-07.47.55:457][735]LogAudio: Display: Audio Device (ID: 2) registered with world 'L_NewHitTest'. [2024.08.01-07.47.55:457][735]LogAudioMixer: Initializing Audio Bus Subsystem for audio device with ID 2 [2024.08.01-07.47.55:460][735]LogLoad: Game class is 'BP_ZED_GameMode_C' [2024.08.01-07.47.55:461][735]LogWorld: Bringing World /Game/ZED/Levels/UEDPIE_0_L_NewHitTest.L_NewHitTest up for play (max tick rate 0) at 2024.08.01-11.17.55 [2024.08.01-07.47.55:461][735]LogWorld: Bringing up level for play took: 0.000769 [2024.08.01-07.47.55:463][735]LogOnline: OSS: Created online subsystem instance for: :Context_4 [2024.08.01-07.47.55:470][735]SlMeasureThread: Thread started [2024.08.01-07.47.55:506][735]PIE: Server logged in [2024.08.01-07.47.55:507][735]PIE: Play in editor total start time 0.179 seconds. [2024.08.01-07.47.57:783][736]SlCameraProxy: Warning: Waiting for ZED to be connected [2024.08.01-07.47.57:783][736]SlCameraProxy: Warning: ZED connected [2024.08.01-07.47.57:783][736]SlCameraProxy: Initializing [2024.08.01-07.47.59:445][868]SlCameraProxy: Initialized [2024.08.01-07.48.01:480][ 67]SlGrabThread: Thread started [2024.08.01-07.48.22:300][157]LogDerivedDataCache: C:/Users/Medis/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:00.000 and deleted 0 files with total size 0 MiB and 0 empty folders. Scanned 0 files in 1 folders with total size 0 MiB. [2024.08.01-07.59.04:012][694]SlGrabThread: Thread stopped [2024.08.01-07.59.04:039][694]SlGrabThread: FPS image 29.843372 [2024.08.01-07.59.04:042][694]SlMeasureThread: Thread stopped [2024.08.01-07.59.04:123][694]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.08.01-07.59.04:123][694]LogWorld: BeginTearingDown for /Game/ZED/Levels/UEDPIE_0_L_NewHitTest [2024.08.01-07.59.04:126][694]SlMeasureThread: Thread started [2024.08.01-07.59.04:126][694]SlMeasureThread: Thread stopped [2024.08.01-07.59.04:162][694]LogWorld: UWorld::CleanupWorld for L_NewHitTest, bSessionEnded=true, bCleanupResources=true [2024.08.01-07.59.04:162][694]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.08.01-07.59.04:163][694]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.08.01-07.59.04:163][694]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.08.01-07.59.04:166][694]LogPlayLevel: Display: Shutting down PIE online subsystems [2024.08.01-07.59.04:174][694]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.08.01-07.59.04:195][694]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2024.08.01-07.59.04:195][694]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID 2 [2024.08.01-07.59.04:195][694]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.08.01-07.59.04:198][694]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=2 [2024.08.01-07.59.04:209][694]LogUObjectHash: Compacting FUObjectHashTables data took 2.02ms [2024.08.01-07.59.04:368][695]LogPlayLevel: Display: Destroying online subsystem :Context_4 [2024.08.01-07.59.04:390][695]LogUObjectHash: Compacting FUObjectHashTables data took 1.61ms [2024.08.01-08.20.22:185][954]LogUObjectHash: Compacting FUObjectHashTables data took 1.09ms [2024.08.01-08.20.22:213][954]LogStall: Shutdown... [2024.08.01-08.20.22:220][954]LogStall: Shutdown complete. [2024.08.01-08.20.22:257][954]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true [2024.08.01-08.20.22:257][954]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.08.01-08.20.22:322][954]LogSlate: Window 'ZEDSamples - Unreal Editor' being destroyed [2024.08.01-08.20.22:504][954]LogUObjectHash: Compacting FUObjectHashTables data took 1.68ms [2024.08.01-08.20.22:509][954]Cmd: QUIT_EDITOR [2024.08.01-08.20.22:509][955]LogCore: Engine exit requested (reason: UUnrealEdEngine::CloseEditor()) [2024.08.01-08.20.22:510][955]LogCore: Engine exit requested (reason: EngineExit() was called; note: exit was already requested) [2024.08.01-08.20.22:511][955]LogStaticMesh: Abandoning remaining async distance field tasks for shutdown [2024.08.01-08.20.22:511][955]LogStaticMesh: Abandoning remaining async card representation tasks for shutdown [2024.08.01-08.20.22:511][955]LogWorld: UWorld::CleanupWorld for L_NewHitTest, bSessionEnded=true, bCleanupResources=true [2024.08.01-08.20.22:511][955]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.08.01-08.20.22:511][955]LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize] [2024.08.01-08.20.22:511][955]LogWorldMetrics: [UWorldMetricsSubsystem::Clear] [2024.08.01-08.20.22:518][955]LogLevelSequenceEditor: LevelSequenceEditor subsystem deinitialized. [2024.08.01-08.20.22:526][955]LogWorld: UWorld::CleanupWorld for World_0, bSessionEnded=true, bCleanupResources=true [2024.08.01-08.20.22:526][955]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2024.08.01-08.20.22:641][955]LogStudioTelemetry: Ended StudioTelemetry Session [2024.08.01-08.20.22:643][955]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroying ET Analytics provider [2024.08.01-08.20.22:643][955]LogAnalytics: Display: [UEEditor.Rocket.Release] Ended ET Analytics provider session [2024.08.01-08.20.22:643][955]LogAnalytics: Display: [UEEditor.Rocket.Release] Destroyed ET Analytics provider [2024.08.01-08.20.23:467][955]LogAudio: Display: Beginning Audio Device Manager Shutdown (Module: AudioMixerXAudio2)... [2024.08.01-08.20.23:467][955]LogAudio: Display: Destroying 1 Remaining Audio Device(s)... [2024.08.01-08.20.23:467][955]LogAudio: Display: Audio Device unregistered from world 'L_NewHitTest'. [2024.08.01-08.20.23:467][955]LogAudio: Display: Shutting down audio device while 1 references to it are still alive. For more information, compile with INSTRUMENT_AUDIODEVICE_HANDLES. [2024.08.01-08.20.23:467][955]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 [2024.08.01-08.20.23:469][955]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called. InstanceID=1 [2024.08.01-08.20.23:477][955]LogAudioMixer: Deinitializing Audio Bus Subsystem for audio device with ID -1 [2024.08.01-08.20.23:477][955]LogAudio: Display: Audio Device Manager Shutdown [2024.08.01-08.20.23:484][955]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2024.08.01-08.20.23:492][955]LogSlate: Slate User Destroyed. User Index 0, Is Virtual User: 0 [2024.08.01-08.20.23:496][955]LogExit: Preparing to exit. [2024.08.01-08.20.23:536][955]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.add_controls_for_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.add_null_above_selected' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.align_translation_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.align_translation_all' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.align_translation_x' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.align_translation_y' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.align_translation_z' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.align_rotation' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.align_scale' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.search_replace_name_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.search_replace_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.add_prefix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.add_suffix_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.do_rename_dialog' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.do_rename_entry' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.set_bone_reference_pose' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.import_ik_rig_options' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.23:538][955]LogPython: Display: Object '/Engine/PythonTypes.ControlOutputFormat' was externally referenced when shutting down Python. Forcibly releasing its Python resources! [2024.08.01-08.20.24:818][955]LogDemo: Cleaned up 0 splitscreen connections, owner deletion: enabled [2024.08.01-08.20.24:840][955]LogExit: Editor shut down [2024.08.01-08.20.24:841][955]LogExit: Transaction tracking system shut down [2024.08.01-08.20.25:117][955]LogExit: Object subsystem successfully closed. [2024.08.01-08.20.25:130][955]LogShaderCompilers: Display: Shaders left to compile 0 [2024.08.01-08.20.25:211][955]LogShaderCompilers: Display: Shaders left to compile 0 [2024.08.01-08.20.25:660][955]MemoryProfiler: Shutdown [2024.08.01-08.20.25:661][955]NetworkingProfiler: Shutdown [2024.08.01-08.20.25:661][955]LoadingProfiler: Shutdown [2024.08.01-08.20.25:661][955]TimingProfiler: Shutdown [2024.08.01-08.20.25:921][955]LogOpenImageDenoise: OIDN shutting down [2024.08.01-08.20.26:233][955]LogHttp: Warning: [FHttpManager::Shutdown] Unbinding delegates for 1 outstanding Http Requests: [2024.08.01-08.20.26:233][955]LogHttp: Warning: verb=[POST] url=[https://datarouter.ol.epicgames.com/datarouter/api/v1/public/data?SessionID=%7B1E85E622-4E02-4957-B9ED-AAA35E07A9CE%7D&AppID=UEEditor.Rocket.Release&AppVersion=5.4.3-34507850%2B%2B%2BUE5%2BRelease-5.4&UserID=7005301b4b50ac5641efd2b10b09e5ec%7C12ceba0fb8bf41b28d3b8b7b4ae5b49c%7Cd46db68c-a8ae-4d3d-81d2-7c8382917d00&AppEnvironment=datacollector-binary&UploadType=eteventstream] refs=[2] status=Processing [2024.08.01-08.20.26:273][955]LogStudioTelemetry: Display: Shutdown StudioTelemetry Module [2024.08.01-08.20.26:273][955]RenderDocPlugin: plugin has been unloaded. [2024.08.01-08.20.26:279][955]LogPakFile: Destroying PakPlatformFile [2024.08.01-08.20.26:282][955]LogD3D11RHI: Shutdown [2024.08.01-08.20.26:282][955]LogD3D11RHI: CleanupD3DDevice [2024.08.01-08.20.26:365][955]LogExit: Exiting. [2024.08.01-08.20.26:394][955]Log file closed, 08/01/24 11:50:26