[Licensing::Module] Trying to connect to existing licensing client channel... [Licensing::IpcConnector] Successfully connected to the License Client on channel: "LicenseClient-dylan" at "2024-01-17T08:39:16.5280964Z" [Licensing::Client] Handshaking with LicensingClient: Version: 1.15.0+66d4389 Session Id: 0e8768c761b34d2a8e2f670c2efb68d0 Correlation Id: 8a9a6573698a2928632bc6dc23c8c3bc External correlation Id: 2002147793891405100 Machine Id: NnVLWUASApcC3ErFYm5t08084m4= [Licensing::Module] Successfully connected to LicensingClient on channel: "LicenseClient-dylan" (connect: 0.00s, validation: 0.01s, handshake: 0.78s) [Licensing::IpcConnector] Successfully connected to the License Notification on channel: "LicenseClient-dylan-notifications" at "2024-01-17T08:39:17.3191028Z" [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated the access token 9PgRtvO4sT... [Licensing::Client] Successfully updated license Built from '2022.3/staging' branch; Version is '2022.3.13f1 (5f90a5ebde0f) revision 6262949'; Using compiler version '192829333'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Core' Language: 'en' Physical Memory: 32157 MB [Licensing::Client] Successfully resolved entitlements [Licensing::Module] Serial number assigned to: "SC-EWB9-YHFQ-VJ62-NNDN-XXXX" BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\2022.3.13f1\Editor\Unity.exe -projectpath D:\Work\Orb\familiehuis-interactive-ad -useHub -hubIPC -cloudEnvironment production -licensingIpc LicenseClient-dylan -hubSessionId 9a3fbf0e-f234-4b65-8655-390a1f27f2f9 -accessToken 9PgRtvO4sTBEJwQB3ZPI9DL20BB12OkWQS8I0_slJxM008f Successfully changed project path to: D:\Work\Orb\familiehuis-interactive-ad D:/Work/Orb/familiehuis-interactive-ad [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [29092] Host "[IP] 10.0.0.6 [Port] 55496 [Flags] 2 [Guid] 3862477491 [EditorId] 3862477491 [Version] 1048832 [Id] WindowsEditor(7,TUF-Dylan) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]... Player connection [29092] Host "[IP] 10.0.0.6 [Port] 55496 [Flags] 2 [Guid] 3862477491 [EditorId] 3862477491 [Version] 1048832 [Id] WindowsEditor(7,TUF-Dylan) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]... [Physics::Module] Initialized MultithreadedJobDispatcher with 15 workers. [Package Manager] UpmClient::Connect -- Connected to IPC stream "Upm-2164" after 0.3 seconds. [Licensing::Client] Successfully resolved entitlements [Package Manager] Restoring resolved packages state from cache [Licensing::Client] Successfully resolved entitlement details [Package Manager] Registered 47 packages: Packages from [https://packages.unity.com]: com.unity.textmeshpro@3.0.6 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.textmeshpro@3.0.6) com.unity.timeline@1.7.6 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.timeline@1.7.6) com.unity.xr.management@4.4.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.xr.management@4.4.0) com.unity.xr.legacyinputhelpers@2.1.10 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.xr.legacyinputhelpers@2.1.10) com.unity.ide.visualstudio@2.0.22 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.ide.visualstudio@2.0.22) com.unity.ide.rider@3.0.26 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.ide.rider@3.0.26) com.unity.ide.vscode@1.2.5 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.ide.vscode@1.2.5) com.unity.editorcoroutines@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.editorcoroutines@1.0.0) com.unity.performance.profile-analyzer@1.2.2 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.performance.profile-analyzer@1.2.2) com.unity.test-framework@1.1.33 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.test-framework@1.1.33) com.unity.testtools.codecoverage@1.2.4 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.testtools.codecoverage@1.2.4) com.unity.settings-manager@2.0.1 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.settings-manager@2.0.1) com.unity.ext.nunit@1.0.6 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.ext.nunit@1.0.6) Built-in packages: com.unity.feature.development@1.0.1 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.feature.development@1.0.1) com.unity.ugui@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.ugui@1.0.0) com.unity.modules.ai@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.ai@1.0.0) com.unity.modules.androidjni@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.androidjni@1.0.0) com.unity.modules.animation@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.animation@1.0.0) com.unity.modules.assetbundle@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.assetbundle@1.0.0) com.unity.modules.audio@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.audio@1.0.0) com.unity.modules.cloth@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.cloth@1.0.0) com.unity.modules.director@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.director@1.0.0) com.unity.modules.imageconversion@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.imageconversion@1.0.0) com.unity.modules.imgui@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.imgui@1.0.0) com.unity.modules.jsonserialize@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.jsonserialize@1.0.0) com.unity.modules.particlesystem@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.particlesystem@1.0.0) com.unity.modules.physics@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.physics@1.0.0) com.unity.modules.physics2d@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.physics2d@1.0.0) com.unity.modules.screencapture@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.screencapture@1.0.0) com.unity.modules.terrain@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.terrain@1.0.0) com.unity.modules.terrainphysics@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.terrainphysics@1.0.0) com.unity.modules.tilemap@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.tilemap@1.0.0) com.unity.modules.ui@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.ui@1.0.0) com.unity.modules.uielements@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.uielements@1.0.0) com.unity.modules.umbra@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.umbra@1.0.0) com.unity.modules.unityanalytics@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.unityanalytics@1.0.0) com.unity.modules.unitywebrequest@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.unitywebrequest@1.0.0) com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.unitywebrequestassetbundle@1.0.0) com.unity.modules.unitywebrequestaudio@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.unitywebrequestaudio@1.0.0) com.unity.modules.unitywebrequesttexture@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.unitywebrequesttexture@1.0.0) com.unity.modules.unitywebrequestwww@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.unitywebrequestwww@1.0.0) com.unity.modules.vehicles@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.vehicles@1.0.0) com.unity.modules.video@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.video@1.0.0) com.unity.modules.vr@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.vr@1.0.0) com.unity.modules.wind@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.wind@1.0.0) com.unity.modules.xr@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.xr@1.0.0) com.unity.modules.subsystems@1.0.0 (location: D:\Work\Orb\familiehuis-interactive-ad\Library\PackageCache\com.unity.modules.subsystems@1.0.0) [Subsystems] No new subsystems found in resolved package list. Package Manager log level set to [2] [Package Manager] Done registering packages in 0.92 seconds Refreshing native plugins compatible for Editor in 7.16 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 2022.3.13f1 (5f90a5ebde0f) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.13f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Work/Orb/familiehuis-interactive-ad/Assets GfxDevice: creating device client; threaded=1; jobified=0 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3060 Laptop GPU (ID=0x2520) Vendor: NVIDIA VRAM: 6010 MB Driver: 31.0.15.4633 [Licensing::Client] Successfully resolved entitlements Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.13f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.13f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.13f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56164 Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts Using cacheserver namespaces - metadata:defaultmetadata, artifacts:defaultartifacts ImportWorker Server TCP listen port: 0 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... [Licensing::Client] Successfully resolved entitlements Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.13f1/Editor/Data/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll [Licensing::Client] Successfully resolved entitlements Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.13f1/Editor/Data/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.13f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.033709 seconds. - Loaded All Assemblies, in 0.332 seconds Native extension for WindowsStandalone target not found [usbmuxd] Start listen thread [usbmuxd] Listen thread started Native extension for iOS target not found Native extension for Android target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.301 seconds Domain Reload Profiling: 632ms BeginReloadAssembly (97ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (80ms) LoadAllAssembliesAndSetupDomain (119ms) LoadAssemblies (96ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (117ms) TypeCache.Refresh (115ms) TypeCache.ScanAssembly (105ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (0ms) FinalizeReload (301ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (253ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (107ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (2ms) ProcessInitializeOnLoadAttributes (96ms) ProcessInitializeOnLoadMethodAttributes (44ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) [Licensing::Client] Successfully resolved entitlements Application.AssetDatabase Initial Refresh Start [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files info: Microsoft.Hosting.Lifetime[14] Now listening on: http://localhost:80 info: Microsoft.Hosting.Lifetime[0] Application started. Press Ctrl+C to shut down. info: Microsoft.Hosting.Lifetime[0] Hosting environment: Production info: Microsoft.Hosting.Lifetime[0] Content root path: D:\Work\Orb\familiehuis-interactive-ad\ info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 34.3240ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.13f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Work/Orb/familiehuis-interactive-ad ExitCode: 0 Duration: 0s534ms [327/333 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(475,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(475,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(476,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(476,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(477,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(477,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(478,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(478,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\AVProVideo\Scripts\Components\MediaPlayer.cs(718,9): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' [328/333 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [332/333 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.50 seconds), 3 items updated, 333 evaluated Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(475,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(475,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(476,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(476,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(477,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(477,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(478,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(478,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\AVProVideo\Scripts\Components\MediaPlayer.cs(718,9): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' AssetDatabase: script compilation time: 0.904091s Begin MonoManager ReloadAssembly Total cache size 268160940 Total cache size after purge 268160940 - Loaded All Assemblies, in 0.512 seconds Refreshing native plugins compatible for Editor in 4.80 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Start importing Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs using Guid(75b2a3ff7b847ca4490808f4c0432cd4) Importer(-1,00000000000000000000000000000000) -> (artifact id: '3920243c4399ad7c8d10d1793574f662') in 0.018152 seconds Refreshing native plugins compatible for Editor in 4.50 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.386 seconds Domain Reload Profiling: 896ms BeginReloadAssembly (142ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (24ms) RebuildCommonClasses (32ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (300ms) LoadAssemblies (288ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (91ms) TypeCache.Refresh (78ms) TypeCache.ScanAssembly (69ms) ScanForSourceGeneratedMonoScriptInfo (8ms) ResolveRequiredComponents (4ms) FinalizeReload (387ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (266ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (2ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (42ms) ProcessInitializeOnLoadAttributes (157ms) ProcessInitializeOnLoadMethodAttributes (26ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (6ms) Refreshing native plugins compatible for Editor in 4.45 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=bee9d02a06aff0549a883d200b640453): Total: 2.425 seconds - Initiated by InitialRefreshV2(ForceSynchronousImport) Summary: Imports: total=97 (actual=1, local cache=96, cache server=0) Asset DB Process Time: managed=2 ms, native=460 ms Asset DB Callback time: managed=79 ms, native=7 ms Scripting: domain reloads=1, domain reload time=948 ms, compile time=904 ms, other=21 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.252ms ApplyChangesToAssetFolders: 0.061ms Scan: 51.449ms OnSourceAssetsModified: 2.392ms GetAllGuidsForCategorization: 0.615ms CategorizeAssets: 47.661ms ImportOutOfDateAssets: 436.114ms (-502.016ms without children) ImportManagerImport: 23.362ms (4.986ms without children) ImportInProcess: 18.372ms UpdateCategorizedAssets: 0.004ms CompileScripts: 904.182ms ReloadNativeAssets: 0.001ms UnloadImportedAssets: 9.028ms ReloadImportedAssets: 0.000ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.821ms InitializingProgressBar: 0.006ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.730ms PostProcessAllAssets: 79.379ms Hotreload: 5.469ms GatherAllCurrentPrimaryArtifactRevisions: 0.001ms UnloadStreamsBegin: 1.660ms PersistCurrentRevisions: 0.167ms UnloadStreamsEnd: 0.006ms GenerateScriptTypeHashes: 1.810ms Untracked: 1800.183ms Application.AssetDatabase Initial Refresh End Launched and connected shader compiler UnityShaderCompiler.exe after 0.04 seconds Scanning for USB devices : 7.245ms Initializing Unity extensions: [Licensing::Client] Successfully resolved entitlements [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Unloading 7 Unused Serialized files (Serialized files now loaded: 0) LightingSettings: switching bake backend from 1 to 0. ProgressiveSceneManager::Cancel() Loaded scene 'Assets/Scenes/Main.unity' Deserialize: 3.265 ms Integration: 4.960 ms Integration of assets: 0.002 ms Thread Wait Time: 0.007 ms Total Operation Time: 8.234 ms Unloading 79 unused Assets / (0.6 MB). Loaded Objects now: 2372. Memory consumption went from 124.7 MB to 124.2 MB. Total: 2.987000 ms (FindLiveObjects: 0.153800 ms CreateObjectMapping: 0.051800 ms MarkObjects: 2.431200 ms DeleteObjects: 0.347500 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/Scenes/Views/Video Ad.unity' Deserialize: 37.669 ms Integration: 48.104 ms Integration of assets: 8.269 ms Thread Wait Time: -0.029 ms Total Operation Time: 94.014 ms [LAYOUT] About to load UserSettings\Layouts\default-2022.dwlt, keepMainWindow=False Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. Initialized touch support. [MODES] ModeService[default].InitializeCurrentMode [MODES] ModeService[default].RaiseModeChanged(default, default) IsTimeToCheckForNewEditor: Update time 1705482836 current 1705480767 Initializing input. Input initialized. [Project] Loading completed in 11.074 seconds Project init time: 5.453 seconds Template init time: 0.000 seconds Package Manager init time: 0.348 seconds Asset Database init time: 1.081 seconds Global illumination init time: 0.003 seconds Assemblies load time: 0.644 seconds Unity extensions init time: 0.003 seconds Asset Database refresh time: 0.000 seconds Scene opening time: 1.686 seconds ##utp:{"type":"ProjectInfo","version":2,"phase":"Immediate","time":1705480767582,"processId":2164,"projectLoad":11.0739756,"projectInit":5.4529117,"templateInit":0.0,"packageManagerInit":0.34776,"assetDatabaseInit":1.080792,"globalIlluminationInit":0.0030984,"assembliesLoad":0.6436579,"unityExtensionsInit":0.0027328,"assetDatabaseRefresh":0.0,"sceneOpening":1.6857297} ##utp:{"type":"EditorInfo","version":2,"phase":"Immediate","time":1705480767582,"processId":2164,"editorVersion":"2022.3.13f1 (5f90a5ebde0f)","branch":"2022.3/staging","buildType":"Release","platform":"Windows"} Created GICache directory at C:/Users/dylan/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.023s, timestamps: [11.737 - 11.760] gi::BakeBackendSwitch: switching bake backend from 3 to 0. Setting up 8 worker threads for Enlighten. [Licensing::Client] Successfully resolved entitlement details Android Extension - Scanning For ADB Devices 728 ms [Licensing::Client] Successfully updated the access token [Licensing::Module] Successfully updated access token: "9PgRtvO4"... (expires: 2025-01-17 08:39:29 GMT) Android Extension - Scanning For ADB Devices 197 ms Attempted to call .Dispose on an already disposed CancellationTokenSource Android Extension - Scanning For ADB Devices 165 ms Android Extension - Scanning For ADB Devices 172 ms Asset Pipeline Refresh (id=c713c6f5bfe26b148b3bb0d859d85137): Total: 0.013 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Attempted to call .Dispose on an already disposed CancellationTokenSource Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.440 seconds Refreshing native plugins compatible for Editor in 5.24 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.161 seconds Domain Reload Profiling: 1600ms BeginReloadAssembly (347ms) ExecutionOrderSort (0ms) DisableScriptedObjects (30ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (181ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (25ms) LoadAssemblies (100ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (3ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1162ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (255ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (32ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (45ms) ProcessInitializeOnLoadAttributes (136ms) ProcessInitializeOnLoadMethodAttributes (30ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (534ms) Asset Pipeline Refresh (id=fa64c6a6bd6a1f94e8a6ba6205f2a4b6): Total: 1.727 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=88 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1628 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.201ms ApplyChangesToAssetFolders: 0.069ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.599ms CategorizeAssets: 23.711ms ImportOutOfDateAssets: 1181.198ms (1177.885ms without children) CompileScripts: 0.013ms CollectScriptTypesHashes: 0.354ms ReloadNativeAssets: 0.285ms UnloadImportedAssets: 1.239ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.665ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.756ms PostProcessAllAssets: 10.139ms GatherAllCurrentPrimaryArtifactRevisions: 0.195ms UnloadStreamsBegin: 0.876ms PersistCurrentRevisions: 0.086ms UnloadStreamsEnd: 0.007ms GenerateScriptTypeHashes: 1.798ms Untracked: 510.025ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.819 ms Integration: 96.746 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 97.575 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.988 ms Integration: 72.888 ms Integration of assets: 0.002 ms Thread Wait Time: 91.849 ms Total Operation Time: 169.727 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.543 ms Integration: 3.225 ms Integration of assets: 0.002 ms Thread Wait Time: 703.262 ms Total Operation Time: 708.032 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 [2024-01-17 08:39:47 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:39:47 UTC][ZED][INFO] [Init] Depth mode: ULTRA New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) [2024-01-17 08:39:49 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:39:49 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:39:49 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:39:49 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:39:49 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDService:StopObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:81) VideoView:StartSetup () (at Assets/Scripts/Views/VideoView.cs:322) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:93) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) TrimDiskCacheJob: Current cache size 780mb Detected new user -1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartTracking (int) (at Assets/Scripts/Views/VideoView.cs:327) VideoView:ObjectDetected (System.Collections.Generic.List`1) (at Assets/Scripts/Views/VideoView.cs:301) ZEDService:ObjectDetected (ObjectDetectionFrame) (at Assets/Scripts/Providers/ZEDService.cs:131) ZEDManager:UpdateObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3180) ZEDManager:Update () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2824) (Filename: Assets/Scripts/Views/VideoView.cs Line: 327) Finished loop with 0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:FinishPlayback () (at Assets/Scripts/Views/VideoView.cs:371) VideoView:ObjectDetected (System.Collections.Generic.List`1) (at Assets/Scripts/Views/VideoView.cs:281) ZEDService:ObjectDetected (ObjectDetectionFrame) (at Assets/Scripts/Providers/ZEDService.cs:131) ZEDManager:UpdateObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3180) ZEDManager:Update () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2824) (Filename: Assets/Scripts/Views/VideoView.cs Line: 371) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDManager:CloseManager () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1980) ZEDManager:OnApplicationQuit () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1953) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) Unloading 25 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.529 ms Integration: 13.120 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 13.658 ms Unloading 225 unused Assets / (14.6 MB). Loaded Objects now: 3497. Memory consumption went from 174.9 MB to 160.3 MB. Total: 10.283000 ms (FindLiveObjects: 0.252500 ms CreateObjectMapping: 0.066800 ms MarkObjects: 7.659600 ms DeleteObjects: 2.303200 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.171 ms Integration: 9.945 ms Integration of assets: 1.303 ms Thread Wait Time: 0.007 ms Total Operation Time: 15.426 ms [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=c6d6d1f9d35438e4c99518a65ca22aa6): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=eed241569c12bbc49ac0773765f638bf): Total: 0.003 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. [Licensing::Client] Successfully resolved entitlements Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.440 seconds Refreshing native plugins compatible for Editor in 5.13 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.188 seconds Domain Reload Profiling: 1626ms BeginReloadAssembly (351ms) ExecutionOrderSort (0ms) DisableScriptedObjects (36ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (182ms) RebuildCommonClasses (26ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (26ms) LoadAssemblies (90ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (3ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1188ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (260ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (7ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (45ms) ProcessInitializeOnLoadAttributes (138ms) ProcessInitializeOnLoadMethodAttributes (32ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (537ms) Asset Pipeline Refresh (id=aa9e5c6f7fa99864492210b0f0882d0f): Total: 1.762 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=84 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1666 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.227ms ApplyChangesToAssetFolders: 0.067ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 0.669ms CategorizeAssets: 22.012ms ImportOutOfDateAssets: 1207.174ms (1204.255ms without children) CompileScripts: 0.012ms CollectScriptTypesHashes: 0.021ms ReloadNativeAssets: 0.567ms UnloadImportedAssets: 0.672ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.910ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.736ms PostProcessAllAssets: 10.870ms GatherAllCurrentPrimaryArtifactRevisions: 0.136ms UnloadStreamsBegin: 0.033ms PersistCurrentRevisions: 0.111ms UnloadStreamsEnd: 0.010ms GenerateScriptTypeHashes: 2.434ms Untracked: 520.559ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.850 ms Integration: 104.057 ms Integration of assets: 0.001 ms Thread Wait Time: 0.011 ms Total Operation Time: 104.918 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 5.052 ms Integration: 84.468 ms Integration of assets: 0.002 ms Thread Wait Time: 99.090 ms Total Operation Time: 188.612 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:42:24 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:42:24 UTC][ZED][INFO] [Init] Depth mode: ULTRA [Licensing::Client] Successfully resolved entitlement details [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.723 ms Integration: 3.236 ms Integration of assets: 0.002 ms Thread Wait Time: 741.449 ms Total Operation Time: 746.411 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 [2024-01-17 08:42:25 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:42:25 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:42:25 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:42:25 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:42:25 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDService:StopObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:81) VideoView:StartSetup () (at Assets/Scripts/Views/VideoView.cs:322) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:93) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDService:StopObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:81) VideoView:StartSetup () (at Assets/Scripts/Views/VideoView.cs:322) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:93) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDService:StopObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:81) VideoView:StartSetup () (at Assets/Scripts/Views/VideoView.cs:322) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:93) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDService:StopObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:81) VideoView:StartSetup () (at Assets/Scripts/Views/VideoView.cs:322) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:93) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDService:StopObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:81) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:165) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.571 ms Integration: 11.944 ms Integration of assets: 0.001 ms Thread Wait Time: 0.019 ms Total Operation Time: 12.535 ms Unloading 171 unused Assets / (423.8 KB). Loaded Objects now: 3499. Memory consumption went from 163.9 MB to 163.5 MB. Total: 9.437800 ms (FindLiveObjects: 0.260600 ms CreateObjectMapping: 0.071500 ms MarkObjects: 8.558900 ms DeleteObjects: 0.546000 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.085 ms Integration: 10.174 ms Integration of assets: 1.288 ms Thread Wait Time: 0.008 ms Total Operation Time: 15.555 ms [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=536fa0056dab69b4281fb5a8eef5872e): Total: 0.003 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Initialized touch support. Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.424 seconds Refreshing native plugins compatible for Editor in 5.26 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.168 seconds Domain Reload Profiling: 1591ms BeginReloadAssembly (336ms) ExecutionOrderSort (0ms) DisableScriptedObjects (28ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (177ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (25ms) LoadAssemblies (93ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (3ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1168ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (256ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (7ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (45ms) ProcessInitializeOnLoadAttributes (135ms) ProcessInitializeOnLoadMethodAttributes (30ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (531ms) Asset Pipeline Refresh (id=7e5d796b5e3ee0e45805dcdd487849dc): Total: 1.706 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=75 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1619 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.215ms ApplyChangesToAssetFolders: 0.070ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.603ms CategorizeAssets: 14.465ms ImportOutOfDateAssets: 1186.318ms (1184.113ms without children) CompileScripts: 0.029ms CollectScriptTypesHashes: 0.024ms ReloadNativeAssets: 0.323ms UnloadImportedAssets: 0.471ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.673ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.685ms PostProcessAllAssets: 10.421ms GatherAllCurrentPrimaryArtifactRevisions: 0.130ms UnloadStreamsBegin: 0.031ms PersistCurrentRevisions: 0.088ms UnloadStreamsEnd: 0.008ms GenerateScriptTypeHashes: 1.579ms Untracked: 493.546ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.939 ms Integration: 103.844 ms Integration of assets: 0.002 ms Thread Wait Time: 0.009 ms Total Operation Time: 104.794 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 5.411 ms Integration: 77.723 ms Integration of assets: 0.002 ms Thread Wait Time: 98.505 ms Total Operation Time: 181.641 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:42:46 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:42:46 UTC][ZED][INFO] [Init] Depth mode: ULTRA [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.525 ms Integration: 3.679 ms Integration of assets: 0.002 ms Thread Wait Time: 669.019 ms Total Operation Time: 674.224 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) [2024-01-17 08:42:52 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:42:52 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:42:52 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:42:52 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:42:52 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDManager:CloseManager () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1980) ZEDManager:OnApplicationQuit () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1953) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.552 ms Integration: 14.305 ms Integration of assets: 0.002 ms Thread Wait Time: 0.009 ms Total Operation Time: 14.868 ms Unloading 171 unused Assets / (0.7 MB). Loaded Objects now: 3502. Memory consumption went from 170.1 MB to 169.4 MB. Total: 9.325200 ms (FindLiveObjects: 0.248400 ms CreateObjectMapping: 0.065000 ms MarkObjects: 8.371900 ms DeleteObjects: 0.639000 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 3.976 ms Integration: 12.896 ms Integration of assets: 1.235 ms Thread Wait Time: 0.010 ms Total Operation Time: 18.116 ms Asset Pipeline Refresh (id=1df183982879ed2499177666b087fa6c): Total: 0.003 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.435 seconds Refreshing native plugins compatible for Editor in 4.84 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.150 seconds Domain Reload Profiling: 1584ms BeginReloadAssembly (346ms) ExecutionOrderSort (0ms) DisableScriptedObjects (32ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (180ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (8ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (24ms) LoadAssemblies (95ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (3ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1151ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (242ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (27ms) SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (44ms) ProcessInitializeOnLoadAttributes (129ms) ProcessInitializeOnLoadMethodAttributes (29ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (531ms) Asset Pipeline Refresh (id=de68b6b92803bc64180af069365f150f): Total: 1.699 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=76 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1612 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.196ms ApplyChangesToAssetFolders: 0.070ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.611ms CategorizeAssets: 14.119ms ImportOutOfDateAssets: 1167.993ms (1165.886ms without children) CompileScripts: 0.021ms CollectScriptTypesHashes: 0.029ms ReloadNativeAssets: 0.304ms UnloadImportedAssets: 0.486ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.546ms InitializingProgressBar: 0.001ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.720ms PostProcessAllAssets: 10.649ms GatherAllCurrentPrimaryArtifactRevisions: 0.115ms UnloadStreamsBegin: 0.012ms PersistCurrentRevisions: 0.091ms UnloadStreamsEnd: 0.006ms GenerateScriptTypeHashes: 1.548ms Untracked: 505.494ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.154 ms Integration: 100.188 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 101.352 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 5.116 ms Integration: 72.206 ms Integration of assets: 0.002 ms Thread Wait Time: 95.150 ms Total Operation Time: 172.475 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:42:58 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:42:58 UTC][ZED][INFO] [Init] Depth mode: ULTRA [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.591 ms Integration: 3.204 ms Integration of assets: 0.003 ms Thread Wait Time: 684.271 ms Total Operation Time: 689.069 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 [2024-01-17 08:42:59 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:42:59 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:42:59 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:42:59 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:42:59 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDService:StopObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:81) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:165) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:b__17_0 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:75) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:118) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ScenesLoaderService:loadStateScene (AppState,System.AsyncCallback) (at Assets/Scripts/Providers/ScenesLoaderService.cs:102) StateService:Restart () (at Assets/Scripts/Providers/StateService.cs:71) VideoView:HardReset () (at Assets/Scripts/Views/VideoView.cs:166) VideoView:ResetScene (bool) (at Assets/Scripts/Views/VideoView.cs:148) VideoView:HandleDebugInput () (at Assets/Scripts/Views/VideoView.cs:88) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:69) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.543 ms Integration: 12.678 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 13.232 ms Unloading 171 unused Assets / (0.7 MB). Loaded Objects now: 3505. Memory consumption went from 174.3 MB to 173.7 MB. Total: 9.377000 ms (FindLiveObjects: 0.251500 ms CreateObjectMapping: 0.065200 ms MarkObjects: 8.426600 ms DeleteObjects: 0.632600 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.440 ms Integration: 6.043 ms Integration of assets: 1.430 ms Thread Wait Time: 0.010 ms Total Operation Time: 11.923 ms Asset Pipeline Refresh (id=b7deebf08978db844ae21e066fa27f45): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.444 seconds Refreshing native plugins compatible for Editor in 5.34 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.193 seconds Domain Reload Profiling: 1635ms BeginReloadAssembly (350ms) ExecutionOrderSort (0ms) DisableScriptedObjects (32ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (180ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (25ms) LoadAssemblies (97ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (4ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1193ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (256ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (49ms) ProcessInitializeOnLoadAttributes (134ms) ProcessInitializeOnLoadMethodAttributes (31ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (524ms) Asset Pipeline Refresh (id=2cdc758c02a607c449ead6adfb8eff84): Total: 1.752 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=77 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1664 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.220ms ApplyChangesToAssetFolders: 0.072ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.628ms CategorizeAssets: 13.815ms ImportOutOfDateAssets: 1211.516ms (1209.425ms without children) CompileScripts: 0.010ms CollectScriptTypesHashes: 0.021ms ReloadNativeAssets: 0.308ms UnloadImportedAssets: 0.481ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.573ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.697ms PostProcessAllAssets: 10.578ms GatherAllCurrentPrimaryArtifactRevisions: 0.119ms UnloadStreamsBegin: 0.031ms PersistCurrentRevisions: 0.089ms UnloadStreamsEnd: 0.006ms GenerateScriptTypeHashes: 1.459ms Untracked: 515.235ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.855 ms Integration: 102.905 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 103.770 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.968 ms Integration: 79.457 ms Integration of assets: 0.002 ms Thread Wait Time: 98.005 ms Total Operation Time: 182.432 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:43:18 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:43:18 UTC][ZED][INFO] [Init] Depth mode: ULTRA [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.659 ms Integration: 3.375 ms Integration of assets: 0.002 ms Thread Wait Time: 696.722 ms Total Operation Time: 701.758 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 [2024-01-17 08:43:19 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:43:19 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:43:19 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:43:19 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:43:19 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDManager:CloseManager () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1980) ZEDManager:OnApplicationQuit () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1953) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.597 ms Integration: 13.454 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 14.062 ms Unloading 171 unused Assets / (473.5 KB). Loaded Objects now: 3508. Memory consumption went from 177.9 MB to 177.4 MB. Total: 14.237100 ms (FindLiveObjects: 0.266900 ms CreateObjectMapping: 0.073500 ms MarkObjects: 13.266600 ms DeleteObjects: 0.628800 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.917 ms Integration: 5.495 ms Integration of assets: 1.394 ms Thread Wait Time: 0.005 ms Total Operation Time: 11.811 ms Asset Pipeline Refresh (id=78b293c7233c2704daab284f4b4ee7d4): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.445 seconds Refreshing native plugins compatible for Editor in 5.04 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.199 seconds Domain Reload Profiling: 1642ms BeginReloadAssembly (352ms) ExecutionOrderSort (0ms) DisableScriptedObjects (32ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (182ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (25ms) LoadAssemblies (96ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (3ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1199ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (256ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (31ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (46ms) ProcessInitializeOnLoadAttributes (134ms) ProcessInitializeOnLoadMethodAttributes (32ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (551ms) Asset Pipeline Refresh (id=71b72328602bb2a4eb6353e7c7838aa6): Total: 1.762 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=79 ms Asset DB Callback time: managed=11 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1671 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.191ms ApplyChangesToAssetFolders: 0.073ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.611ms CategorizeAssets: 14.887ms ImportOutOfDateAssets: 1216.809ms (1214.548ms without children) CompileScripts: 0.019ms CollectScriptTypesHashes: 0.020ms ReloadNativeAssets: 0.340ms UnloadImportedAssets: 0.526ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.661ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.694ms PostProcessAllAssets: 11.344ms GatherAllCurrentPrimaryArtifactRevisions: 0.114ms UnloadStreamsBegin: 0.011ms PersistCurrentRevisions: 0.093ms UnloadStreamsEnd: 0.011ms GenerateScriptTypeHashes: 1.728ms Untracked: 517.460ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.934 ms Integration: 103.735 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 104.680 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 5.471 ms Integration: 74.128 ms Integration of assets: 0.002 ms Thread Wait Time: 98.342 ms Total Operation Time: 177.943 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:43:36 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:43:36 UTC][ZED][INFO] [Init] Depth mode: ULTRA [Licensing::Client] Successfully resolved entitlement details [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.634 ms Integration: 3.145 ms Integration of assets: 0.002 ms Thread Wait Time: 710.050 ms Total Operation Time: 714.832 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) [2024-01-17 08:43:38 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:43:38 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:43:38 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:43:38 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:43:38 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDManager:CloseManager () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1980) ZEDManager:OnApplicationQuit () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1953) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.547 ms Integration: 12.790 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 13.347 ms Unloading 171 unused Assets / (415.6 KB). Loaded Objects now: 3511. Memory consumption went from 181.3 MB to 180.9 MB. Total: 10.426900 ms (FindLiveObjects: 0.278900 ms CreateObjectMapping: 0.086000 ms MarkObjects: 9.543100 ms DeleteObjects: 0.517800 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.216 ms Integration: 8.425 ms Integration of assets: 1.241 ms Thread Wait Time: 0.009 ms Total Operation Time: 13.891 ms [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=598cba9d2da478c4c96ccbb7f1b32b1a): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.441 seconds Refreshing native plugins compatible for Editor in 5.43 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.241 seconds Domain Reload Profiling: 1681ms BeginReloadAssembly (348ms) ExecutionOrderSort (0ms) DisableScriptedObjects (34ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (176ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (26ms) LoadAssemblies (98ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (3ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1241ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (272ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (31ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (51ms) ProcessInitializeOnLoadAttributes (142ms) ProcessInitializeOnLoadMethodAttributes (33ms) AfterProcessingInitializeOnLoad (11ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (564ms) Asset Pipeline Refresh (id=6df00c145d223c24f8312d501eb08d5a): Total: 1.805 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=81 ms Asset DB Callback time: managed=12 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1711 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.206ms ApplyChangesToAssetFolders: 0.071ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.640ms CategorizeAssets: 15.041ms ImportOutOfDateAssets: 1260.306ms (1258.026ms without children) CompileScripts: 0.012ms CollectScriptTypesHashes: 0.020ms ReloadNativeAssets: 0.357ms UnloadImportedAssets: 0.504ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.668ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.718ms PostProcessAllAssets: 12.251ms GatherAllCurrentPrimaryArtifactRevisions: 0.120ms UnloadStreamsBegin: 0.011ms PersistCurrentRevisions: 0.105ms UnloadStreamsEnd: 0.009ms GenerateScriptTypeHashes: 1.634ms Untracked: 516.650ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.945 ms Integration: 102.530 ms Integration of assets: 0.001 ms Thread Wait Time: 0.008 ms Total Operation Time: 103.485 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 5.590 ms Integration: 72.462 ms Integration of assets: 0.002 ms Thread Wait Time: 97.023 ms Total Operation Time: 175.076 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:43:46 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:43:46 UTC][ZED][INFO] [Init] Depth mode: ULTRA [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.686 ms Integration: 3.191 ms Integration of assets: 0.002 ms Thread Wait Time: 697.677 ms Total Operation Time: 702.556 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) [2024-01-17 08:43:48 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:43:48 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:43:48 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:43:48 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:43:48 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDManager:CloseManager () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1980) ZEDManager:OnApplicationQuit () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1953) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.524 ms Integration: 11.656 ms Integration of assets: 0.001 ms Thread Wait Time: 0.011 ms Total Operation Time: 12.192 ms Unloading 171 unused Assets / (321.0 KB). Loaded Objects now: 3514. Memory consumption went from 184.9 MB to 184.6 MB. Total: 8.863000 ms (FindLiveObjects: 0.250000 ms CreateObjectMapping: 0.065200 ms MarkObjects: 8.112400 ms DeleteObjects: 0.434600 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 3.970 ms Integration: 16.424 ms Integration of assets: 1.251 ms Thread Wait Time: 0.008 ms Total Operation Time: 21.653 ms Asset Pipeline Refresh (id=5669add06c813d54f92349e95bb38409): Total: 0.003 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Show App State: INTRO UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UtilsEditor:loadStateScenes (AppState) (at Assets/Editor/UtilsEditor.cs:137) UtilsEditor:OnGUI () (at Assets/Editor/UtilsEditor.cs:98) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) UnityEditor.DockArea:DrawView (UnityEngine.Rect) UnityEditor.DockArea:OldOnGUI () UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () UnityEngine.UIElements.EventDispatcher:OpenGate () UnityEngine.UIElements.EventDispatcherGate:Dispose () UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (Filename: Assets/Editor/UtilsEditor.cs Line: 137) Show App State: VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) UtilsEditor:loadStateScenes (AppState) (at Assets/Editor/UtilsEditor.cs:137) UtilsEditor:OnGUI () (at Assets/Editor/UtilsEditor.cs:98) UnityEditor.HostView:InvokeOnGUI (UnityEngine.Rect) UnityEditor.DockArea:DrawView (UnityEngine.Rect) UnityEditor.DockArea:OldOnGUI () UnityEngine.UIElements.IMGUIContainer:DoOnGUI (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,bool,UnityEngine.Rect,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,UnityEngine.Matrix4x4,UnityEngine.Rect,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,System.Action,bool) UnityEngine.UIElements.IMGUIContainer:HandleIMGUIEvent (UnityEngine.Event,bool) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUIRaw (UnityEngine.UIElements.EventBase,bool,bool) UnityEngine.UIElements.IMGUIContainer:SendEventToIMGUI (UnityEngine.UIElements.EventBase,bool,bool) UnityEngine.UIElements.IMGUIContainer:ProcessEvent (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEvent (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtCurrentTargetAndPhase (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.CallbackEventHandler:HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase) UnityEngine.UIElements.MouseCaptureDispatchingStrategy:DispatchEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:ApplyDispatchingStrategies (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,bool) UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:ProcessEventQueue () UnityEngine.UIElements.EventDispatcher:OpenGate () UnityEngine.UIElements.EventDispatcherGate:Dispose () UnityEngine.UIElements.EventDispatcher:ProcessEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel) UnityEngine.UIElements.EventDispatcher:Dispatch (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.IPanel,UnityEngine.UIElements.DispatchMode) UnityEngine.UIElements.BaseVisualElementPanel:SendEvent (UnityEngine.UIElements.EventBase,UnityEngine.UIElements.DispatchMode) UnityEngine.UIElements.UIElementsUtility:DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel) UnityEngine.UIElements.UIElementsUtility:UnityEngine.UIElements.IUIElementsUtility.ProcessEvent (int,intptr,bool&) UnityEngine.UIElements.UIEventRegistration:ProcessEvent (int,intptr) UnityEngine.UIElements.UIEventRegistration/<>c:<.cctor>b__1_2 (int,intptr) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (Filename: Assets/Editor/UtilsEditor.cs Line: 137) Opening scene 'Assets/Scenes/Main.unity' Unloading 3 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Assets/Scenes/Main.unity' Deserialize: 0.829 ms Integration: 12.298 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 13.138 ms Unloading 33 unused Assets / (172.6 KB). Loaded Objects now: 3519. Memory consumption went from 179.0 MB to 178.8 MB. Total: 8.811600 ms (FindLiveObjects: 0.253500 ms CreateObjectMapping: 0.107500 ms MarkObjects: 8.272900 ms DeleteObjects: 0.176800 ms) Opening scene 'Assets/Scenes/Views/Video Ad.unity additively' LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Assets/Scenes/Views/Video Ad.unity' Deserialize: 6.412 ms Integration: 2.495 ms Integration of assets: 0.784 ms Thread Wait Time: 0.010 ms Total Operation Time: 9.701 ms Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.429 seconds Refreshing native plugins compatible for Editor in 5.26 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.126 seconds Domain Reload Profiling: 1553ms BeginReloadAssembly (338ms) ExecutionOrderSort (0ms) DisableScriptedObjects (31ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (175ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (25ms) LoadAssemblies (95ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (3ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1126ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (273ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (47ms) ProcessInitializeOnLoadAttributes (147ms) ProcessInitializeOnLoadMethodAttributes (36ms) AfterProcessingInitializeOnLoad (10ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (534ms) Asset Pipeline Refresh (id=51893905ef14b664db36d385b5ceee53): Total: 1.672 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=78 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1582 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.216ms ApplyChangesToAssetFolders: 0.073ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.620ms CategorizeAssets: 13.839ms ImportOutOfDateAssets: 1144.519ms (1142.458ms without children) CompileScripts: 0.011ms CollectScriptTypesHashes: 0.018ms ReloadNativeAssets: 0.293ms UnloadImportedAssets: 0.493ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.554ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.692ms PostProcessAllAssets: 10.303ms GatherAllCurrentPrimaryArtifactRevisions: 0.115ms UnloadStreamsBegin: 1.285ms PersistCurrentRevisions: 0.088ms UnloadStreamsEnd: 0.006ms GenerateScriptTypeHashes: 1.483ms Untracked: 501.158ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.838 ms Integration: 110.214 ms Integration of assets: 0.001 ms Thread Wait Time: 0.026 ms Total Operation Time: 111.079 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 5.244 ms Integration: 73.535 ms Integration of assets: 0.002 ms Thread Wait Time: 105.067 ms Total Operation Time: 183.849 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:43:57 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:43:57 UTC][ZED][INFO] [Init] Depth mode: ULTRA [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.688 ms Integration: 3.102 ms Integration of assets: 0.002 ms Thread Wait Time: 679.304 ms Total Operation Time: 684.097 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) [2024-01-17 08:43:59 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:43:59 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:43:59 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:43:59 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:43:59 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDManager:CloseManager () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1980) ZEDManager:OnApplicationQuit () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1953) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.541 ms Integration: 12.123 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 12.674 ms Unloading 173 unused Assets / (0.6 MB). Loaded Objects now: 3525. Memory consumption went from 190.8 MB to 190.2 MB. Total: 9.594200 ms (FindLiveObjects: 0.278900 ms CreateObjectMapping: 0.077800 ms MarkObjects: 8.654500 ms DeleteObjects: 0.582100 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.072 ms Integration: 10.049 ms Integration of assets: 1.288 ms Thread Wait Time: 0.007 ms Total Operation Time: 15.415 ms Asset Pipeline Refresh (id=561180e777e873d4db0823b9c21dd2ff): Total: 0.003 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Asset Pipeline Refresh (id=458f18f6c1bad2e4ab6b1d52c976df3d): Total: 0.003 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.434 seconds Refreshing native plugins compatible for Editor in 4.91 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.100 seconds Domain Reload Profiling: 1534ms BeginReloadAssembly (346ms) ExecutionOrderSort (0ms) DisableScriptedObjects (31ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (186ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (24ms) LoadAssemblies (93ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (3ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1101ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (260ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (47ms) ProcessInitializeOnLoadAttributes (139ms) ProcessInitializeOnLoadMethodAttributes (33ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (529ms) Asset Pipeline Refresh (id=91b8cd9deb417f24f89ccc5cef5ff4f3): Total: 1.650 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=75 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1563 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.193ms ApplyChangesToAssetFolders: 0.073ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.584ms CategorizeAssets: 13.831ms ImportOutOfDateAssets: 1118.253ms (1116.128ms without children) CompileScripts: 0.013ms CollectScriptTypesHashes: 0.020ms ReloadNativeAssets: 0.321ms UnloadImportedAssets: 0.504ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.601ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.665ms PostProcessAllAssets: 10.958ms GatherAllCurrentPrimaryArtifactRevisions: 0.187ms UnloadStreamsBegin: 0.035ms PersistCurrentRevisions: 0.089ms UnloadStreamsEnd: 0.009ms GenerateScriptTypeHashes: 1.552ms Untracked: 505.778ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.893 ms Integration: 114.324 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 115.227 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 5.406 ms Integration: 80.912 ms Integration of assets: 0.002 ms Thread Wait Time: 108.998 ms Total Operation Time: 195.317 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:44:10 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:44:10 UTC][ZED][INFO] [Init] Depth mode: ULTRA [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.653 ms Integration: 3.238 ms Integration of assets: 0.002 ms Thread Wait Time: 655.916 ms Total Operation Time: 660.809 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) [2024-01-17 08:44:12 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:44:12 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:44:12 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:44:12 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:44:12 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDManager:CloseManager () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1980) ZEDManager:OnApplicationQuit () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1953) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.543 ms Integration: 12.389 ms Integration of assets: 0.001 ms Thread Wait Time: 0.012 ms Total Operation Time: 12.946 ms Unloading 172 unused Assets / (330.4 KB). Loaded Objects now: 3528. Memory consumption went from 194.4 MB to 194.1 MB. Total: 10.254700 ms (FindLiveObjects: 0.288200 ms CreateObjectMapping: 0.066200 ms MarkObjects: 9.429100 ms DeleteObjects: 0.470500 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.020 ms Integration: 5.676 ms Integration of assets: 1.299 ms Thread Wait Time: 0.010 ms Total Operation Time: 11.005 ms Asset Pipeline Refresh (id=02564d01b974e9947af72e816883942a): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.435 seconds Refreshing native plugins compatible for Editor in 5.25 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.119 seconds Domain Reload Profiling: 1553ms BeginReloadAssembly (342ms) ExecutionOrderSort (0ms) DisableScriptedObjects (42ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (174ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (25ms) LoadAssemblies (93ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (3ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1120ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (258ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (47ms) ProcessInitializeOnLoadAttributes (139ms) ProcessInitializeOnLoadMethodAttributes (31ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (546ms) Asset Pipeline Refresh (id=837749012378a064d81020a4dfbe94c7): Total: 1.675 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=79 ms Asset DB Callback time: managed=11 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1584 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.231ms ApplyChangesToAssetFolders: 0.077ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.615ms CategorizeAssets: 15.218ms ImportOutOfDateAssets: 1138.612ms (1136.258ms without children) CompileScripts: 0.013ms CollectScriptTypesHashes: 0.020ms ReloadNativeAssets: 0.451ms UnloadImportedAssets: 0.501ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.623ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.745ms PostProcessAllAssets: 11.175ms GatherAllCurrentPrimaryArtifactRevisions: 0.127ms UnloadStreamsBegin: 0.011ms PersistCurrentRevisions: 0.096ms UnloadStreamsEnd: 0.009ms GenerateScriptTypeHashes: 1.711ms Untracked: 508.670ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.942 ms Integration: 119.051 ms Integration of assets: 0.002 ms Thread Wait Time: 0.005 ms Total Operation Time: 120.000 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 5.890 ms Integration: 85.462 ms Integration of assets: 0.002 ms Thread Wait Time: 113.244 ms Total Operation Time: 204.599 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:44:18 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:44:18 UTC][ZED][INFO] [Init] Depth mode: ULTRA [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.665 ms Integration: 3.427 ms Integration of assets: 0.002 ms Thread Wait Time: 726.112 ms Total Operation Time: 731.206 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) [2024-01-17 08:44:19 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:44:19 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:44:19 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:44:19 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:44:19 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:339) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 339) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:366) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) I'm still here! UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:ResetDetection () (at Assets/Scripts/Views/VideoView.cs:225) ZEDService:ResetDetection () (at Assets/Scripts/Providers/ZEDService.cs:115) ZEDManager:StopObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3123) ZEDManager:CloseManager () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1980) ZEDManager:OnApplicationQuit () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:1953) (Filename: Assets/Scripts/Views/VideoView.cs Line: 225) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.550 ms Integration: 12.641 ms Integration of assets: 0.001 ms Thread Wait Time: 0.009 ms Total Operation Time: 13.200 ms Unloading 171 unused Assets / (0.7 MB). Loaded Objects now: 3531. Memory consumption went from 198.7 MB to 198.0 MB. Total: 9.285100 ms (FindLiveObjects: 0.283700 ms CreateObjectMapping: 0.079500 ms MarkObjects: 8.276700 ms DeleteObjects: 0.644100 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.300 ms Integration: 9.823 ms Integration of assets: 1.373 ms Thread Wait Time: 0.008 ms Total Operation Time: 15.504 ms Asset Pipeline Refresh (id=60954b738cbd41348811bb3cda9ac39b): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Initialized touch support. [ScriptCompilation] Requested script compilation because: Assetdatabase observed changes in script compilation related files AssetDatabase: script compilation time: 0.000756s [Licensing::Client] Successfully resolved entitlements info: Microsoft.AspNetCore.Hosting.Diagnostics[1] Request starting HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - info: Microsoft.AspNetCore.Routing.EndpointMiddleware[0] Executing endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Routing.EndpointMiddleware[1] Executed endpoint 'gRPC - /UnityILPP.PostProcessing/Ping' info: Microsoft.AspNetCore.Hosting.Diagnostics[2] Request finished HTTP/2 POST http://ilpp/UnityILPP.PostProcessing/Ping application/grpc - - 200 - application/grpc 1.4229ms Starting: C:\Program Files\Unity\Hub\Editor\2022.3.13f1\Editor\Data\bee_backend.exe --dont-print-to-structured-log --ipc --defer-dag-verification --dagfile="Library/Bee/1900b0aE.dag" --continue-on-failure --profile="Library/Bee/backend1.traceevents" ScriptAssemblies WorkingDir: D:/Work/Orb/familiehuis-interactive-ad ExitCode: 0 Duration: 0s565ms [327/333 0s] Csc Library/Bee/artifacts/1900b0aE.dag/Assembly-CSharp.dll (+2 others) Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(475,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(475,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(476,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(476,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(477,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(477,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(478,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(478,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\AVProVideo\Scripts\Components\MediaPlayer.cs(718,9): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' [328/333 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.pdb [332/333 0s] CopyFiles Library/ScriptAssemblies/Assembly-CSharp.dll *** Tundra build success (0.54 seconds), 3 items updated, 333 evaluated Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(475,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(475,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(476,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(476,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(477,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(477,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(478,51): warning CS0618: 'AspectRatio' is obsolete: 'AspectRatio enum has been deprecated and its functionality has been removed from Unity.' Assets\ZED\SDK\Helpers\Scripts\Display\ZEDRenderingPlane.cs(478,9): warning CS0618: 'PlayerSettings.SetAspectRatio(AspectRatio, bool)' is obsolete: 'SetAspectRatio is deprecated, Unity supports all aspect ratios.' Assets\AVProVideo\Scripts\Components\MediaPlayer.cs(718,9): warning CS0618: 'UnityWebRequest.isNetworkError' is obsolete: 'UnityWebRequest.isNetworkError is deprecated. Use (UnityWebRequest.result == UnityWebRequest.Result.ConnectionError) instead.' Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly Total cache size 268160940 Total cache size after purge 268160940 - Loaded All Assemblies, in 0.560 seconds Start importing Assets/Scripts/Views/VideoView.cs using Guid(2fba8991deb55f74daa2bac04e00e1e3) Importer(-1,00000000000000000000000000000000) -> (artifact id: 'd4c047e0cc709fc433c3194df9b1c623') in 0.015426 seconds Refreshing native plugins compatible for Editor in 5.20 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.285 seconds Domain Reload Profiling: 1844ms BeginReloadAssembly (369ms) ExecutionOrderSort (0ms) DisableScriptedObjects (31ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (175ms) RebuildCommonClasses (27ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (27ms) LoadAllAssembliesAndSetupDomain (127ms) LoadAssemblies (187ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (22ms) TypeCache.Refresh (10ms) TypeCache.ScanAssembly (4ms) ScanForSourceGeneratedMonoScriptInfo (7ms) ResolveRequiredComponents (4ms) FinalizeReload (1286ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (315ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (28ms) SetLoadedEditorAssemblies (3ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (106ms) ProcessInitializeOnLoadAttributes (140ms) ProcessInitializeOnLoadMethodAttributes (30ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (520ms) Refreshing native plugins compatible for Editor in 5.18 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Asset Pipeline Refresh (id=5b3e6e80834c92d4eb74cc1441cb6aad): Total: 2.788 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Summary: Imports: total=1 (actual=1, local cache=0, cache server=0) Asset DB Process Time: managed=3 ms, native=104 ms Asset DB Callback time: managed=54 ms, native=9 ms Scripting: domain reloads=1, domain reload time=1874 ms, compile time=742 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=1, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.543ms ApplyChangesToAssetFolders: 0.094ms Scan: 9.773ms OnSourceAssetsModified: 2.704ms GetAllGuidsForCategorization: 0.441ms CategorizeAssets: 16.887ms ImportOutOfDateAssets: 1327.713ms (557.156ms without children) ImportManagerImport: 22.908ms (7.225ms without children) ImportInProcess: 15.680ms UpdateCategorizedAssets: 0.003ms CompileScripts: 742.364ms CollectScriptTypesHashes: 0.022ms ReloadNativeAssets: 0.457ms UnloadImportedAssets: 0.553ms ReloadImportedAssets: 2.458ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.816ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.001ms OnDemandSchedulerStart: 0.978ms PostProcessAllAssets: 52.881ms Hotreload: 7.154ms GatherAllCurrentPrimaryArtifactRevisions: 0.204ms UnloadStreamsBegin: 0.067ms PersistCurrentRevisions: 0.190ms UnloadStreamsEnd: 0.013ms GenerateScriptTypeHashes: 2.080ms Untracked: 1369.599ms [Licensing::Client] Successfully resolved entitlement details Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.409 seconds Refreshing native plugins compatible for Editor in 4.64 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.081 seconds Domain Reload Profiling: 1489ms BeginReloadAssembly (321ms) ExecutionOrderSort (0ms) DisableScriptedObjects (42ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (158ms) RebuildCommonClasses (27ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (26ms) LoadAllAssembliesAndSetupDomain (25ms) LoadAssemblies (88ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (3ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1082ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (245ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (28ms) SetLoadedEditorAssemblies (7ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (47ms) ProcessInitializeOnLoadAttributes (130ms) ProcessInitializeOnLoadMethodAttributes (25ms) AfterProcessingInitializeOnLoad (8ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (528ms) Asset Pipeline Refresh (id=1dbf1b0a4b8c88f4e8c1bd47d70ed03f): Total: 1.595 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=75 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1509 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.193ms ApplyChangesToAssetFolders: 0.072ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.596ms CategorizeAssets: 13.347ms ImportOutOfDateAssets: 1091.014ms (1089.364ms without children) CompileScripts: 0.018ms CollectScriptTypesHashes: 0.026ms ReloadNativeAssets: 0.286ms UnloadImportedAssets: 0.080ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.548ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.691ms PostProcessAllAssets: 10.462ms GatherAllCurrentPrimaryArtifactRevisions: 0.122ms UnloadStreamsBegin: 0.084ms PersistCurrentRevisions: 0.085ms UnloadStreamsEnd: 0.006ms GenerateScriptTypeHashes: 1.447ms Untracked: 479.457ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.910 ms Integration: 103.856 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 104.778 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 5.420 ms Integration: 82.801 ms Integration of assets: 0.004 ms Thread Wait Time: 98.566 ms Total Operation Time: 186.791 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:44:53 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:44:53 UTC][ZED][INFO] [Init] Depth mode: ULTRA [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.718 ms Integration: 3.393 ms Integration of assets: 0.002 ms Thread Wait Time: 642.472 ms Total Operation Time: 647.586 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) [2024-01-17 08:44:54 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:44:54 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:44:54 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:44:54 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:44:54 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:336) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 336) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:336) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/Scripts/Views/VideoView.cs Line: 336) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Detected new user -1 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartTracking (int) (at Assets/Scripts/Views/VideoView.cs:324) VideoView:ObjectDetected (System.Collections.Generic.List`1) (at Assets/Scripts/Views/VideoView.cs:298) ZEDService:ObjectDetected (ObjectDetectionFrame) (at Assets/Scripts/Providers/ZEDService.cs:131) ZEDManager:UpdateObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3180) ZEDManager:Update () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2824) (Filename: Assets/Scripts/Views/VideoView.cs Line: 324) Finished loop with 0 UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:FinishPlayback () (at Assets/Scripts/Views/VideoView.cs:368) VideoView:ObjectDetected (System.Collections.Generic.List`1) (at Assets/Scripts/Views/VideoView.cs:278) ZEDService:ObjectDetected (ObjectDetectionFrame) (at Assets/Scripts/Providers/ZEDService.cs:131) ZEDManager:UpdateObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3180) ZEDManager:Update () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2824) (Filename: Assets/Scripts/Views/VideoView.cs Line: 368) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Unloading 22 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.576 ms Integration: 13.108 ms Integration of assets: 0.002 ms Thread Wait Time: 0.011 ms Total Operation Time: 13.697 ms Unloading 172 unused Assets / (373.7 KB). Loaded Objects now: 3535. Memory consumption went from 202.2 MB to 201.8 MB. Total: 9.214000 ms (FindLiveObjects: 0.265300 ms CreateObjectMapping: 0.079800 ms MarkObjects: 8.318900 ms DeleteObjects: 0.549000 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.577 ms Integration: 7.521 ms Integration of assets: 1.337 ms Thread Wait Time: 0.008 ms Total Operation Time: 13.443 ms [Licensing::Client] Successfully resolved entitlements Asset Pipeline Refresh (id=ece3d7157bf980746a3a21ac5f538ef8): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.460 seconds Refreshing native plugins compatible for Editor in 5.05 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.128 seconds Domain Reload Profiling: 1587ms BeginReloadAssembly (369ms) ExecutionOrderSort (0ms) DisableScriptedObjects (36ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (200ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (25ms) LoadAssemblies (91ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (3ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1128ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (282ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (29ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (46ms) ProcessInitializeOnLoadAttributes (157ms) ProcessInitializeOnLoadMethodAttributes (35ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (526ms) Asset Pipeline Refresh (id=433b1b9801c723540a23d26abf86fb5f): Total: 1.707 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=80 ms Asset DB Callback time: managed=10 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1615 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.235ms ApplyChangesToAssetFolders: 0.078ms Scan: 0.001ms OnSourceAssetsModified: 0.002ms GetAllGuidsForCategorization: 0.642ms CategorizeAssets: 14.814ms ImportOutOfDateAssets: 1146.352ms (1144.035ms without children) CompileScripts: 0.016ms CollectScriptTypesHashes: 0.022ms ReloadNativeAssets: 0.333ms UnloadImportedAssets: 0.549ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.626ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.771ms PostProcessAllAssets: 10.719ms GatherAllCurrentPrimaryArtifactRevisions: 0.131ms UnloadStreamsBegin: 0.060ms PersistCurrentRevisions: 0.112ms UnloadStreamsEnd: 0.008ms GenerateScriptTypeHashes: 1.584ms Untracked: 533.758ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.946 ms Integration: 119.217 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 120.173 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 6.402 ms Integration: 75.914 ms Integration of assets: 0.002 ms Thread Wait Time: 112.899 ms Total Operation Time: 195.217 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:45:28 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:45:28 UTC][ZED][INFO] [Init] Depth mode: ULTRA [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.839 ms Integration: 3.378 ms Integration of assets: 0.002 ms Thread Wait Time: 708.193 ms Total Operation Time: 713.413 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) [2024-01-17 08:45:30 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:45:30 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:45:30 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:45:30 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:45:30 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:336) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 336) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.565 ms Integration: 12.870 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 13.446 ms Unloading 172 unused Assets / (0.6 MB). Loaded Objects now: 3538. Memory consumption went from 206.7 MB to 206.1 MB. Total: 8.916900 ms (FindLiveObjects: 0.263900 ms CreateObjectMapping: 0.067300 ms MarkObjects: 8.020900 ms DeleteObjects: 0.563900 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.462 ms Integration: 5.336 ms Integration of assets: 1.422 ms Thread Wait Time: 0.007 ms Total Operation Time: 11.226 ms Asset Pipeline Refresh (id=8b9ec5f2244800f4a92d5142ba27362c): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.435 seconds Refreshing native plugins compatible for Editor in 5.33 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.143 seconds Domain Reload Profiling: 1577ms BeginReloadAssembly (341ms) ExecutionOrderSort (0ms) DisableScriptedObjects (34ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (174ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (26ms) LoadAssemblies (96ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (3ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1144ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (267ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (48ms) ProcessInitializeOnLoadAttributes (142ms) ProcessInitializeOnLoadMethodAttributes (32ms) AfterProcessingInitializeOnLoad (11ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (553ms) Asset Pipeline Refresh (id=de072c57394371249a62be496b54d63c): Total: 1.698 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=79 ms Asset DB Callback time: managed=11 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1607 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.206ms ApplyChangesToAssetFolders: 0.076ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.615ms CategorizeAssets: 14.991ms ImportOutOfDateAssets: 1162.233ms (1159.974ms without children) CompileScripts: 0.011ms CollectScriptTypesHashes: 0.020ms ReloadNativeAssets: 0.375ms UnloadImportedAssets: 0.521ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.601ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.732ms PostProcessAllAssets: 11.251ms GatherAllCurrentPrimaryArtifactRevisions: 0.114ms UnloadStreamsBegin: 0.011ms PersistCurrentRevisions: 0.095ms UnloadStreamsEnd: 0.008ms GenerateScriptTypeHashes: 1.754ms Untracked: 508.433ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.023 ms Integration: 119.228 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 120.261 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 8.561 ms Integration: 75.261 ms Integration of assets: 0.002 ms Thread Wait Time: 110.738 ms Total Operation Time: 194.561 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:45:36 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:45:36 UTC][ZED][INFO] [Init] Depth mode: ULTRA [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.615 ms Integration: 3.080 ms Integration of assets: 0.003 ms Thread Wait Time: 677.390 ms Total Operation Time: 682.088 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) [2024-01-17 08:45:38 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:45:38 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:45:38 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:45:38 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:45:38 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:336) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 336) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.571 ms Integration: 13.162 ms Integration of assets: 0.001 ms Thread Wait Time: 0.010 ms Total Operation Time: 13.745 ms Unloading 171 unused Assets / (0.6 MB). Loaded Objects now: 3541. Memory consumption went from 210.1 MB to 209.5 MB. Total: 9.253000 ms (FindLiveObjects: 0.312100 ms CreateObjectMapping: 0.130700 ms MarkObjects: 8.180500 ms DeleteObjects: 0.628800 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.107 ms Integration: 3.934 ms Integration of assets: 1.266 ms Thread Wait Time: 0.006 ms Total Operation Time: 9.314 ms Asset Pipeline Refresh (id=cc11a88bfd9612d47a2acb05a655510a): Total: 0.003 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.645 seconds Refreshing native plugins compatible for Editor in 7.09 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.405 seconds Domain Reload Profiling: 2047ms BeginReloadAssembly (490ms) ExecutionOrderSort (0ms) DisableScriptedObjects (51ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (219ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (13ms) initialDomainReloadingComplete (49ms) LoadAllAssembliesAndSetupDomain (46ms) LoadAssemblies (169ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (16ms) TypeCache.Refresh (6ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (7ms) FinalizeReload (1405ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (361ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (40ms) SetLoadedEditorAssemblies (5ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (59ms) ProcessInitializeOnLoadAttributes (187ms) ProcessInitializeOnLoadMethodAttributes (53ms) AfterProcessingInitializeOnLoad (17ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (629ms) Asset Pipeline Refresh (id=c80e9b2509a394e40ad53c00ff5f92d1): Total: 2.250 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=146 ms Asset DB Callback time: managed=13 ms, native=0 ms Scripting: domain reloads=1, domain reload time=2090 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.278ms ApplyChangesToAssetFolders: 0.087ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.727ms CategorizeAssets: 16.758ms ImportOutOfDateAssets: 1430.357ms (1427.543ms without children) CompileScripts: 0.017ms CollectScriptTypesHashes: 0.027ms ReloadNativeAssets: 0.399ms UnloadImportedAssets: 0.602ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.826ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.943ms PostProcessAllAssets: 13.205ms GatherAllCurrentPrimaryArtifactRevisions: 0.137ms UnloadStreamsBegin: 0.065ms PersistCurrentRevisions: 0.123ms UnloadStreamsEnd: 0.010ms GenerateScriptTypeHashes: 1.766ms Untracked: 788.049ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.107 ms Integration: 126.380 ms Integration of assets: 0.001 ms Thread Wait Time: 0.008 ms Total Operation Time: 127.497 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 6.083 ms Integration: 103.830 ms Integration of assets: 0.002 ms Thread Wait Time: 120.419 ms Total Operation Time: 230.334 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:45:49 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:45:49 UTC][ZED][INFO] [Init] Depth mode: ULTRA [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.996 ms Integration: 3.476 ms Integration of assets: 0.002 ms Thread Wait Time: 917.744 ms Total Operation Time: 923.218 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 [2024-01-17 08:45:50 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:45:50 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:45:50 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:45:50 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:45:50 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:336) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 336) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.719 ms Integration: 13.309 ms Integration of assets: 0.002 ms Thread Wait Time: 0.026 ms Total Operation Time: 14.056 ms Unloading 168 unused Assets / (369.3 KB). Loaded Objects now: 3544. Memory consumption went from 213.7 MB to 213.3 MB. Total: 9.383400 ms (FindLiveObjects: 0.287300 ms CreateObjectMapping: 0.090400 ms MarkObjects: 8.373500 ms DeleteObjects: 0.631200 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.255 ms Integration: 6.110 ms Integration of assets: 1.381 ms Thread Wait Time: 0.021 ms Total Operation Time: 11.767 ms Asset Pipeline Refresh (id=f46c92557f75a5145b6a2d1f6898e821): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.447 seconds Refreshing native plugins compatible for Editor in 5.32 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.136 seconds Domain Reload Profiling: 1582ms BeginReloadAssembly (352ms) ExecutionOrderSort (0ms) DisableScriptedObjects (34ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (179ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (26ms) LoadAssemblies (100ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (4ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1136ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (265ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (30ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (47ms) ProcessInitializeOnLoadAttributes (143ms) ProcessInitializeOnLoadMethodAttributes (33ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (536ms) Asset Pipeline Refresh (id=79c3294c7a6a1b94bbe4ce17a07a4beb): Total: 1.704 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=80 ms Asset DB Callback time: managed=11 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1611 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.194ms ApplyChangesToAssetFolders: 0.071ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.645ms CategorizeAssets: 14.690ms ImportOutOfDateAssets: 1154.842ms (1152.604ms without children) CompileScripts: 0.015ms CollectScriptTypesHashes: 0.021ms ReloadNativeAssets: 0.351ms UnloadImportedAssets: 0.494ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.552ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.803ms PostProcessAllAssets: 11.489ms GatherAllCurrentPrimaryArtifactRevisions: 0.111ms UnloadStreamsBegin: 0.057ms PersistCurrentRevisions: 0.093ms UnloadStreamsEnd: 0.007ms GenerateScriptTypeHashes: 1.610ms Untracked: 521.800ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.035 ms Integration: 118.087 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 119.131 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 5.054 ms Integration: 78.699 ms Integration of assets: 0.002 ms Thread Wait Time: 113.119 ms Total Operation Time: 196.874 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:46:00 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:46:00 UTC][ZED][INFO] [Init] Depth mode: ULTRA [Licensing::Client] Successfully resolved entitlement details [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 1.899 ms Integration: 4.347 ms Integration of assets: 0.003 ms Thread Wait Time: 872.130 ms Total Operation Time: 878.378 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 [2024-01-17 08:46:01 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:46:01 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:46:01 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:46:01 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:46:01 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:336) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 336) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:336) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/Scripts/Views/VideoView.cs Line: 336) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:HandleSetup () (at Assets/Scripts/Views/VideoView.cs:120) VideoView:Update () (at Assets/Scripts/Views/VideoView.cs:73) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) [AVProVideo] Shutdown UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:OnApplicationQuit () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1202) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 0.643 ms Integration: 12.628 ms Integration of assets: 0.001 ms Thread Wait Time: 0.022 ms Total Operation Time: 13.294 ms Unloading 170 unused Assets / (397.2 KB). Loaded Objects now: 3547. Memory consumption went from 217.5 MB to 217.1 MB. Total: 8.979900 ms (FindLiveObjects: 0.314900 ms CreateObjectMapping: 0.075300 ms MarkObjects: 8.067700 ms DeleteObjects: 0.521000 ms) LightingSettings: switching bake backend from 1 to 0. Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 4.385 ms Integration: 13.093 ms Integration of assets: 1.326 ms Thread Wait Time: 0.040 ms Total Operation Time: 18.845 ms Asset Pipeline Refresh (id=38a9795c8f95c0a4886dfd3299a8c272): Total: 0.004 seconds - Initiated by RefreshV2(AllowForceSynchronousImport) Reloading assemblies for play mode. Reloading assemblies after forced synchronous recompile. Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.438 seconds Refreshing native plugins compatible for Editor in 4.97 ms, found 3 plugins. Native extension for WindowsStandalone target not found Native extension for iOS target not found Native extension for Android target not found [MODES] ModeService[none].Initialize [MODES] ModeService[none].LoadModes [MODES] Loading mode Default (0) for mode-current-id-familiehuis-interactive-ad Mono: successfully reloaded assembly - Finished resetting the current domain, in 1.195 seconds Domain Reload Profiling: 1632ms BeginReloadAssembly (339ms) ExecutionOrderSort (0ms) DisableScriptedObjects (32ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (175ms) RebuildCommonClasses (34ms) RebuildNativeTypeToScriptingClass (9ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (27ms) LoadAssemblies (98ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (9ms) TypeCache.Refresh (3ms) TypeCache.ScanAssembly (0ms) ScanForSourceGeneratedMonoScriptInfo (0ms) ResolveRequiredComponents (4ms) FinalizeReload (1195ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (281ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (32ms) SetLoadedEditorAssemblies (4ms) RefreshPlugins (0ms) BeforeProcessingInitializeOnLoad (50ms) ProcessInitializeOnLoadAttributes (151ms) ProcessInitializeOnLoadMethodAttributes (34ms) AfterProcessingInitializeOnLoad (9ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (581ms) Asset Pipeline Refresh (id=7785102522f93c342b4785d2aeea2cfe): Total: 1.754 seconds - Initiated by StopAssetImportingV2(ForceSynchronousImport | ForceDomainReload) Summary: Imports: total=0 (actual=0, local cache=0, cache server=0) Asset DB Process Time: managed=0 ms, native=80 ms Asset DB Callback time: managed=11 ms, native=0 ms Scripting: domain reloads=1, domain reload time=1661 ms, compile time=0 ms, other=0 ms Project Asset Count: scripts=2536, non-scripts=1000 Asset File Changes: new=0, changed=0, moved=0, deleted=0 Scan Filter Count: 0 InvokeBeforeRefreshCallbacks: 0.185ms ApplyChangesToAssetFolders: 0.070ms Scan: 0.001ms OnSourceAssetsModified: 0.001ms GetAllGuidsForCategorization: 0.646ms CategorizeAssets: 14.677ms ImportOutOfDateAssets: 1212.721ms (1210.409ms without children) CompileScripts: 0.028ms CollectScriptTypesHashes: 0.020ms ReloadNativeAssets: 0.331ms UnloadImportedAssets: 0.519ms EnsureUptoDateAssetsAreRegisteredWithGuidPM: 0.582ms InitializingProgressBar: 0.000ms PostProcessAllAssetNotificationsAddChangedAssets: 0.000ms OnDemandSchedulerStart: 0.831ms PostProcessAllAssets: 11.916ms GatherAllCurrentPrimaryArtifactRevisions: 0.104ms UnloadStreamsBegin: 0.010ms PersistCurrentRevisions: 0.097ms UnloadStreamsEnd: 0.008ms GenerateScriptTypeHashes: 1.655ms Untracked: 514.044ms Loaded scene 'Temp/__Backupscenes/0.backup' Deserialize: 1.014 ms Integration: 121.016 ms Integration of assets: 0.002 ms Thread Wait Time: 0.008 ms Total Operation Time: 122.040 ms Loaded scene 'Temp/__Backupscenes/1.backup' Deserialize: 5.559 ms Integration: 84.059 ms Integration of assets: 0.002 ms Thread Wait Time: 115.558 ms Total Operation Time: 205.179 ms Set State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService:setAppState (AppState,bool) (at Assets/Scripts/Providers/StateService.cs:82) StateService:SetInitialState () (at Assets/Scripts/Providers/StateService.cs:66) StateService:Initialize () (at Assets/Scripts/Providers/StateService.cs:48) Zenject.InitializableManager:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/InitializableManager.cs:76) Zenject.MonoKernel:Initialize () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:38) Zenject.MonoKernel:Start () (at Assets/Plugins/Zenject/Source/Runtime/Kernels/MonoKernel.cs:29) (Filename: Assets/Scripts/Providers/StateService.cs Line: 82) [AVProVideo] Initialising AVPro Video (script v1.10.2 plugin v1.10.2) on NVIDIA GeForce RTX 3060 Laptop GPU/Direct3D 11.0 [level 11.1] (MT True) on WindowsEditor Windows 10 (10.0.19045) 64bit UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.MediaPlayer:Initialise () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:483) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:515) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) [AVProVideo] Opening D:/Work/Orb/familiehuis-interactive-ad/Assets/StreamingAssets\Video/DDH - INTERACTIEF - v01.mp4 (offset 0) with API MediaFoundation UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object,UnityEngine.Object) UnityEngine.Debug:Log (object,UnityEngine.Object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:615) RenderHeads.Media.AVProVideo.MediaPlayer:OpenVideoFromFile () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:895) RenderHeads.Media.AVProVideo.MediaPlayer:Start () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:522) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 615) [2024-01-17 08:46:12 UTC][ZED][INFO] Logging level INFO [2024-01-17 08:46:12 UTC][ZED][INFO] [Init] Depth mode: ULTRA [AVProVideo] Using playback path: MF-MediaEngine-Hardware (1080x1920@25.00) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) RenderHeads.Media.AVProVideo.Helper:LogInfo (string,UnityEngine.Object) (at Assets/AVProVideo/Scripts/Internal/Interfaces.cs:611) RenderHeads.Media.AVProVideo.WindowsMediaPlayer:Update () (at Assets/AVProVideo/Scripts/Internal/WindowsMediaPlayer.cs:796) RenderHeads.Media.AVProVideo.MediaPlayer:Update () (at Assets/AVProVideo/Scripts/Components/MediaPlayer.cs:1104) (Filename: Assets/AVProVideo/Scripts/Internal/Interfaces.cs Line: 611) Loaded scene 'Assets/Scenes/Loading.unity' Deserialize: 2.068 ms Integration: 3.799 ms Integration of assets: 0.003 ms Thread Wait Time: 907.670 ms Total Operation Time: 913.539 ms d3d11: Creating a default shader resource view with dxgi-fmt=28 for a texture that uses dxgi-fmt=87 New State -> VIDEO_AD UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) StateService/<>c__DisplayClass18_0:b__1 (System.IAsyncResult) (at Assets/Scripts/Providers/StateService.cs:111) ScenesLoaderService/<>c__DisplayClass15_0:b__0 (System.IAsyncResult) (at Assets/Scripts/Providers/ScenesLoaderService.cs:107) ScenesLoaderService/d__16:MoveNext () (at Assets/Scripts/Providers/ScenesLoaderService.cs:220) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Providers/StateService.cs Line: 111) [2024-01-17 08:46:14 UTC][ZED][INFO] [Init] Camera successfully opened. [2024-01-17 08:46:14 UTC][ZED][INFO] [Init] Sensors FW version: 517 [2024-01-17 08:46:14 UTC][ZED][INFO] [Init] Camera FW version: 1523 [2024-01-17 08:46:14 UTC][ZED][INFO] [Init] Video mode: HD1080@30 [2024-01-17 08:46:14 UTC][ZED][INFO] [Init] Serial Number: S/N 19128571 Start Idle UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:336) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/Scripts/Views/VideoView.cs Line: 336) Starting Object Detection. This may take a moment. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3065) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3065) Object Detection module started in 0 seconds. UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:Log (object) ZEDManager/d__376:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3098) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) UnityEngine.MonoBehaviour:StartCoroutine (System.Collections.IEnumerator) ZEDManager:StartObjectDetection () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:3009) ZEDService:StartObjectDetection () (at Assets/Scripts/Providers/ZEDService.cs:71) VideoView:StartIdle () (at Assets/Scripts/Views/VideoView.cs:363) VideoView:OnZEDReady () (at Assets/Scripts/Views/VideoView.cs:205) ZEDService:FinishZEDInitialization () (at Assets/Scripts/Providers/ZEDService.cs:123) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2272) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 3098) Warning: Screen size should be set to 16:9 aspect ratio UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogWarning (object) ZEDManager/d__351:MoveNext () (at Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs:2280) UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr) (Filename: Assets/ZED/SDK/Helpers/Scripts/ZEDManager.cs Line: 2280) Crash!!! 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Files (x86)\ZED SDK\bin\nvinfer.dll:nvinfer.dll (00007FFA13120000), size: 214020096 (result: 0), SymType: '-deferred-', PDB: '' C:\Program Files (x86)\ZED SDK\bin\cudnn64_8.dll:cudnn64_8.dll (00007FFA30260000), size: 307200 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.14.11.6050 C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v12.1\bin\cublasLt64_12.dll:cublasLt64_12.dll (00007FF9EA580000), size: 529858560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.14.11.1210 C:\Windows\SYSTEM32\webio.dll:webio.dll (00007FFB321A0000), size: 622592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 C:\Windows\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FFB36D00000), size: 1982464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.19041.3636 ========== OUTPUTTING STACK TRACE ================== 0x00007FFA20010014 (sl_ai64) slutils::cv::hal::LU32f 0x00007FFA1FF9B48F (sl_ai64) slutils::cv::hal::LU32f 0x00007FFA86EC5114 (sl_zed64) slutils::cv::hal::LU32f 0x00007FFA8768F5A0 (sl_zed64) slutils::cv::hal::LU32f 0x00007FFA87696C0C (sl_zed64) slutils::cv::hal::LU32f 0x00007FFA8746AA63 (sl_zed64) slutils::cv::hal::LU32f 0x00007FFB41051BB2 (ucrtbase) configthreadlocale 0x00007FFB424C7344 (KERNEL32) BaseThreadInitThunk 0x00007FFB439426B1 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE =========== A crash has been intercepted by the crash handler. For call stack and other details, see the latest crash report generated in: * C:/Users/dylan/AppData/Local/Temp/Unity/Editor/Crashes