Build started at 11:14 PM... 1>------ Build started: Project: ZEDSamples, Configuration: Development_Editor x64 ------ 1>Using bundled DotNet SDK version: 8.0.300 win-x64 1>Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" ZEDSamplesEditor Win64 Development -Project="C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\ZEDSamples.uproject" -WaitMutex -FromMsBuild -architecture=x64 1>Log file: C:\Users\T-X\AppData\Local\UnrealBuildTool\Log.txt 1>Using 'git status' to determine working set for adaptive non-unity build (C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5). 1>Creating makefile for ZEDSamplesEditor (no existing makefile) 1>Parsing headers for ZEDSamplesEditor 1> Running Internal UnrealHeaderTool C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\ZEDSamples.uproject C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Intermediate\Build\Win64\ZEDSamplesEditor\Development\ZEDSamplesEditor.uhtmanifest -WarningsAsErrors -installed 1>Total of 68 written 1>Reflection code generated for ZEDSamplesEditor in 1.6049261 seconds 1>Building ZEDSamplesEditor... 1>Using Visual Studio 2022 14.38.33145 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.38.33130) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10). 1>Determining max actions to execute in parallel (24 physical cores, 32 logical cores) 1> Executing up to 24 processes, one per physical core 1>Using Unreal Build Accelerator local executor to run 45 action(s) 1> Storage capacity 40Gb 1>---- Starting trace: 251023_231511_vs25212 ---- 1>UbaServer - Listening on 0.0.0.0:1345 1>------ Building 45 action(s) started ------ 1>[1/45] Resource Default.rc2 1>[2/45] Resource Default.rc2 1>[3/45] Resource Default.rc2 1>[4/45] Resource Default.rc2 1>[5/45] Resource Default.rc2 1>[6/45] Resource Default.rc2 1>[7/45] Resource Default.rc2 1>[8/45] Compile [x64] PCH.SpatialMappingEditor.cpp 1>[9/45] Compile [x64] PCH.EnvironmentalLighting.cpp 1>[10/45] Compile [x64] PCH.SpatialMapping.cpp 1>[11/45] Compile [x64] PCH.ZEDEditor.cpp 1>[12/45] Compile [x64] PCH.ZED.cpp 1>[13/45] Compile [x64] PCH.Stereolabs.cpp 1>[14/45] Compile [x64] Module.Stereolabs.1.cpp 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\HAL\MallocBinnedCommon.h(1005,5): error C4668: 'UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2435,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.key, TCHAR_TO_ANSI(*UnrealData.Key)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2436,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.content, TCHAR_TO_ANSI(*UnrealData.Content)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2453,4): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> sprintf(temp, "%llu", slData->timestamp_ns); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Utilities\StereolabsCriticalSection.h(7,1): fatal error C1083: Cannot open include file: 'Windows/WindowsCriticalSection.h': No such file or directory 1>#include "Windows/WindowsCriticalSection.h" 1>^ 1>[15/45] Compile [x64] Module.Stereolabs.3.cpp 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\HAL\MallocBinnedCommon.h(1005,5): error C4668: 'UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1> ^ 1>[16/45] Compile [x64] Module.Stereolabs.4.cpp 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\HAL\MallocBinnedCommon.h(1005,5): error C4668: 'UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2435,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.key, TCHAR_TO_ANSI(*UnrealData.Key)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2436,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.content, TCHAR_TO_ANSI(*UnrealData.Content)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2453,4): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> sprintf(temp, "%llu", slData->timestamp_ns); 1> ^ 1>[17/45] Compile [x64] Module.Stereolabs.2.cpp 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\HAL\MallocBinnedCommon.h(1005,5): error C4668: 'UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2435,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.key, TCHAR_TO_ANSI(*UnrealData.Key)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2436,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.content, TCHAR_TO_ANSI(*UnrealData.Content)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2453,4): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> sprintf(temp, "%llu", slData->timestamp_ns); 1> ^ 1>[18/45] Compile [x64] Module.ZED.1.cpp 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\HAL\MallocBinnedCommon.h(1005,5): error C4668: 'UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2435,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.key, TCHAR_TO_ANSI(*UnrealData.Key)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2436,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.content, TCHAR_TO_ANSI(*UnrealData.Content)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2453,4): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> sprintf(temp, "%llu", slData->timestamp_ns); 1> ^ 1>[19/45] Compile [x64] Module.Stereolabs.5.cpp 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\HAL\MallocBinnedCommon.h(1005,5): error C4668: 'UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2435,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.key, TCHAR_TO_ANSI(*UnrealData.Key)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2436,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.content, TCHAR_TO_ANSI(*UnrealData.Content)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2453,4): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> sprintf(temp, "%llu", slData->timestamp_ns); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Private\Core\StereolabsCameraProxy.cpp(1812,2): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(ckey.get(), TCHAR_TO_ANSI(*key)); 1> ^ 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11RHIPrivate.h(21,1): fatal error C1083: Cannot open include file: 'DXGIUtilities.h': No such file or directory 1>#include "DXGIUtilities.h" 1>^ 1>[20/45] Compile [x64] Module.ZED.3.cpp 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\HAL\MallocBinnedCommon.h(1005,5): error C4668: 'UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2435,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.key, TCHAR_TO_ANSI(*UnrealData.Key)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2436,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.content, TCHAR_TO_ANSI(*UnrealData.Content)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2453,4): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> sprintf(temp, "%llu", slData->timestamp_ns); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\Engine\ZEDGameViewportClient.cpp(269,11): error C2679: binary '=': no operator found which takes a right-hand operand of type 'FVector2D' (or there is no acceptable conversion) 1> View->RoughnessOverrideParameter = FVector2D(0.0f, 0.0f); 1> ^ 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\Math\Vector2D.h(780,1): note: could be 'UE::Math::TVector2 &UE::Math::TVector2::operator =(UE::Math::TVector2 &&)' 1>}; 1>^ 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\Math\Vector2D.h(780,1): note: or 'UE::Math::TVector2 &UE::Math::TVector2::operator =(const UE::Math::TVector2 &)' 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\Engine\ZEDGameViewportClient.cpp(269,11): note: while trying to match the argument list '(FVector2f, FVector2D)' 1> View->RoughnessOverrideParameter = FVector2D(0.0f, 0.0f); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\Engine\ZEDGameViewportClient.cpp(433,69): error C2838: 'BeginDynamicResolutionRendering': illegal qualified name in member declaration 1> GEngine->EmitDynamicResolutionEvent(EDynamicResolutionStateEvent::BeginDynamicResolutionRendering); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\Engine\ZEDGameViewportClient.cpp(433,69): error C2065: 'BeginDynamicResolutionRendering': undeclared identifier 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\Engine\ZEDGameViewportClient.cpp(484,68): error C2838: 'EndDynamicResolutionRendering': illegal qualified name in member declaration 1> GEngine->EmitDynamicResolutionEvent(EDynamicResolutionStateEvent::EndDynamicResolutionRendering); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\Engine\ZEDGameViewportClient.cpp(484,68): error C2065: 'EndDynamicResolutionRendering': undeclared identifier 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\Engine\ZEDGameViewportClient.cpp(512,15): error C2039: 'LineBatcher': is not a member of 'UWorld' 1> if (MyWorld->LineBatcher != nullptr) 1> ^ 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Engine\Public\AudioDevice.h(48,7): note: see declaration of 'UWorld' 1>class UWorld; 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\Engine\ZEDGameViewportClient.cpp(514,12): error C2039: 'LineBatcher': is not a member of 'UWorld' 1> MyWorld->LineBatcher->Flush(); 1> ^ 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Engine\Public\AudioDevice.h(48,7): note: see declaration of 'UWorld' 1>class UWorld; 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\Engine\ZEDGameViewportClient.cpp(517,15): error C2039: 'ForegroundLineBatcher': is not a member of 'UWorld' 1> if (MyWorld->ForegroundLineBatcher != nullptr) 1> ^ 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Engine\Public\AudioDevice.h(48,7): note: see declaration of 'UWorld' 1>class UWorld; 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\Engine\ZEDGameViewportClient.cpp(519,12): error C2039: 'ForegroundLineBatcher': is not a member of 'UWorld' 1> MyWorld->ForegroundLineBatcher->Flush(); 1> ^ 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Engine\Public\AudioDevice.h(48,7): note: see declaration of 'UWorld' 1>class UWorld; 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\HUD\ZEDWidgetComponent.cpp(30,11): warning C4996: 'UTextBlock::Font': Direct access to Font is deprecated. Please use the getter or setter. - Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 1> TextBlock->Font.Size = NewSize; 1> ^ 1>[21/45] Compile [x64] Module.EnvironmentalLighting.cpp 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\HAL\MallocBinnedCommon.h(1005,5): error C4668: 'UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2435,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.key, TCHAR_TO_ANSI(*UnrealData.Key)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2436,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.content, TCHAR_TO_ANSI(*UnrealData.Content)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2453,4): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> sprintf(temp, "%llu", slData->timestamp_ns); 1> ^ 1>[22/45] Compile [x64] Module.SpatialMapping.cpp 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\HAL\MallocBinnedCommon.h(1005,5): error C4668: 'UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2435,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.key, TCHAR_TO_ANSI(*UnrealData.Key)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2436,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.content, TCHAR_TO_ANSI(*UnrealData.Content)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2453,4): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> sprintf(temp, "%llu", slData->timestamp_ns); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\SpatialMapping\Private\Threading\SpatialMappingCubemapRunnable.cpp(103,19): warning C4996: 'FTextureRenderTargetCubeResource::ReadPixels': Use FRenderTarget's ReadPixels, which is functionally equivalent - Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 1> CubeResource->ReadPixels(OutputBuffersLDR[SliceIndex], FReadSurfaceDataFlags(RCM_UNorm, (ECubeFace)SliceIndex)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\SpatialMapping\Private\Threading\SpatialMappingCubemapRunnable.cpp(116,19): warning C4996: 'FTextureRenderTargetCubeResource::ReadPixels': Use FRenderTarget's ReadFloat16Pixels, which is functionally equivalent - Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 1> CubeResource->ReadPixels(OutputBuffersHDR[SliceIndex], FReadSurfaceDataFlags(RCM_UNorm, (ECubeFace)SliceIndex)); 1> ^ 1>[23/45] Compile [x64] SharedPCH.UnrealEd.Project.ValApi.ValExpApi.Cpp20.cpp 1>[24/45] Compile [x64] Module.ZED.2.cpp 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\HAL\MallocBinnedCommon.h(1005,5): error C4668: 'UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2435,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.key, TCHAR_TO_ANSI(*UnrealData.Key)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2436,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.content, TCHAR_TO_ANSI(*UnrealData.Content)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2453,4): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> sprintf(temp, "%llu", slData->timestamp_ns); 1> ^ 1>[25/45] Compile [x64] PerModuleInline.gen.cpp 1>[26/45] Compile [x64] ZEDSamples.cpp 1>[27/45] Compile [x64] ZEDSamplesGameModeBase.cpp 1>[28/45] Compile [x64] Module.ZEDSamples.gen.cpp 1>[29/45] Link [x64] UnrealEditor-ZEDSamples.lib 1>[30/45] Compile [x64] Module.SpatialMappingEditor.cpp 1>C:\Program Files\Epic Games\UE_5.6\Engine\Source\Runtime\Core\Public\HAL\MallocBinnedCommon.h(1005,5): error C4668: 'UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>#if UE_ENABLE_INCLUDE_ORDER_DEPRECATED_IN_5_7 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2435,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.key, TCHAR_TO_ANSI(*UnrealData.Key)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2436,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.content, TCHAR_TO_ANSI(*UnrealData.Content)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2453,4): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> sprintf(temp, "%llu", slData->timestamp_ns); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\SpatialMappingEditor\Private\SpatialMappingManagerDetails.cpp(25,33): warning C4996: 'IDetailLayoutBuilder::GetDetailsView': Use GetDetailsViewSharedPtr() instead. - Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 1> SelectedObjects = DetailBuilder.GetDetailsView()->GetSelectedObjects(); 1> ^ 1>[31/45] Compile [x64] Module.ZEDEditor.cpp 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2435,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.key, TCHAR_TO_ANSI(*UnrealData.Key)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2436,4): warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> strcpy(sld.content, TCHAR_TO_ANSI(*UnrealData.Content)); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsCoreGlobals.h(2453,4): warning C4996: 'sprintf': This function or variable may be unsafe. Consider using sprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. 1> sprintf(temp, "%llu", slData->timestamp_ns); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\ZEDEditor\Private\ZEDCameraDetails.cpp(58,33): warning C4996: 'IDetailLayoutBuilder::GetDetailsView': Use GetDetailsViewSharedPtr() instead. - Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 1> SelectedObjects = DetailBuilder.GetDetailsView()->GetSelectedObjects(); 1> ^ 1>C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\Plugins\Stereolabs\Source\ZEDEditor\Private\ZEDInitializerDetails.cpp(25,33): warning C4996: 'IDetailLayoutBuilder::GetDetailsView': Use GetDetailsViewSharedPtr() instead. - Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 1> SelectedObjects = DetailBuilder.GetDetailsView()->GetSelectedObjects(); 1> ^ 1>[32/45] Link [x64] UnrealEditor-ZEDEditor.lib 1>Trace written to file C:/Users/T-X/AppData/Local/UnrealBuildTool/Log.uba with size 32.1kb 1>Total time in Unreal Build Accelerator local executor: 31.93 seconds 1> 1>Result: Failed (OtherCompilationError) 1>Total execution time: 42.75 seconds 1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Epic Games\UE_5.6\Engine\Build\BatchFiles\Build.bat" ZEDSamplesEditor Win64 Development -Project="C:\CONTENT\ZED_TEST\ZED_5.6\zed-UE5\ZEDSamples.uproject" -WaitMutex -FromMsBuild -architecture=x64" exited with code 6. 1>Done building project "ZEDSamples.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== ========== Build completed at 11:15 PM and took 43.360 seconds ==========