Log file open, 05/20/23 15:07:39 LogWindows: Failed to load 'aqProf.dll' (GetLastError=0) LogWindows: File 'aqProf.dll' does not exist LogProfilingDebugging: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=0) LogWindows: File 'VtuneApi.dll' does not exist LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=0) LogWindows: File 'VtuneApi32e.dll' does not exist LogWindows: Started CrashReportClient (pid=18188) LogWindows: Custom abort handler registered for crash reporting. LogInit: Display: Running engine for game: ZEDSamples LogCore: UnrealTraceServer: Trace store launch successful LogCore: Initializing trace... LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark' LogCore: Finished trace initialization. LogCsvProfiler: Display: Metadata set : platform="Windows" LogCsvProfiler: Display: Metadata set : config="Development" LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901" LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1" LogCsvProfiler: Display: Metadata set : commandline="" C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject"" LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2965] " LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|11th Gen Intel(R) Core(TM) i7-11700F @ 2.50GHz" LogCsvProfiler: Display: Metadata set : pgoenabled="0" LogCsvProfiler: Display: Metadata set : loginid="343f4a124031d68adb14c090e5af2624" LogCsvProfiler: Display: Metadata set : asan="0" LogCsvProfiler: Display: Metadata set : llm="0" LogStats: Stats thread started at 0.255943 LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: '' LogInit: Session CrashGUID >==================================================== Session CrashGUID > UECC-Windows-D000435A4AB302540FB9ADAC5E800C9C Session CrashGUID >==================================================== LogConfig: Display: Loading HoloLens ini files took 0.04 seconds LogConfig: Display: Loading VulkanPC ini files took 0.04 seconds LogConfig: Display: Loading Mac ini files took 0.04 seconds LogConfig: Display: Loading Android ini files took 0.04 seconds LogConfig: Display: Loading IOS ini files took 0.04 seconds LogConfig: Display: Loading Unix ini files took 0.05 seconds LogConfig: Display: Loading Windows ini files took 0.05 seconds LogConfig: Display: Loading TVOS ini files took 0.05 seconds LogConfig: Display: Loading LinuxArm64 ini files took 0.05 seconds LogConfig: Display: Loading Linux ini files took 0.05 seconds LogPluginManager: Mounting Engine plugin Bridge LogPluginManager: Mounting Engine plugin EnhancedInput LogPluginManager: Mounting Engine plugin FastBuildController LogPluginManager: Mounting Engine plugin MeshPainting LogPluginManager: Mounting Engine plugin TraceUtilities LogPluginManager: Mounting Engine plugin XGEController LogPluginManager: Mounting Engine plugin Paper2D LogPluginManager: Mounting Engine plugin DatasmithContent LogPluginManager: Mounting Engine plugin GLTFExporter LogPluginManager: Mounting Engine plugin VariantManagerContent LogPluginManager: Mounting Engine plugin ActorLayerUtilities LogPluginManager: Mounting Engine plugin AndroidMoviePlayer LogPluginManager: Mounting Engine plugin AndroidDeviceProfileSelector LogPluginManager: Mounting Engine plugin AppleMoviePlayer LogPluginManager: Mounting Engine plugin ArchVisCharacter LogPluginManager: Mounting Engine plugin AndroidPermission LogPluginManager: Mounting Engine plugin VariantManager LogPluginManager: Mounting Engine plugin AssetTags LogPluginManager: Mounting Engine plugin AudioCapture LogPluginManager: Mounting Engine plugin AudioSynesthesia LogPluginManager: Mounting Engine plugin AndroidFileServer LogPluginManager: Mounting Engine plugin AudioWidgets LogPluginManager: Mounting Engine plugin CableComponent LogPluginManager: Mounting Engine plugin CustomMeshComponent LogPluginManager: Mounting Engine plugin ChunkDownloader LogPluginManager: Mounting Engine plugin AppleImageUtils LogPluginManager: Mounting Engine plugin ExampleDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryCache LogPluginManager: Mounting Engine plugin GooglePAD LogPluginManager: Mounting Engine plugin GoogleCloudMessaging LogPluginManager: Mounting Engine plugin IOSDeviceProfileSelector LogPluginManager: Mounting Engine plugin LinuxDeviceProfileSelector LogPluginManager: Mounting Engine plugin GeometryProcessing LogPluginManager: Mounting Engine plugin InputDebugging LogPluginManager: Mounting Engine plugin LocationServicesBPLibrary LogPluginManager: Mounting Engine plugin Metasound LogPluginManager: Mounting Engine plugin MobilePatchingUtils LogPluginManager: Mounting Engine plugin PropertyAccessEditor LogPluginManager: Mounting Engine plugin ProceduralMeshComponent LogPluginManager: Mounting Engine plugin SignificanceManager LogPluginManager: Mounting Engine plugin ResonanceAudio LogPluginManager: Mounting Engine plugin MeshModelingToolset LogPluginManager: Mounting Engine plugin SoundFields LogPluginManager: Mounting Engine plugin WaveTable LogPluginManager: Mounting Engine plugin Synthesis LogPluginManager: Mounting Engine plugin WindowsDeviceProfileSelector LogPluginManager: Mounting Engine plugin WindowsMoviePlayer LogPluginManager: Mounting Engine plugin WebMMoviePlayer LogPluginManager: Mounting Engine plugin ActorSequence LogPluginManager: Mounting Engine plugin LevelSequenceEditor LogPluginManager: Mounting Engine plugin SequencerScripting LogPluginManager: Mounting Engine plugin TemplateSequence LogPluginManager: Mounting Engine plugin BlendSpaceMotionAnalysis LogPluginManager: Mounting Engine plugin ControlRigSpline LogPluginManager: Mounting Engine plugin IKRig LogPluginManager: Mounting Engine plugin ControlRig LogPluginManager: Mounting Engine plugin AnimationModifierLibrary LogPluginManager: Mounting Engine plugin AlembicImporter LogPluginManager: Mounting Engine plugin InterchangeEditor LogPluginManager: Mounting Engine plugin Interchange LogPluginManager: Found config from plugin[Interchange] Game LogPluginManager: Mounting Engine plugin LauncherChunkInstaller LogPluginManager: Mounting Engine plugin Takes LogPluginManager: Mounting Engine plugin TcpMessaging LogPluginManager: Mounting Engine plugin UdpMessaging LogPluginManager: Mounting Engine plugin Niagara LogPluginManager: Mounting Engine plugin OodleNetwork LogPluginManager: Mounting Engine plugin OnlineBase LogPluginManager: Mounting Engine plugin OnlineServices LogPluginManager: Mounting Engine plugin OnlineSubsystem LogPluginManager: Mounting Engine plugin OnlineSubsystemNull LogPluginManager: Mounting Engine plugin GameplayCameras LogPluginManager: Mounting Engine plugin CameraShakePreviewer LogPluginManager: Mounting Engine plugin OnlineSubsystemUtils LogPluginManager: Mounting Engine plugin AssetManagerEditor LogPluginManager: Mounting Engine plugin BlueprintHeaderView LogPluginManager: Mounting Engine plugin CurveEditorTools LogPluginManager: Mounting Engine plugin CryptoKeys LogPluginManager: Mounting Engine plugin EditorDebugTools LogPluginManager: Mounting Engine plugin EditorScriptingUtilities LogPluginManager: Mounting Engine plugin GameplayTagsEditor LogPluginManager: Mounting Engine plugin MacGraphicsSwitching LogPluginManager: Mounting Engine plugin GeometryMode LogPluginManager: Mounting Engine plugin FacialAnimation LogPluginManager: Mounting Engine plugin GLTFImporter LogPluginManager: Mounting Engine plugin MaterialAnalyzer LogPluginManager: Mounting Engine plugin SequencerAnimTools LogPluginManager: Mounting Engine plugin PluginBrowser LogPluginManager: Mounting Engine plugin MobileLauncherProfileWizard LogPluginManager: Mounting Engine plugin SpeedTreeImporter LogPluginManager: Mounting Engine plugin DataValidation LogPluginManager: Mounting Engine plugin InterchangeTests LogPluginManager: Mounting Engine plugin BackChannel LogPluginManager: Mounting Engine plugin ChaosCaching LogPluginManager: Mounting Engine plugin ChaosCloth LogPluginManager: Mounting Engine plugin AutomationUtils LogPluginManager: Mounting Engine plugin ChaosClothEditor LogPluginManager: Mounting Engine plugin ChaosEditor LogPluginManager: Mounting Engine plugin ChaosSolverPlugin LogPluginManager: Mounting Engine plugin ChaosNiagara LogPluginManager: Mounting Engine plugin WorldPartitionHLODUtilities LogPluginManager: Mounting Engine plugin ChaosUserDataPT LogPluginManager: Mounting Engine plugin CharacterAI LogPluginManager: Mounting Engine plugin FullBodyIK LogPluginManager: Mounting Engine plugin GeometryCollectionPlugin LogPluginManager: Mounting Engine plugin Dataflow LogPluginManager: Mounting Engine plugin MeshModelingToolsetExp LogPluginManager: Mounting Engine plugin Iris LogPluginManager: Mounting Engine plugin OpenImageDenoise LogPluginManager: Mounting Engine plugin PlanarCut LogPluginManager: Mounting Engine plugin ProxyLODPlugin LogPluginManager: Mounting Engine plugin PlatformCrypto LogPluginManager: Mounting Engine plugin SkeletalReduction LogPluginManager: Mounting Engine plugin UVEditor LogPluginManager: Mounting Engine plugin AISupport LogPluginManager: Mounting Engine plugin EnvironmentQueryEditor LogPluginManager: Mounting Engine plugin AnimationSharing LogPluginManager: Mounting Engine plugin CLionSourceCodeAccess LogPluginManager: Mounting Engine plugin CodeLiteSourceCodeAccess LogPluginManager: Mounting Engine plugin GitSourceControl LogPluginManager: Mounting Engine plugin NullSourceCodeAccess LogPluginManager: Mounting Engine plugin DumpGPUServices LogPluginManager: Mounting Engine plugin KDevelopSourceCodeAccess LogPluginManager: Mounting Engine plugin PerforceSourceControl LogPluginManager: Mounting Engine plugin PixWinPlugin LogPluginManager: Mounting Engine plugin PlasticSourceControl LogPluginManager: Mounting Engine plugin PluginUtils LogPluginManager: Mounting Engine plugin PropertyAccessNode LogPluginManager: Mounting Engine plugin TextureFormatOodle LogPluginManager: Mounting Engine plugin SubversionSourceControl LogPluginManager: Mounting Engine plugin PythonScriptPlugin LogPluginManager: Mounting Engine plugin TraceDataFilters LogPluginManager: Mounting Engine plugin UObjectPlugin LogPluginManager: Mounting Engine plugin VisualStudioCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin VisualStudioSourceCodeAccess LogPluginManager: Mounting Engine plugin XCodeSourceCodeAccess LogPluginManager: Mounting Engine plugin AndroidMedia LogPluginManager: Mounting Engine plugin AvfMedia LogPluginManager: Mounting Engine plugin MediaCompositing LogPluginManager: Mounting Engine plugin MediaPlate LogPluginManager: Mounting Engine plugin RiderSourceCodeAccess LogPluginManager: Mounting Engine plugin MediaPlayerEditor LogPluginManager: Mounting Engine plugin WebMMedia LogPluginManager: Mounting Engine plugin ImgMedia LogPluginManager: Mounting Engine plugin WmfMedia LogPluginManager: Mounting Engine plugin LightMixer LogPluginManager: Mounting Engine plugin ObjectMixer LogPluginManager: Mounting Engine plugin ContentBrowserClassDataSource LogPluginManager: Mounting Engine plugin ContentBrowserFileDataSource LogPluginManager: Mounting Engine plugin OnlineSubsystemGooglePlay LogPluginManager: Mounting Engine plugin OnlineSubsystemIOS LogPluginManager: Mounting Engine plugin ContentBrowserAssetDataSource LogPluginManager: Mounting Project plugin Stereolabs LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' LogPackageName: Display: FPackageName: Mount point added: '../../../../../../Users/steve/projects/zed-UE5/Plugins/Stereolabs/Content/' mounted to '/Stereolabs/' SourceControl: Source control is disabled SourceControl: Source control is disabled LogInit: Using libcurl 7.83.1 LogInit: - built for Windows LogInit: - supports SSL with OpenSSL/1.1.1n LogInit: - supports HTTP deflate (compression) using libz 1.2.12 LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_LIBZ LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host LogInit: - LocalHostAddr = Default LogInit: - BufferSize = 65536 LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogOnline: OSS: Created online subsystem instance for: NULL LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX. LogInit: Build: ++UE5+Release-5.1-CL-23901901 LogInit: Engine Version: 5.1.1-23901901+++UE5+Release-5.1 LogInit: Compatible Engine Version: 5.1.0-23058290+++UE5+Release-5.1 LogInit: Net CL: 23058290 LogInit: OS: Windows 10 (22H2) [10.0.19045.2965] (), CPU: 11th Gen Intel(R) Core(TM) i7-11700F @ 2.50GHz, GPU: NVIDIA GeForce RTX 3070 LogInit: Compiled (64-bit): Jan 30 2023 05:19:00 LogInit: Compiled with Visual C++: 19.29.30147.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE5+Release-5.1 LogInit: Command Line: LogInit: Base Directory: C:/Program Files/Epic Games/UE_5.1/Engine/Binaries/Win64/ LogInit: Allocator: Mimalloc LogInit: Installed Engine Build: 1 LogDevObjectVersion: Number of dev versions registered: 35 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 20 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3 LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1 LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3 LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17 LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15 LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1 LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1 LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 80 LogDevObjectVersion: FortniteNC (5B4C06B7-2463-4AF8-805B-BF70CDF5D0DD): 10 LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 4 LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10 LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1 LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10 LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41 LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1 LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1 LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1 LogDevObjectVersion: UE5-Main (697DD581-E64F-41AB-AA4A-51ECBEB7B628): 88 LogDevObjectVersion: UE5-Release (D89B5E42-24BD-4D46-8412-ACA8DF641779): 41 LogDevObjectVersion: UE5-PrivateFrosty (59DA5D52-1232-4948-B878-597870B8E98B): 8 LogDevObjectVersion: UE5-Dev-Cooker (26075A32-730F-4708-88E9-8C32F1599D05): 0 LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2 LogDevObjectVersion: UE5-Dev-LWCRendering (30D58BE3-95EA-4282-A6E3-B159D8EBB06A): 1 LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogConfig: Set CVar [[con.DebugEarlyDefault:1]] LogConfig: CVar [[con.DebugLateDefault:1]] deferred - dummy variable created LogConfig: CVar [[con.DebugLateCheat:1]] deferred - dummy variable created LogConfig: CVar [[LogNamedEventFilters:Frame *]] deferred - dummy variable created LogConfig: Set CVar [[r.setres:1280x720]] LogConfig: CVar [[framepro.ScopeMinTimeMicroseconds:10]] deferred - dummy variable created LogConfig: CVar [[fx.NiagaraAllowRuntimeScalabilityChanges:1]] deferred - dummy variable created LogConfig: CVar [[QualityLevelMapping:high]] deferred - dummy variable created LogConfig: Set CVar [[r.Occlusion.SingleRHIThreadStall:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.Shadow.DetectVertexShaderLayerAtRuntime:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.VSync:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.RHICmdBypass:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [Engine] [2023.05.20-22.07.39:930][ 0]LogConfig: CVar [[VisualizeCalibrationColorMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationColor.PPM_DefaultCalibrationColor]] deferred - dummy variable created [2023.05.20-22.07.39:930][ 0]LogConfig: CVar [[VisualizeCalibrationGrayscaleMaterialPath:/Engine/EngineMaterials/PPM_DefaultCalibrationGrayscale.PPM_DefaultCalibrationGrayscale]] deferred - dummy variable created [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.GPUCrashDebugging:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: CVar [[MaxSkinBones:(Default=65536,PerPlatform=(("Mobile", 256)))]] deferred - dummy variable created [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.SceneRenderTargetResizeMethod:2]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.ForwardShading:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: CVar [[r.DefaultFeature.AntiAliasing:1]] deferred - dummy variable created [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.DefaultFeature.MotionBlur:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusion:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[vr.InstancedStereo:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.SeparateTranslucency:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.HZBOcclusion:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: CVar [[r.EyeAdaptionQuality:0]] deferred - dummy variable created [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.SSR.MaxRoughness:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: CVar [[r.TiledReflectionEnvironmentMinimumCount:10]] deferred - dummy variable created [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.TranslucentSortPolicy:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.PostProcessingColorFormat:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.DontLimitOnBattery:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.ScreenPercentage:100]] [2023.05.20-22.07.39:930][ 0]LogConfig: CVar [[vr.SteamVR.UsePostPresentHandoff:0]] deferred - dummy variable created [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.MaxQualityMode:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.DefaultFeature.LensFlare:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[t.UnacceptableFrameTimeThreshold:20]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[t.TargetFrameTimeThreshold:12.5]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[t.HitchFrameTimeThreshold:22.8]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.TextureStreaming:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.AntiAliasingMethod:4]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.ReflectionMethod:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.GenerateMeshDistanceFields:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.DynamicGlobalIlluminationMethod:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.SkinCache.CompileShaders:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.RayTracing:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.AllowStaticLighting:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.DefaultFeature.Bloom:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Bias:0.000000]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.DefaultBackBufferPixelFormat:4]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.Method:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.Mobile.AntiAliasing:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.ReflectionCaptureResolution:256]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.PostProcessing.PropagateAlpha:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.PathTracing:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.Enable:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.MobileHDR:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.GPUSkin.Support16BitBoneIndex:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.GPUSkin.UnlimitedBoneInfluences:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.SkinCache.DefaultBehavior:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: CVar [[SkeletalMesh.UseExperimentalChunking:1]] deferred - dummy variable created [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[r.CustomDepth:3]] [2023.05.20-22.07.39:930][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [Engine] [2023.05.20-22.07.39:930][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [Engine] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[s.MinBulkDataSizeForAsyncLoading:131072]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[s.AsyncLoadingThreadEnabled:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[s.EventDrivenLoaderEnabled:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[s.WarnIfTimeLimitExceeded:0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMultiplier:1.5]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[s.TimeLimitExceededMinTime:0.005]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[s.UseBackgroundLevelStreaming:1]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[s.PriorityAsyncLoadingExtraTime:15.0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[s.UnregisterComponentsTimeLimit:1.0]] [2023.05.20-22.07.39:930][ 0]LogConfig: Set CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]] [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[s.MaxPackageSummarySize:16384]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[s.FlushStreamingOnExit:1]] [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__SoundBase]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__MaterialInterface]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[FixedBootOrder:/Script/Engine/Default__DeviceProfileManager]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [Engine] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.MaxObjectsNotConsideredByGC:1]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.SizeOfPermanentObjectPool:0]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.FlushStreamingOnGC:0]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.NumRetriesBeforeForcingGC:10]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.AllowParallelGC:1]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.MaxObjectsInEditor:25165824]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.IncrementalBeginDestroyEnabled:1]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.CreateGCClusters:1]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.MinGCClusterSize:5]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.AssetClustreringEnabled:0]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.ActorClusteringEnabled:0]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.BlueprintClusteringEnabled:0]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.UseDisregardForGCOnDedicatedServers:0]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.MultithreadedDestructionEnabled:1]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.VerifyGCObjectNames:1]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.VerifyUObjectsAreNotFGCObjects:0]] [2023.05.20-22.07.39:931][ 0]LogConfig: Set CVar [[gc.PendingKillEnabled:1]] [2023.05.20-22.07.39:931][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [Engine] [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Average",ToolTip="Simulates average internet conditions")]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[NetworkEmulationProfiles:(ProfileName="Bad",ToolTip="Simulates laggy internet conditions")]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [Engine] [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[DefaultPVRTCQuality:1]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[DefaultASTCQualityBySpeed:1]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[DefaultASTCQualityBySize:3]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:WidgetBlueprint]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GroupActor]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MetaData]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ObjectRedirector]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NavMeshRenderingComponent]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ReflectionCaptureComponent]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:TextRenderComponent]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:Font]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:InterpCurveEdSetup]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:MaterialExpression]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraEmitter]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:NiagaraScript]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleEmitter]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleLODLevel]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:ParticleModule]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SubUVAnimation]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:SoundNode]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedServer:GameplayEffectUIData]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:WidgetBlueprint]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:GroupActor]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:MetaData]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:ObjectRedirector]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[ClassesExcludedOnDedicatedClient:InterpCurveEdSetup]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.AllowStaticLighting]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.GBuffer]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.VelocityOutputPass]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.SelectiveBasePassOutputs]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.DBuffer]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Symbols]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.GenerateSymbols]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.WriteSymbols]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.AllowUniqueSymbols]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.ExtraData]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.Shaders.Optimize]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.CompileShadersForDevelopment]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.MobileHDR]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[VersionedIntRValues:r.UsePreExposure]] deferred - dummy variable created [2023.05.20-22.07.39:931][ 0]LogConfig: CVar [[bCookOnTheFlyForLaunchOn:1]] deferred - dummy variable created [2023.05.20-22.07.39:932][ 0]LogConsoleManager: Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '100' [2023.05.20-22.07.39:932][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [Scalability] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.SkeletalMeshLODBias:0]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.ViewDistanceScale:1.0]] [2023.05.20-22.07.39:932][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [Scalability] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.FXAA.Quality:4]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.TemporalAA.Quality:2]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.TSR.History.R11G11B10:1]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.TSR.History.ScreenPercentage:100]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.TSR.History.UpdateQuality:3]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.TSR.History.GrandReprojection:1]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.TSR.ShadingRejection.Flickering:1]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.TSR.Velocity.Extrapolation:1]] [2023.05.20-22.07.39:932][ 0]LogConfig: CVar [[r.TSR.Velocity.HoleFill:1]] deferred - dummy variable created [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.TSR.RejectionAntiAliasingQuality:2]] [2023.05.20-22.07.39:932][ 0]LogConfig: CVar [[r.PostProcessAAQuality:3]] deferred - dummy variable created [2023.05.20-22.07.39:932][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [Scalability] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.LightFunctionQuality:1]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.ShadowQuality:5]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Shadow.CSM.MaxCascades:10]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Shadow.MaxResolution:2048]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Shadow.MaxCSMResolution:2048]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Shadow.RadiusThreshold:0.01]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Shadow.DistanceScale:1.0]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Shadow.CSM.TransitionScale:1.0]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Shadow.PreShadowResolutionFactor:1.0]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.DistanceFieldShadowing:1]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.DistanceFieldAO:1]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.AOQuality:2]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.VolumetricFog:1]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridPixelSize:8]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.VolumetricFog.GridSizeZ:128]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.LightMaxDrawDistanceScale:1]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.CapsuleShadows:1]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.MaxPhysicalPages:4096]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasDirectional:-1.5]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.ResolutionLodBiasLocal:0.0]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountDirectional:8]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayDirectional:4]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.RayCountLocal:8]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Shadow.Virtual.SMRT.SamplesPerRayLocal:4]] [2023.05.20-22.07.39:932][ 0]LogConfig: Applying CVar settings from Section [GlobalIlluminationQuality@3] File [Scalability] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Lumen.DiffuseIndirect.Allow:1]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.ProbeSpacing:4]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.LumenScene.Radiosity.HemisphereProbeResolution:4]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Lumen.TraceMeshSDFs.Allow:1]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution:32]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudget:300]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.ScreenSpaceBentNormal:1]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.DownsampleFactor:16]] [2023.05.20-22.07.39:932][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TracingOctahedronResolution:8]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.IrradianceFormat:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.StochasticInterpolation:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.FullResolutionJitterWidth:1]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Lumen.ScreenProbeGather.TwoSidedFoliageBackfaceDiffuse:1]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.GridPixelSize:32]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TraceFromVolume:1]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.TracingOctahedronResolution:3]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.ProbeResolution:8]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyVolume.RadianceCache.NumProbesToTraceBudget:200]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.LumenScene.SurfaceCache.CardCaptureRefreshFraction:0.125]] [2023.05.20-22.07.39:933][ 0]LogConfig: Applying CVar settings from Section [ReflectionQuality@3] File [Scalability] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.Allow:1]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Lumen.Reflections.DownsampleFactor:1]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Allow:1]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Lumen.TranslucencyReflections.FrontLayer.Enable:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [Scalability] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.MotionBlurQuality:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.MotionBlur.HalfResGather:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMipLevelFactor:0.4]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.AmbientOcclusionMaxQuality:100]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.AmbientOcclusionLevels:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.AmbientOcclusionRadiusScale:1.0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DepthOfFieldQuality:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.RenderTargetPoolMin:400]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.LensFlareQuality:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SceneColorFringeQuality:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.EyeAdaptationQuality:2]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.BloomQuality:4]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Bloom.ScreenPercentage:70.711]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.FastBlurThreshold:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Upscale.Quality:3]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Tonemapper.GrainQuantization:1]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.LightShaftQuality:1]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Filter.SizeScale:1]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Tonemapper.Quality:5]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]] [2023.05.20-22.07.39:933][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [Scalability] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Streaming.MipBias:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Streaming.Boost:1]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.MaxAnisotropy:8]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.VT.MaxAnisotropy:8]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Streaming.LimitPoolSizeToVRAM:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Streaming.PoolSize:1000]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.Streaming.MaxEffectiveScreenSize:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [Scalability] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.TranslucencyLightingVolumeDim:16]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.RefractionQuality:2]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SSR.Quality:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SSR.HalfResSceneColor:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SceneColorFormat:2]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.DetailMode:2]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.TranslucencyVolumeBlur:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.MaterialQualityLevel:1 ; High quality]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SSS.Scale:1]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SSS.SampleSet:2]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SSS.Quality:1]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SSS.HalfRes:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SSGI.Quality:3]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.EmitterSpawnRateScale:1.0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.ParticleLightQuality:2]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT:1]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMin:4.0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.SampleCountMax:128.0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.SkyLight.RealTimeReflectionCapture:1]] [2023.05.20-22.07.39:933][ 0]LogConfig: CVar [[fx.Niagara.QualityLevel:3]] deferred - dummy variable created [2023.05.20-22.07.39:933][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [Scalability] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[foliage.DensityScale:1.0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[grass.DensityScale:1.0]] [2023.05.20-22.07.39:933][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [Scalability] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.HairStrands.SkyLighting.IntegrationType:2]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.HairStrands.SkyAO.SampleCount:4]] [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]] [2023.05.20-22.07.39:933][ 0]LogConfig: CVar [[r.HairStrands.Interpolation.UseSingleGuide:0]] deferred - dummy variable created [2023.05.20-22.07.39:933][ 0]LogConfig: Set CVar [[r.AnisotropicMaterials:1]] [2023.05.20-22.07.39:939][ 0]LogD3D12RHI: Aftermath initialized [2023.05.20-22.07.39:939][ 0]LogD3D12RHI: Loading WinPixEventRuntime.dll for PIX profiling (from ../../../Engine/Binaries/ThirdParty/Windows/WinPixEventRuntime/x64). [2023.05.20-22.07.40:096][ 0]LogD3D12RHI: Found D3D12 adapter 0: NVIDIA GeForce RTX 3070 (Max supported Feature Level 12_2, shader model 6.6) [2023.05.20-22.07.40:096][ 0]LogD3D12RHI: Adapter has 8031MB of dedicated video memory, 0MB of dedicated system memory, and 16209MB of shared system memory, 1 output[s] [2023.05.20-22.07.40:104][ 0]LogD3D12RHI: Found D3D12 adapter 1: Microsoft Basic Render Driver (Max supported Feature Level 12_1, shader model 6.2) [2023.05.20-22.07.40:104][ 0]LogD3D12RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16209MB of shared system memory, 0 output[s] [2023.05.20-22.07.40:104][ 0]LogD3D12RHI: Chosen D3D12 Adapter Id = 0 [2023.05.20-22.07.40:104][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2023.05.20-22.07.40:104][ 0]LogHAL: Display: Platform has ~ 32 GB [33993633792 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2023.05.20-22.07.40:104][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [Windows] [2023.05.20-22.07.40:104][ 0]LogDeviceProfileManager: Going up to parent DeviceProfile [] [2023.05.20-22.07.40:104][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini] [2023.05.20-22.07.40:104][ 0]LogConfig: Set CVar [[r.DumpShaderDebugInfo:2]] [2023.05.20-22.07.40:104][ 0]LogConfig: Set CVar [[p.chaos.AllowCreatePhysxBodies:1]] [2023.05.20-22.07.40:104][ 0]LogConfig: Set CVar [[fx.SkipVectorVMBackendOptimizations:1]] [2023.05.20-22.07.40:104][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [Engine] [2023.05.20-22.07.40:104][ 0]LogConfig: CVar [[fx.Niagara.ForceLastTickGroup:1]] deferred - dummy variable created [2023.05.20-22.07.40:104][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/steve/projects/zed-UE5/Saved/Config/WindowsEditor/Editor.ini] [2023.05.20-22.07.40:104][ 0]LogInit: Computer: QUIRK [2023.05.20-22.07.40:104][ 0]LogInit: User: steve [2023.05.20-22.07.40:104][ 0]LogInit: CPU Page size=4096, Cores=8 [2023.05.20-22.07.40:104][ 0]LogInit: High frequency timer resolution =10.000000 MHz [2023.05.20-22.07.40:104][ 0]LogMemory: Memory total: Physical=31.7GB (32GB approx) [2023.05.20-22.07.40:104][ 0]LogMemory: Platform Memory Stats for WindowsEditor [2023.05.20-22.07.40:104][ 0]LogMemory: Process Physical Memory: 299.09 MB used, 310.43 MB peak [2023.05.20-22.07.40:104][ 0]LogMemory: Process Virtual Memory: 302.27 MB used, 302.27 MB peak [2023.05.20-22.07.40:104][ 0]LogMemory: Physical Memory: 10626.54 MB used, 21792.32 MB free, 32418.86 MB total [2023.05.20-22.07.40:104][ 0]LogMemory: Virtual Memory: 13517.24 MB used, 23765.62 MB free, 37282.86 MB total [2023.05.20-22.07.40:104][ 0]LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2023.05.20-22.07.40:206][ 0]LogWindows: WindowsPlatformFeatures enabled [2023.05.20-22.07.40:212][ 0]LogInit: Physics initialised using underlying interface: Chaos [2023.05.20-22.07.40:212][ 0]LogInit: Using OS detected language (en-US). [2023.05.20-22.07.40:212][ 0]LogInit: Using OS detected locale (en-US). [2023.05.20-22.07.40:214][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so 'en' will be used for the language. [2023.05.20-22.07.40:340][ 0]LogInit: Setting process to per monitor DPI aware [2023.05.20-22.07.40:356][ 0]LogWindowsTextInputMethodSystem: Available input methods: [2023.05.20-22.07.40:356][ 0]LogWindowsTextInputMethodSystem: - English (United States) - (Keyboard). [2023.05.20-22.07.40:356][ 0]LogWindowsTextInputMethodSystem: Activated input method: English (United States) - (Keyboard). [2023.05.20-22.07.40:368][ 0]LogSlate: New Slate User Created. Platform User Id 0, User Index 0, Is Virtual User: 0 [2023.05.20-22.07.40:368][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0 [2023.05.20-22.07.40:451][ 0]LogD3D12RHI: Display: Creating D3D12 RHI with Max Feature Level SM5 [2023.05.20-22.07.40:452][ 0]LogWindows: Attached monitors: [2023.05.20-22.07.40:452][ 0]LogWindows: resolution: 3840x2160, work area: (0, 0) -> (3840, 2100), device: '\\.\DISPLAY1' [PRIMARY] [2023.05.20-22.07.40:452][ 0]LogWindows: Found 1 attached monitors. [2023.05.20-22.07.40:452][ 0]LogWindows: Gathering driver information using Windows Setup API [2023.05.20-22.07.40:452][ 0]LogRHI: RHI Adapter Info: [2023.05.20-22.07.40:452][ 0]LogRHI: Name: NVIDIA GeForce RTX 3070 [2023.05.20-22.07.40:452][ 0]LogRHI: Driver Version: 531.14 (internal:31.0.15.3114, unified:531.14) [2023.05.20-22.07.40:452][ 0]LogRHI: Driver Date: 2-22-2023 [2023.05.20-22.07.40:452][ 0]LogD3D12RHI: GPU DeviceId: 0x2484 (for the marketing name, search the web for "GPU Device Id") [2023.05.20-22.07.40:452][ 0]LogD3D12RHI: InitD3DDevice: -D3DDebug = off -D3D12GPUValidation = off [2023.05.20-22.07.40:454][ 0]LogD3D12RHI: [Aftermath] Aftermath crash dumping enabled [2023.05.20-22.07.40:454][ 0]LogD3D12RHI: Emitting draw events for PIX profiling. [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: [Aftermath] Aftermath enabled and primed [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: [Aftermath] Aftermath resource tracking enabled [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: ID3D12Device1 is supported. [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: ID3D12Device2 is supported. [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: ID3D12Device3 is supported. [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: ID3D12Device4 is supported. [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: ID3D12Device5 is supported. [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: ID3D12Device6 is supported. [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: ID3D12Device7 is supported. [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: ID3D12Device8 is supported. [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: ID3D12Device9 is supported. [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: ID3D12Device10 is supported. [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: Bindless resources are supported [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: D3D12 ray tracing tier 1.1 and bindless resources are supported. [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: Mesh shader tier 1.0 is supported [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: AtomicInt64OnTypedResource is supported [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: AtomicInt64OnGroupShared is supported [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: AtomicInt64OnDescriptorHeapResource is supported [2023.05.20-22.07.40:540][ 0]LogD3D12RHI: Shader Model 6.6 atomic64 is supported [2023.05.20-22.07.40:573][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (3D) [2023.05.20-22.07.40:573][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Copy) [2023.05.20-22.07.40:573][ 0]LogD3D12RHI: [GPUBreadCrumb] Successfully setup breadcrumb resource for DiagnosticBuffer (Compute) [2023.05.20-22.07.40:594][ 0]LogD3D12RHI: Display: Not using pipeline state disk cache per r.D3D12.PSO.DiskCache=0 [2023.05.20-22.07.40:594][ 0]LogD3D12RHI: Display: Not using driver-optimized pipeline state disk cache per r.D3D12.PSO.DriverOptimizedDiskCache=0 [2023.05.20-22.07.40:595][ 0]LogRHI: Texture pool is 4575 MB (70% of 6536 MB) [2023.05.20-22.07.40:595][ 0]LogD3D12RHI: Async texture creation enabled [2023.05.20-22.07.40:595][ 0]LogD3D12RHI: RHI has support for 64 bit atomics [2023.05.20-22.07.40:610][ 0]LogTurnkeySupport: Running Turnkey SDK detection: ' -ScriptsForProject="C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/steve/projects/zed-UE5/Intermediate/TurnkeyReport_0.log" -log="C:/Users/steve/projects/zed-UE5/Intermediate/TurnkeyLog_0.log" -project="C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject" -platform=all' [2023.05.20-22.07.40:610][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/steve/projects/zed-UE5/Intermediate/TurnkeyReport_0.log" -log="C:/Users/steve/projects/zed-UE5/Intermediate/TurnkeyLog_0.log" -project="C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject" -platform=all" ] [2023.05.20-22.07.40:630][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2023.05.20-22.07.40:630][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2023.05.20-22.07.40:630][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2023.05.20-22.07.40:630][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2023.05.20-22.07.40:630][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2023.05.20-22.07.40:630][ 0]LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 [2023.05.20-22.07.40:630][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2023.05.20-22.07.40:630][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll [2023.05.20-22.07.40:631][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll [2023.05.20-22.07.40:631][ 0]LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll [2023.05.20-22.07.40:631][ 0]LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2023.05.20-22.07.40:636][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2023.05.20-22.07.40:636][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2023.05.20-22.07.40:636][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2023.05.20-22.07.40:636][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2023.05.20-22.07.40:636][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2023.05.20-22.07.40:636][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2023.05.20-22.07.40:636][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2023.05.20-22.07.40:636][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2023.05.20-22.07.40:636][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2023.05.20-22.07.40:636][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2023.05.20-22.07.40:654][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' [2023.05.20-22.07.40:654][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' [2023.05.20-22.07.40:657][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2023.05.20-22.07.40:657][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2023.05.20-22.07.40:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2023.05.20-22.07.40:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2023.05.20-22.07.40:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2023.05.20-22.07.40:659][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2023.05.20-22.07.40:661][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2023.05.20-22.07.40:661][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2023.05.20-22.07.40:661][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2023.05.20-22.07.40:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2023.05.20-22.07.40:663][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2023.05.20-22.07.40:667][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2023.05.20-22.07.40:667][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2023.05.20-22.07.40:667][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2023.05.20-22.07.40:667][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2023.05.20-22.07.40:667][ 0]LogTargetPlatformManager: Display: Building Assets For WindowsEditor [2023.05.20-22.07.40:673][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2023.05.20-22.07.40:674][ 0]LogTargetPlatformManager: Unable to find audio format BINKA from hinted modules, loading all potential format modules to find it [2023.05.20-22.07.40:674][ 0]LogTargetPlatformManager: Loaded format module AudioFormatADPCM [2023.05.20-22.07.40:674][ 0]LogTargetPlatformManager: ADPCM [2023.05.20-22.07.40:674][ 0]LogTargetPlatformManager: PCM [2023.05.20-22.07.40:676][ 0]LogTargetPlatformManager: Loaded format module AudioFormatBink [2023.05.20-22.07.40:676][ 0]LogTargetPlatformManager: BINKA [2023.05.20-22.07.40:676][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOgg [2023.05.20-22.07.40:676][ 0]LogTargetPlatformManager: OGG [2023.05.20-22.07.40:676][ 0]LogTargetPlatformManager: Loaded format module AudioFormatOpus [2023.05.20-22.07.40:676][ 0]LogTargetPlatformManager: OPUS [2023.05.20-22.07.40:728][ 0]LogTargetPlatformManager: Unable to find shader format SF_METAL from hinted modules, loading all potential format modules to find it [2023.05.20-22.07.40:733][ 0]LogTargetPlatformManager: Loaded format module MetalShaderFormat [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: SF_METAL [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: SF_METAL_MRT [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: SF_METAL_TVOS [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: SF_METAL_MRT_TVOS [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: SF_METAL_SM5 [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: SF_METAL_MACES3_1 [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: SF_METAL_MRT_MAC [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatD3D [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: PCD3D_SM6 [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: PCD3D_SM5 [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: PCD3D_ES31 [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: D3D_ES3_1_HOLOLENS [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatOpenGL [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: GLSL_150_ES31 [2023.05.20-22.07.40:734][ 0]LogTargetPlatformManager: GLSL_ES3_1_ANDROID [2023.05.20-22.07.40:739][ 0]LogTargetPlatformManager: Loaded format module ShaderFormatVectorVM [2023.05.20-22.07.40:739][ 0]LogTargetPlatformManager: VVM_1_0 [2023.05.20-22.07.40:739][ 0]LogTargetPlatformManager: Loaded format module VulkanShaderFormat [2023.05.20-22.07.40:739][ 0]LogTargetPlatformManager: SF_VULKAN_SM5 [2023.05.20-22.07.40:739][ 0]LogTargetPlatformManager: SF_VULKAN_ES31_ANDROID [2023.05.20-22.07.40:739][ 0]LogTargetPlatformManager: SF_VULKAN_ES31 [2023.05.20-22.07.40:739][ 0]LogTargetPlatformManager: SF_VULKAN_SM5_ANDROID [2023.05.20-22.07.40:739][ 0]LogRendererCore: Ray tracing is enabled for the editor. Reason: r.RayTracing=1 and r.RayTracing.EnableInEditor=1. [2023.05.20-22.07.40:742][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/steve/projects/zed-UE5/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2023.05.20-22.07.40:742][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchy Hierarchy. [2023.05.20-22.07.40:742][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/steve/projects/zed-UE5/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2023.05.20-22.07.40:742][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchy Hierarchy. [2023.05.20-22.07.40:764][ 0]LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB) [2023.05.20-22.07.40:764][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2023.05.20-22.07.40:764][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchy Hierarchy. [2023.05.20-22.07.40:771][ 0]LogDerivedDataCache: Speed tests for C:/Users/steve/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds [2023.05.20-22.07.40:771][ 0]LogDerivedDataCache: Display: Performance to C:/Users/steve/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1116.21MBs, RandomWriteSpeed=166.98MBs. Assigned SpeedClass 'Local' [2023.05.20-22.07.40:772][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/steve/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2023.05.20-22.07.40:772][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2023.05.20-22.07.40:772][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchy Hierarchy. [2023.05.20-22.07.40:773][ 0]LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2023.05.20-22.07.40:773][ 0]LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2023.05.20-22.07.40:773][ 0]LogShaderCompilers: Guid format shader working directory is -1 characters bigger than the processId version (../../../../../../Users/steve/projects/zed-UE5/Intermediate/Shaders/WorkingDirectory/15432/). [2023.05.20-22.07.40:773][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/steve/AppData/Local/Temp/UnrealShaderWorkingDir/3A7204E7446AF5EEA963CBA151C6E5E8/'. [2023.05.20-22.07.40:773][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine. [2023.05.20-22.07.40:773][ 0]LogShaderCompilers: Display: Using Local Shader Compiler with 8 workers. [2023.05.20-22.07.41:263][ 0]LogTurnkeySupport: Completed SDK detection: ExitCode = 0 [2023.05.20-22.07.41:543][ 0]LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/steve/projects/zed-UE5/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2023.05.20-22.07.41:543][ 0]LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2023.05.20-22.07.42:628][ 0]LogSlate: Using FreeType 2.10.0 [2023.05.20-22.07.42:628][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2023.05.20-22.07.42:660][ 0]LogAssetRegistry: FAssetRegistry took 0.0095 seconds to start up [2023.05.20-22.07.42:665][ 0]LogEditorDomain: Display: EditorDomain is Disabled [2023.05.20-22.07.42:794][ 0]LogTexture: Display: Texture Encode Speed: FinalIfAvailable (editor). [2023.05.20-22.07.43:062][ 0]LogInit: Selected Device Profile: [WindowsEditor] [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: Available device profiles: [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A89A00][00000A60EF38C000 52] GlobalDefaults, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8B200][00000A60F02C7800 52] Windows, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8B400][00000A60F02C5000 52] WindowsEditor, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8AA00][00000A60EEFC2800 52] WindowsServer, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A87E00][00000A60ED6D0000 52] WindowsClient, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8AC00][00000A60ED6D7800 52] IOS, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8B000][00000A60F22AC800 52] iPadAir2, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8A600][00000A60ED6D5000 52] IPadPro, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A89600][00000A60F02C0000 52] iPadAir3, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8A400][00000A60F7F60000 52] iPadAir4, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A89200][00000A60F7F65000 52] iPadAir5, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A89400][00000A60F7F67800 52] iPadMini4, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8AE00][00000A60F7F6A000 52] iPadMini5, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A89C00][00000A60F7F6C800 52] iPadMini6, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8DE00][00000A60F7FB2800 52] iPhone6S, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8DA00][00000A60F7FB0000 52] iPhone7, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8D800][00000A60F7FB5000 52] iPodTouch7, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8B600][00000A60F7FBA000 52] iPhone6SPlus, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8C200][00000A60F7FBC800 52] iPhone7Plus, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8BE00][00000A60E5B8A000 52] iPhoneSE, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8D200][00000A60F7FB7800 52] iPhone8, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A89800][00000A60F7F90000 52] iPhone8Plus, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8BC00][00000A60F7F95000 52] iPhoneX, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A88200][00000A60F7F97800 52] iPhoneXS, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8D000][00000A60F7F9A000 52] iPhoneXSMax, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8A800][00000A60F7F9C800 52] iPhoneXR, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8C800][00000A60F7F62800 52] iPhone11, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8CC00][00000A60F7FA0000 52] iPhone11Pro, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8DC00][00000A60F7FA5000 52] iPhone11ProMax, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8C400][00000A60F7FA7800 52] iPhoneSE2, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8D600][00000A60F7FAA000 52] iPhone12Mini, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A89000][00000A60F7FAC800 52] iPhone12, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8E000][00000A60F7F92800 52] iPhone12Pro, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8CA00][00000A60F7FE0000 52] iPhone12ProMax, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8C600][00000A60F7FE5000 52] iPhone13Mini, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8A200][00000A60F7FE7800 52] iPhone13, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8E800][00000A60F7FEA000 52] iPhone13Pro, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8BA00][00000A60F7FEC800 52] iPhone13ProMax, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8EA00][00000A60F7FA2800 52] iPhoneSE3, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8EE00][00000A60F7FF0000 52] iPhone14, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8F000][00000A60F7FF5000 52] iPhone14Plus, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8E200][00000A60F7FF7800 52] iPhone14Pro, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8E400][00000A60F7FFA000 52] iPhone14ProMax, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8C000][00000A60F7FFC800 52] iPadPro105, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8F800][00000A60F7FE2800 52] iPadPro129, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8B800][00000A60F9910000 52] iPadPro97, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8FA00][00000A60F9915000 52] iPadPro2_129, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F7A8FE00][00000A60F9917800 52] iPad5, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F1B27200][00000A60F991A000 52] iPad6, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9920000][00000A60F991C800 52] iPad7, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9921200][00000A60F7FF2800 52] iPad8, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9921000][00000A60F9930000 52] iPad9, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9921A00][00000A60F9935000 52] iPad10, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9920800][00000A60F9937800 52] iPadPro11, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9921400][00000A60F993A000 52] iPadPro2_11, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9920A00][00000A60F993C800 52] iPadPro3_11, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9920E00][00000A60F9912800 52] iPadPro4_11, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9922000][00000A60F9940000 52] iPadPro3_129, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9920200][00000A60F9945000 52] iPadPro4_129, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9920400][00000A60F9947800 52] iPadPro5_129, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9921E00][00000A60F994A000 52] iPadPro6_129, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9922800][00000A60F994C800 52] AppleTV, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9921C00][00000A60F9932800 52] AppleTV4K, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9922A00][00000A60F9950000 52] AppleTV2_4K, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9922E00][00000A60F9955000 52] TVOS, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9924000][00000A60F995A000 52] Mac, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9924200][00000A60F9957800 52] MacEditor, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9922C00][00000A60F995C800 52] MacClient, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9923200][00000A60F9942800 52] MacServer, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9924A00][00000A60F9962800 52] Linux, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9922600][00000A60F9960000 52] LinuxEditor, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9923000][00000A60F9967800 52] LinuxArm64Editor, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9923E00][00000A60F996A000 52] LinuxArm64, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9922200][00000A60F996C800 52] LinuxClient, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9923A00][00000A60F9952800 52] LinuxArm64Client, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9920600][00000A60F9970000 52] LinuxServer, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9921800][00000A60F9975000 52] LinuxArm64Server, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9921600][00000A60F9977800 52] Android, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9923400][00000A60F997A000 52] Android_Preview_OpenGL, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9924400][00000A60F997C800 52] Android_Preview_Vulkan, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9924C00][00000A60F9965000 52] Android_Low, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9925000][00000A60F9980000 52] Android_Mid, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9922400][00000A60F9985000 52] Android_High, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9924E00][00000A60F9987800 52] Android_Default, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9923800][00000A60F998A000 52] Android_Adreno4xx, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9925800][00000A60F998C800 52] Android_Adreno5xx_Low, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9923C00][00000A60F9972800 52] Android_Adreno5xx, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9925A00][00000A60F7FC0000 52] Android_Adreno6xx, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9925E00][00000A60F7FC5000 52] Android_Adreno6xx_Vulkan, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9926000][00000A60F7FC7800 52] Android_Adreno7xx, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9925200][00000A60F7FCA000 52] Android_Adreno7xx_Vulkan, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9925400][00000A60F7FCC800 52] Android_Mali_T6xx, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9920C00][00000A60F9982800 52] Android_Mali_T7xx, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9926800][00000A60F9990000 52] Android_Mali_T8xx, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9923600][00000A60F9995000 52] Android_Mali_G71, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9926A00][00000A60F9997800 52] Android_Mali_G72, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9926E00][00000A60F999A000 52] Android_Mali_G72_Vulkan, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9927000][00000A60F999C800 52] Android_Mali_G76, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: [00000A60F9926200][00000A60F7FC2800 52] Android_Mali_G76_Vulkan, [2023.05.20-22.07.43:062][ 0]LogDeviceProfileManager: 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[2023.05.20-22.07.43:216][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction [2023.05.20-22.07.43:217][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction [2023.05.20-22.07.43:217][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging [2023.05.20-22.07.43:217][ 0]LogMeshReduction: No distributed automatic mesh merging module available [2023.05.20-22.07.43:217][ 0]LogMeshMerging: No distributed automatic mesh merging module available [2023.05.20-22.07.43:808][ 0]LogNetVersion: ZEDSamples 1.0.0, NetCL: 23058290, EngineNetVer: 30, GameNetVer: 0 (Checksum: 380247698) [2023.05.20-22.07.44:118][ 0]LogUObjectArray: 20924 objects as part of root set at end of initial load. [2023.05.20-22.07.44:118][ 0]LogUObjectAllocator: 5783664 out of 0 bytes used by permanent object pool. [2023.05.20-22.07.44:118][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2023.05.20-22.07.44:134][ 0]LogSlate: Border [2023.05.20-22.07.44:134][ 0]LogSlate: BreadcrumbButton [2023.05.20-22.07.44:134][ 0]LogSlate: Brushes.Title [2023.05.20-22.07.44:134][ 0]LogSlate: Default [2023.05.20-22.07.44:134][ 0]LogSlate: Icons.Save [2023.05.20-22.07.44:134][ 0]LogSlate: Icons.Toolbar.Settings [2023.05.20-22.07.44:134][ 0]LogSlate: ListView [2023.05.20-22.07.44:134][ 0]LogSlate: SoftwareCursor_CardinalCross [2023.05.20-22.07.44:134][ 0]LogSlate: SoftwareCursor_Grab [2023.05.20-22.07.44:134][ 0]LogSlate: TableView.DarkRow [2023.05.20-22.07.44:134][ 0]LogSlate: TableView.Row [2023.05.20-22.07.44:134][ 0]LogSlate: TreeView [2023.05.20-22.07.44:221][ 0]LogTurnkeySupport: Turnkey Platform: Android: (Status=Invalid, Allowed_Sdk=r25b, Current_Sdk=, Allowed_AutoSdk=r25b, Current_AutoSdk=, Flags="Platform_InvalidHostPrerequisites", Error="Android Studio is not installed correctly.|Android SDK directory is not set correctly.") [2023.05.20-22.07.44:221][ 0]LogTurnkeySupport: Turnkey Platform: IOS: (Status=Invalid, MinAllowed_Sdk=1100.0.0.0, MaxAllowed_Sdk=1499.0, Current_Sdk=1533.100.57.1, Allowed_AutoSdk=13.3, Current_AutoSdk=, Flags="InstalledSdk_InvalidVersionExists, Platform_ValidHostPrerequisites") [2023.05.20-22.07.44:221][ 0]LogTurnkeySupport: Turnkey Platform: Linux: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2023.05.20-22.07.44:221][ 0]LogTurnkeySupport: Turnkey Platform: LinuxArm64: (Status=Invalid, Allowed_Sdk=v20_clang-13.0.1-centos7, Current_Sdk=, Allowed_AutoSdk=v20_clang-13.0.1-centos7, Current_AutoSdk=, Flags="Platform_ValidHostPrerequisites") [2023.05.20-22.07.44:222][ 0]LogTurnkeySupport: Turnkey Platform: Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") [2023.05.20-22.07.44:223][ 0]LogTurnkeySupport: Running Turnkey device detection: ' -ScriptsForProject="C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/steve/projects/zed-UE5/Intermediate/TurnkeyReport_1.log" -log="C:/Users/steve/projects/zed-UE5/Intermediate/TurnkeyLog_1.log" -project="C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject" -Device=Win64@QUIRK' [2023.05.20-22.07.44:223][ 0]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject" Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename="C:/Users/steve/projects/zed-UE5/Intermediate/TurnkeyReport_1.log" -log="C:/Users/steve/projects/zed-UE5/Intermediate/TurnkeyLog_1.log" -project="C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject" -Device=Win64@QUIRK" -nocompile -nocompileuat ] [2023.05.20-22.07.44:381][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces... [2023.05.20-22.07.44:395][ 0]LogMetasoundEngine: MetaSound Engine Initialized [2023.05.20-22.07.44:490][ 0]LogTcpMessaging: Initializing TcpMessaging bridge [2023.05.20-22.07.44:493][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2023.05.20-22.07.44:496][ 0]LogUdpMessaging: Display: Added local interface '10.0.1.250' to multicast group '230.0.0.1:6666' [2023.05.20-22.07.44:522][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 24C442724D4898A2FF9A9590ED74E5CB | Instance: BEC64D8A4C3EC391CA549E8BBC8DB019 (QUIRK-15432). [2023.05.20-22.07.44:699][ 0]LogPython: Using Python 3.9.7 [2023.05.20-22.07.44:866][ 0]LogTurnkeySupport: Completed device detection: Code = 0 [2023.05.20-22.07.45:351][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance [2023.05.20-22.07.45:360][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2023.05.20-22.07.45:360][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2023.05.20-22.07.45:655][ 0]LogOpenImageDenoise: OIDN starting up [2023.05.20-22.07.45:677][ 0]SourceControl: Source control is disabled [2023.05.20-22.07.45:680][ 0]SourceControl: Source control is disabled [2023.05.20-22.07.45:682][ 0]SourceControl: Source control is disabled [2023.05.20-22.07.45:687][ 0]LogUProjectInfo: Found projects: [2023.05.20-22.07.45:746][ 0]LogCollectionManager: Loaded 0 collections in 0.001451 seconds [2023.05.20-22.07.45:748][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/steve/projects/zed-UE5/Saved/Collections/' took 0.00s [2023.05.20-22.07.45:749][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/steve/projects/zed-UE5/Content/Developers/steve/Collections/' took 0.00s [2023.05.20-22.07.45:751][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/steve/projects/zed-UE5/Content/Collections/' took 0.00s [2023.05.20-22.07.45:949][ 0]LogWindows: Failed to load 'nvd3dumx.dll' (GetLastError=126) [2023.05.20-22.07.45:949][ 0]LogWindows: File 'nvd3dumx.dll' does not exist [2023.05.20-22.07.46:001][ 0]LogConsoleManager: Warning: Console object named 'r.BlackBorders' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2023.05.20-22.07.46:001][ 0]LogConsoleManager: Warning: Console object named 'r.SecondaryScreenPercentage.GameViewport' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2023.05.20-22.07.46:001][ 0]LogConsoleManager: Warning: Console object named 'r.Test.ConstrainedView' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2023.05.20-22.07.46:006][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\Mono\M_ZED_Mono.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:009][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\MF_Sl_DepthOffset.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:013][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\MF_Sl_InverseTonemaping.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:016][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Textures\RT_ZED_Dummy.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:019][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Textures\RT_ZED_DummyGrayscale.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:025][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Shapes\SM_Plane_100x100.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:030][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_3DWidgetPassthroughNoDepth.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:035][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\Loading\W_ZED_Loading.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:038][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Fonts\F_Runtime_Roboto-Medium.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:041][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Fonts\Roboto-Medium.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:044][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\W_ZED_Background.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:059][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\Error\W_ZED_Error.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:062][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Textures\T_ZED_Warning.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:067][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Utility\C_Fade.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:071][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\M_SL_RPP.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:081][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_GetEyeIndex.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:083][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\T_SL_Dummy32bit.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:096][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_Fade.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:100][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_PostProcess.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.46:414][ 0]LogClass: Error: BoolProperty FSlBodies::bIsNew is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: BoolProperty FSlBodies::bIsTracked is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: IntProperty FSlBodyData::Id is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: EnumProperty FSlBodyData::TrackingState is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: EnumProperty FSlBodyData::ActionState is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: StructProperty FSlBodyData::Position is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: StructProperty FSlBodyData::Velocity is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: FloatProperty FSlBodyData::Confidence is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: StructProperty FSlBodyData::Dimensions is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: StructProperty FSlBodyData::HeadPosition is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: StructProperty FSlBodyData::GlobalRootOrientation is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: BoolProperty FSlObjects::bIsNew is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: BoolProperty FSlObjects::bIsTracked is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: IntProperty FSlObjectData::Id is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: IntProperty FSlObjectData::RawLabel is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: EnumProperty FSlObjectData::Label is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: EnumProperty FSlObjectData::Sublabel is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: EnumProperty FSlObjectData::TrackingState is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: EnumProperty FSlObjectData::ActionState is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: StructProperty FSlObjectData::Position is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: StructProperty FSlObjectData::Velocity is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: FloatProperty FSlObjectData::Confidence is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: StructProperty FSlObjectData::Dimensions is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Error: StructProperty FSlObjectData::HeadPosition is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: EnumProperty FSlBody18Bone::FirstEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: EnumProperty FSlBody18Bone::SecondEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: EnumProperty FSlBody34Bone::FirstEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: EnumProperty FSlBody34Bone::SecondEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: EnumProperty FSlBody38Bone::FirstEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: EnumProperty FSlBody38Bone::SecondEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: EnumProperty FSlBody70Bone::FirstEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: EnumProperty FSlBody70Bone::SecondEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: StructProperty FSlCameraInformation::Resolution is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: BoolProperty FAnimNode_ZEDPose::bMirrorOnZAxis is not initialized properly even though its struct probably has a custom default constructor. Module:ZED File:Public/Core/AnimNode_ZEDPose.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: FloatProperty FAnimNode_ZEDPose::HeightOffset is not initialized properly even though its struct probably has a custom default constructor. Module:ZED File:Public/Core/AnimNode_ZEDPose.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: BoolProperty FAnimNode_ZEDPose::bStickAvatarOnFloor is not initialized properly even though its struct probably has a custom default constructor. Module:ZED File:Public/Core/AnimNode_ZEDPose.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: BoolProperty FAnimNode_ZEDPose::bEnableBoneScaling is not initialized properly even though its struct probably has a custom default constructor. Module:ZED File:Public/Core/AnimNode_ZEDPose.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: FloatProperty FAnimNode_ZEDPose::RotationSlerpIntensity is not initialized properly even though its struct probably has a custom default constructor. Module:ZED File:Public/Core/AnimNode_ZEDPose.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: StructProperty FAnimNode_ZEDPose::RootLocationSlerpIntensity is not initialized properly even though its struct probably has a custom default constructor. Module:ZED File:Public/Core/AnimNode_ZEDPose.h [2023.05.20-22.07.46:414][ 0]LogClass: Warning: ObjectProperty FAnimNode_ZEDPose::SkeletalMesh is not initialized properly even though its struct probably has a custom default constructor. Module:ZED File:Public/Core/AnimNode_ZEDPose.h [2023.05.20-22.07.46:415][ 0]LogClass: Display: 40 Uninitialized script struct members found including 1 object properties [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: UObject.Class AttemptToFindUninitializedScriptStructMembers will be marked as failing due to errors being logged [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: BoolProperty FSlBodies::bIsNew is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: BoolProperty FSlBodies::bIsTracked is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: IntProperty FSlBodyData::Id is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: EnumProperty FSlBodyData::TrackingState is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: EnumProperty FSlBodyData::ActionState is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: StructProperty FSlBodyData::Position is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: StructProperty FSlBodyData::Velocity is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: FloatProperty FSlBodyData::Confidence is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: StructProperty FSlBodyData::Dimensions is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: StructProperty FSlBodyData::HeadPosition is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: StructProperty FSlBodyData::GlobalRootOrientation is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: BoolProperty FSlObjects::bIsNew is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: BoolProperty FSlObjects::bIsTracked is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: IntProperty FSlObjectData::Id is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: IntProperty FSlObjectData::RawLabel is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: EnumProperty FSlObjectData::Label is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: EnumProperty FSlObjectData::Sublabel is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: EnumProperty FSlObjectData::TrackingState is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: EnumProperty FSlObjectData::ActionState is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: StructProperty FSlObjectData::Position is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: StructProperty FSlObjectData::Velocity is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: FloatProperty FSlObjectData::Confidence is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: StructProperty FSlObjectData::Dimensions is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Error: LogClass: StructProperty FSlObjectData::HeadPosition is not initialized properly. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: EnumProperty FSlBody18Bone::FirstEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: EnumProperty FSlBody18Bone::SecondEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: EnumProperty FSlBody34Bone::FirstEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: EnumProperty FSlBody34Bone::SecondEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: EnumProperty FSlBody38Bone::FirstEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: EnumProperty FSlBody38Bone::SecondEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: EnumProperty FSlBody70Bone::FirstEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: EnumProperty FSlBody70Bone::SecondEnd is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: StructProperty FSlCameraInformation::Resolution is not initialized properly even though its struct probably has a custom default constructor. Module:Stereolabs File:Public/Core/StereolabsBaseTypes.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FAnimNode_ZEDPose::bMirrorOnZAxis is not initialized properly even though its struct probably has a custom default constructor. Module:ZED File:Public/Core/AnimNode_ZEDPose.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: FloatProperty FAnimNode_ZEDPose::HeightOffset is not initialized properly even though its struct probably has a custom default constructor. Module:ZED File:Public/Core/AnimNode_ZEDPose.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FAnimNode_ZEDPose::bStickAvatarOnFloor is not initialized properly even though its struct probably has a custom default constructor. Module:ZED File:Public/Core/AnimNode_ZEDPose.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: BoolProperty FAnimNode_ZEDPose::bEnableBoneScaling is not initialized properly even though its struct probably has a custom default constructor. Module:ZED File:Public/Core/AnimNode_ZEDPose.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: FloatProperty FAnimNode_ZEDPose::RotationSlerpIntensity is not initialized properly even though its struct probably has a custom default constructor. Module:ZED File:Public/Core/AnimNode_ZEDPose.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: StructProperty FAnimNode_ZEDPose::RootLocationSlerpIntensity is not initialized properly even though its struct probably has a custom default constructor. Module:ZED File:Public/Core/AnimNode_ZEDPose.h [2023.05.20-22.07.46:439][ 0]LogAutomationTest: Warning: LogClass: ObjectProperty FAnimNode_ZEDPose::SkeletalMesh is not initialized properly even though its struct probably has a custom default constructor. Module:ZED File:Public/Core/AnimNode_ZEDPose.h [2023.05.20-22.07.46:439][ 0]LogEngine: Initializing Engine... [2023.05.20-22.07.46:445][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s [2023.05.20-22.07.46:447][ 0]LogMaterial: Display: Missing cached shadermap for WireframeMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7479EBE1BF89789ABCAA7A89C5B87679F3BFE30B), compiling. Is special engine material. [2023.05.20-22.07.46:450][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 66E0817FB2120BE603F0A31156C81BF7AB1276B3), compiling. Is special engine material. [2023.05.20-22.07.46:453][ 0]LogMaterial: Display: Missing cached shadermap for LevelColorationUnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D446771A28B16B7A1821898FB7F82906EA07844A), compiling. Is special engine material. [2023.05.20-22.07.46:455][ 0]LogMaterial: Display: Missing cached shadermap for MAT_LevelColorationLitLightmapUV in PCD3D_SM5, Default, SM5 (DDC key hash: 0E1870049BAE1B57EBEFC031E9042EAF0A8C13D1), compiling. Is special engine material. [2023.05.20-22.07.46:458][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationLitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5AAA08AD2B483C12D572C51B7F7B32AA01FBB164), compiling. Is special engine material. [2023.05.20-22.07.46:460][ 0]LogMaterial: Display: Missing cached shadermap for ShadedLevelColorationUnlitMateri in PCD3D_SM5, Default, SM5 (DDC key hash: D7353F4BD05A1864AF5BBF2688E2C0085BFCF098), compiling. Is special engine material. [2023.05.20-22.07.46:533][ 0]LogInit: Initializing FReadOnlyCVARCache [2023.05.20-22.07.46:544][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.05.20-22.07.46:558][ 0]LogAIModule: Creating AISystem for world Untitled [2023.05.20-22.07.46:559][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use. [2023.05.20-22.07.46:559][ 0]LogInit: Texture streaming: Disabled [2023.05.20-22.07.46:574][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.1.1-23901901+++UE5+Release-5.1 [2023.05.20-22.07.46:586][ 0]LogAudio: Display: Initializing Audio Device Manager... [2023.05.20-22.07.46:598][ 0]LogAudio: Display: Loading Default Audio Settings Objects... [2023.05.20-22.07.46:598][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load). [2023.05.20-22.07.46:599][ 0]LogAudio: Display: AudioInfo: 'BINKA' Registered [2023.05.20-22.07.46:600][ 0]LogAudio: Display: AudioInfo: 'PCM' Registered [2023.05.20-22.07.46:600][ 0]LogAudio: Display: AudioInfo: 'ADPCM' Registered [2023.05.20-22.07.46:600][ 0]LogAudio: Display: AudioInfo: 'OGG' Registered [2023.05.20-22.07.46:600][ 0]LogAudio: Display: AudioInfo: 'OPUS' Registered [2023.05.20-22.07.46:601][ 0]LogAudio: Display: Audio Device Manager Initialized [2023.05.20-22.07.46:601][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True [2023.05.20-22.07.46:601][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings: [2023.05.20-22.07.46:601][ 0]LogAudioMixer: Display: Sample Rate: 48000 [2023.05.20-22.07.46:601][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2023.05.20-22.07.46:601][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2023.05.20-22.07.46:601][ 0]LogAudioMixer: Display: Number of buffers to queue: 2 [2023.05.20-22.07.46:601][ 0]LogAudioMixer: Display: Max Channels (voices): 0 [2023.05.20-22.07.46:601][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0 [2023.05.20-22.07.46:601][ 0]LogAudio: Display: AudioDevice MaxSources: 32 [2023.05.20-22.07.46:601][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2023.05.20-22.07.46:601][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2023.05.20-22.07.46:601][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2023.05.20-22.07.46:607][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2023.05.20-22.07.46:711][ 0]LogAudioMixer: Display: Using Audio Hardware Device LG ULTRAFINE (NVIDIA High Definition Audio) [2023.05.20-22.07.46:711][ 0]LogAudioMixer: Display: Initializing Sound Submixes... [2023.05.20-22.07.46:713][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2023.05.20-22.07.46:713][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2023.05.20-22.07.46:714][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1 [2023.05.20-22.07.46:714][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1 [2023.05.20-22.07.46:715][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1 [2023.05.20-22.07.46:715][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1 [2023.05.20-22.07.46:715][ 0]LogInit: FAudioDevice initialized. [2023.05.20-22.07.46:716][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'. [2023.05.20-22.07.46:727][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2023.05.20-22.07.46:732][ 0]LogLiveCoding: Display: Starting LiveCoding [2023.05.20-22.07.46:732][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: ZEDSamplesEditor Win64 Development [2023.05.20-22.07.46:734][ 0]LogLiveCoding: Display: First instance in process group "UE_ZEDSamples_0xbaa9c505", spawning console [2023.05.20-22.07.46:737][ 0]LogLiveCoding: Display: Waiting for server [2023.05.20-22.07.47:441][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread [2023.05.20-22.07.47:470][ 0]LogInit: Transaction tracking system initialized [2023.05.20-22.07.47:492][ 0]LogSourceControl: Uncontrolled asset enumeration started... [2023.05.20-22.07.47:497][ 0]LogSourceControl: Uncontrolled asset enumeration finished in 0.00471 seconds (Found 117 uncontrolled assets) [2023.05.20-22.07.47:518][ 0]BlueprintLog: New page: Editor Load [2023.05.20-22.07.47:618][ 0]LocalizationService: Localization service is disabled [2023.05.20-22.07.47:642][ 0]TimingProfiler: Initialize [2023.05.20-22.07.47:642][ 0]TimingProfiler: OnSessionChanged [2023.05.20-22.07.47:642][ 0]LoadingProfiler: Initialize [2023.05.20-22.07.47:642][ 0]LoadingProfiler: OnSessionChanged [2023.05.20-22.07.47:642][ 0]NetworkingProfiler: Initialize [2023.05.20-22.07.47:642][ 0]NetworkingProfiler: OnSessionChanged [2023.05.20-22.07.47:642][ 0]MemoryProfiler: Initialize [2023.05.20-22.07.47:642][ 0]MemoryProfiler: OnSessionChanged [2023.05.20-22.07.47:844][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/steve/projects/zed-UE5/Content/' took 0.01s [2023.05.20-22.07.47:897][ 0]LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists. To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced. [2023.05.20-22.07.47:948][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized. [2023.05.20-22.07.48:055][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init() [2023.05.20-22.07.48:057][ 0]SourceControl: Source control is disabled [2023.05.20-22.07.48:057][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 8.760 [2023.05.20-22.07.48:057][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/steve/projects/zed-UE5/Content/ZED/Levels/L_BodyTrackingSingle.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2023.05.20-22.07.48:060][ 0]LightingResults: New page: Lighting Build [2023.05.20-22.07.48:064][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true [2023.05.20-22.07.48:064][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.05.20-22.07.48:064][ 0]MapCheck: New page: Map Check [2023.05.20-22.07.48:064][ 0]LightingResults: New page: Lighting Build [2023.05.20-22.07.48:069][ 0]LogAudio: Display: Audio Device unregistered from world 'None'. [2023.05.20-22.07.48:072][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms [2023.05.20-22.07.48:073][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Levels\L_BodyTrackingSingle.umap: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:077][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\BP_BodyTracking_Visualizer.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:081][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\ZED_Manny\CR_ZED_Manny_FootIK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:151][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\ZED_Manny\SK_ZED_Manny.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:198][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Instances\Manny\MI_Manny_01.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:201][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\M_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:205][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\MF_Diffraction.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:208][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\ChromaticCurve.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:211][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\CA_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:215][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\MF_logo3layers.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:218][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Shared\T_UE_Logo_M.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:222][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\ML_BaseColorFallOff.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:226][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_ASAOPMASK_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:231][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_BN.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:235][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_CCRCCPlastic_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:241][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_D.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:245][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_MSR_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:250][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_N.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:254][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_Tan.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:258][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Instances\Manny\MI_Manny_02.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:264][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_ASAOPMASK_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:268][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_BN.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:272][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_CCRCCPlastic_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:277][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_D.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:281][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_MSR_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:286][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_N.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:291][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_Tan.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:309][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\BP_VirtualCanvas.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:312][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Materials\BodyTracking\M_ZEDVIEW.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:345][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\ABP_Manny_Simple.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:350][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\SKM_Manny_Simple.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:354][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\PA_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:359][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\SK_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:360][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\IKR_ZEDManny_Manny.uasset: Failed to load '/Game/ZED/Assets/Mannequin/Mesh/ZED_Manny/SKM_ZED_Manny2': Can't find file. [2023.05.20-22.07.48:360][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\IKR_ZEDManny_Manny.uasset: VerifyImport: Failed to load package for import object 'Package /Game/ZED/Assets/Mannequin/Mesh/ZED_Manny/SKM_ZED_Manny2' [2023.05.20-22.07.48:362][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\IK_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:371][ 0]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\BP_ZED_Initializer.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.07.48:573][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'L_BodyTrackingSingle'. [2023.05.20-22.07.48:574][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.05.20-22.07.48:574][ 0]LogTurnkeySupport: Turnkey Device: Win64@QUIRK: (Name=QUIRK, Type=Computer, Status=Valid, , Flags="Device_InstallSoftwareValid") [2023.05.20-22.07.48:575][ 0]LogAIModule: Creating AISystem for world L_BodyTrackingSingle [2023.05.20-22.07.48:579][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2023.05.20-22.07.48:590][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms [2023.05.20-22.07.48:590][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2023.05.20-22.07.48:590][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.217ms to complete. [2023.05.20-22.07.48:590][ 0]LogFileHelpers: Loading map 'L_BodyTrackingSingle' took 0.534 [2023.05.20-22.07.48:602][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 9.306 [2023.05.20-22.07.48:602][ 0]LogShaderCompilers: Display: ================================================ [2023.05.20-22.07.48:602][ 0]LogShaderCompilers: Display: === FShaderJobCache stats === [2023.05.20-22.07.48:602][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%) [2023.05.20-22.07.48:602][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%) [2023.05.20-22.07.48:602][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% [2023.05.20-22.07.48:602][ 0]LogShaderCompilers: Display: === Shader Compilation stats === [2023.05.20-22.07.48:602][ 0]LogShaderCompilers: Display: Shaders Compiled: 0 [2023.05.20-22.07.48:602][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) [2023.05.20-22.07.48:602][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s [2023.05.20-22.07.48:602][ 0]LogShaderCompilers: Display: ================================================ [2023.05.20-22.07.48:712][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. [2023.05.20-22.07.48:712][ 0]LogSlate: The tab "TopLeftModeTab" attempted to spawn in layout 'LevelEditor_Layout_v1.8' but failed for some reason. It will not be displayed. [2023.05.20-22.07.48:729][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2023.05.20-22.07.48:736][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2023.05.20-22.07.48:740][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2023.05.20-22.07.48:743][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden [2023.05.20-22.07.48:873][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/StarterContent.upack', mount point: 'root:/' [2023.05.20-22.07.48:879][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_FirstPerson.upack', mount point: 'root:/' [2023.05.20-22.07.48:884][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_FirstPersonBP.upack', mount point: 'root:/' [2023.05.20-22.07.48:891][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_HandheldARBP.upack', mount point: 'root:/' [2023.05.20-22.07.48:896][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_ThirdPerson.upack', mount point: 'root:/' [2023.05.20-22.07.48:902][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_ThirdPersonBP.upack', mount point: 'root:/' [2023.05.20-22.07.48:907][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_TopDown.upack', mount point: 'root:/' [2023.05.20-22.07.48:912][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_TopDownBP.upack', mount point: 'root:/' [2023.05.20-22.07.48:917][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_VehicleAdvBP.upack', mount point: 'root:/' [2023.05.20-22.07.48:922][ 0]LogPakFile: Display: Mounted Pak file 'C:/Program Files/Epic Games/UE_5.1/FeaturePacks/TP_VirtualRealityBP.upack', mount point: 'root:/' [2023.05.20-22.07.49:188][ 0]LogSlate: Took 0.000197 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2023.05.20-22.07.49:195][ 0]LogSlate: Took 0.003624 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K) [2023.05.20-22.07.49:199][ 0]LogSlate: Took 0.003413 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K) [2023.05.20-22.07.49:217][ 0]LogViewport: Scene viewport resized to 2870x1893, mode Windowed. [2023.05.20-22.07.49:500][ 0]LogStall: Startup... [2023.05.20-22.07.49:501][ 0]LogStall: Startup complete. [2023.05.20-22.07.49:515][ 0]LogLoad: (Engine Initialization) Total time: 10.22 seconds [2023.05.20-22.07.49:515][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds [2023.05.20-22.07.49:544][ 0]LogAssetRegistry: Asset discovery search completed in 6.8857 seconds [2023.05.20-22.07.49:553][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000004 seconds (updated 0 objects) [2023.05.20-22.07.49:767][ 0]LogSlate: Took 0.000098 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K) [2023.05.20-22.07.49:971][ 1]LogSlate: Took 0.000186 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K) [2023.05.20-22.07.56:190][604]LogSlate: Took 0.004097 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K) [2023.05.20-22.08.02:378][192]LogUObjectHash: Compacting FUObjectHashTables data took 0.41ms [2023.05.20-22.08.02:380][192]LogAssetEditorSubsystem: Opening Asset editor for World /Game/ZED/Levels/L_BodyTrackingSingle.L_BodyTrackingSingle [2023.05.20-22.08.02:380][192]Cmd: MAP LOAD FILE="../../../../../../Users/steve/projects/zed-UE5/Content/ZED/Levels/L_BodyTrackingSingle.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2023.05.20-22.08.02:380][192]LightingResults: New page: Lighting Build [2023.05.20-22.08.02:380][192]LoadErrors: New page: Loading map: L_BodyTrackingSingle.umap [2023.05.20-22.08.02:422][192]LogWorld: UWorld::CleanupWorld for L_BodyTrackingSingle, bSessionEnded=true, bCleanupResources=true [2023.05.20-22.08.02:422][192]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.05.20-22.08.02:422][192]MapCheck: New page: Map Check [2023.05.20-22.08.02:422][192]LightingResults: New page: Lighting Build [2023.05.20-22.08.02:430][192]LogAudio: Display: Audio Device unregistered from world 'None'. [2023.05.20-22.08.02:431][192]LogUObjectHash: Compacting FUObjectHashTables data took 0.39ms [2023.05.20-22.08.02:432][192]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Levels\L_BodyTrackingSingle.umap: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.08.02:434][192]LogAudio: Display: Audio Device (ID: 1) registered with world 'L_BodyTrackingSingle'. [2023.05.20-22.08.02:434][192]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.05.20-22.08.02:435][192]LogAIModule: Creating AISystem for world L_BodyTrackingSingle [2023.05.20-22.08.02:449][192]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2023.05.20-22.08.02:456][192]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms [2023.05.20-22.08.02:465][192]Cmd: MAP CHECKDEP NOCLEARLOG [2023.05.20-22.08.02:465][192]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.131ms to complete. [2023.05.20-22.08.02:465][192]LogFileHelpers: Loading map 'L_BodyTrackingSingle' took 0.085 [2023.05.20-22.08.03:595][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.37ms [2023.05.20-22.08.03:596][298]LogAssetEditorSubsystem: Opening Asset editor for World /Game/ZED/Levels/L_BodyTrackingSingle.L_BodyTrackingSingle [2023.05.20-22.08.03:596][298]Cmd: MAP LOAD FILE="../../../../../../Users/steve/projects/zed-UE5/Content/ZED/Levels/L_BodyTrackingSingle.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2023.05.20-22.08.03:596][298]LightingResults: New page: Lighting Build [2023.05.20-22.08.03:596][298]LoadErrors: New page: Loading map: L_BodyTrackingSingle.umap [2023.05.20-22.08.03:597][298]LogWorld: UWorld::CleanupWorld for L_BodyTrackingSingle, bSessionEnded=true, bCleanupResources=true [2023.05.20-22.08.03:597][298]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated [2023.05.20-22.08.03:597][298]MapCheck: New page: Map Check [2023.05.20-22.08.03:597][298]LightingResults: New page: Lighting Build [2023.05.20-22.08.03:603][298]LogAudio: Display: Audio Device unregistered from world 'None'. [2023.05.20-22.08.03:605][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms [2023.05.20-22.08.03:605][298]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Levels\L_BodyTrackingSingle.umap: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.08.03:608][298]LogAudio: Display: Audio Device (ID: 1) registered with world 'L_BodyTrackingSingle'. [2023.05.20-22.08.03:608][298]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.05.20-22.08.03:608][298]LogAIModule: Creating AISystem for world L_BodyTrackingSingle [2023.05.20-22.08.03:622][298]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2023.05.20-22.08.03:629][298]LogUObjectHash: Compacting FUObjectHashTables data took 0.35ms [2023.05.20-22.08.03:638][298]Cmd: MAP CHECKDEP NOCLEARLOG [2023.05.20-22.08.03:638][298]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.224ms to complete. [2023.05.20-22.08.03:638][298]LogFileHelpers: Loading map 'L_BodyTrackingSingle' took 0.042 [2023.05.20-22.08.16:037][637]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms [2023.05.20-22.08.31:469][637]LogTurnkeySupport: Selected target: ZEDSamples [2023.05.20-22.08.31:471][637]LogLauncherProfile: Unable to use promoted target - ../../../../../../Users/steve/projects/zed-UE5/Binaries/Win64/ZEDSamples.target does not exist. [2023.05.20-22.08.31:497][637]LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ""C:/Program Files/Epic Games/UE_5.1/Engine/Build/BatchFiles/RunUAT.bat" -ScriptsForProject="C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject" Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50065 -project="C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject" BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project="C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject" -target=ZEDSamples -unrealexe="C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory="C:/Users/steve/projects/zed-UE5/Builds" -clientconfig=Development" -nocompile -nocompileuat ] [2023.05.20-22.08.31:548][637]UATHelper: Packaging (Windows): Running AutomationTool... [2023.05.20-22.08.31:634][640]UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302 [2023.05.20-22.08.31:722][641]UATHelper: Packaging (Windows): Starting AutomationTool... [2023.05.20-22.08.31:733][641]UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50065 -project=C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=C:/Users/steve/projects/zed-UE5/ZEDSamples.uproject -target=ZEDSamples -unrealexe="C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe" -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Users/steve/projects/zed-UE5/Builds -clientconfig=Development -nocompile -nocompileuat [2023.05.20-22.08.31:766][641]UATHelper: Packaging (Windows): Initializing script modules... [2023.05.20-22.08.31:897][642]UATHelper: Packaging (Windows): Total script module initialization time: 0.13 s. [2023.05.20-22.08.32:150][665]UATHelper: Packaging (Windows): Executing commands... [2023.05.20-22.08.32:194][669]UATHelper: Packaging (Windows): Installed Sdk validity: [2023.05.20-22.08.32:194][669]UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.00000.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.22000.0, Allowed_AutoSdk=10.0.18362.0, Current_AutoSdk=, Flags="InstalledSdk_ValidVersionExists") [2023.05.20-22.08.32:194][669]UATHelper: Packaging (Windows): Scanning for envvar changes... [2023.05.20-22.08.32:194][669]UATHelper: Packaging (Windows): ... done! [2023.05.20-22.08.32:194][669]UATHelper: Packaging (Windows): Cleaning Temp Paths... [2023.05.20-22.08.32:194][669]UATHelper: Packaging (Windows): BUILD SUCCESSFUL [2023.05.20-22.08.32:194][669]UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\steve\projects\zed-UE5\ZEDSamples.uproject [2023.05.20-22.08.33:709][826]UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED ********** [2023.05.20-22.08.33:720][827]UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" ZEDSamples Win64 Development -Project=C:\Users\steve\projects\zed-UE5\ZEDSamples.uproject C:\Users\steve\projects\zed-UE5\ZEDSamples.uproject -NoUBTMakefiles -remoteini="C:\Users\steve\projects\zed-UE5" -skipdeploy -Manifest=C:\Users\steve\projects\zed-UE5\Intermediate\Build\Manifest.xml -NoHotReload -log="C:\Users\steve\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-ZEDSamples-Win64-Development.txt" [2023.05.20-22.08.33:984][853]UATHelper: Packaging (Windows): Log file: C:\Users\steve\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\UBT-ZEDSamples-Win64-Development.txt [2023.05.20-22.08.34:061][862]UATHelper: Packaging (Windows): Using 'git status' to determine working set for adaptive non-unity build (C:\Users\steve\projects\zed-UE5). [2023.05.20-22.08.34:820][941]UATHelper: Packaging (Windows): Parsing headers for ZEDSamples [2023.05.20-22.08.34:820][941]UATHelper: Packaging (Windows): Running Internal UnrealHeaderTool C:\Users\steve\projects\zed-UE5\ZEDSamples.uproject C:\Users\steve\projects\zed-UE5\Intermediate\Build\Win64\ZEDSamples\Development\ZEDSamples.uhtmanifest -WarningsAsErrors -installed [2023.05.20-22.08.35:645][ 20]UATHelper: Packaging (Windows): Total of 64 written [2023.05.20-22.08.35:645][ 20]UATHelper: Packaging (Windows): Reflection code generated for ZEDSamples in 0.8255576 seconds [2023.05.20-22.08.37:326][196]UATHelper: Packaging (Windows): Writing manifest to C:\Users\steve\projects\zed-UE5\Intermediate\Build\Manifest.xml [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): Building ZEDSamples... [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): Using Visual Studio 2022 14.33.31631 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10). [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): [Upgrade] [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes: [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true). [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning). [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs). [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V2;' in ZEDSamples.Target.cs, and explicitly overriding settings that differ from the new defaults. [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): [Upgrade] [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): [Upgrade] [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is: [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0 [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_1;' in ZEDSamples.Target.cs. [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine. [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): [Upgrade] [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): Determining max actions to execute in parallel (8 physical cores, 16 logical cores) [2023.05.20-22.08.37:413][205]UATHelper: Packaging (Windows): Executing up to 8 processes, one per physical core [2023.05.20-22.08.37:424][206]UATHelper: Packaging (Windows): Building 31 actions with 8 processes... [2023.05.20-22.08.37:479][210]UATHelper: Packaging (Windows): [1/31] Copy boost_system-vc142-mt-x64-1_70.dll [2023.05.20-22.08.37:479][210]UATHelper: Packaging (Windows): [2/31] Copy boost_regex-vc142-mt-x64-1_70.dll [2023.05.20-22.08.37:490][211]UATHelper: Packaging (Windows): [3/31] Copy d3d12SDKLayers.dll [2023.05.20-22.08.37:490][211]UATHelper: Packaging (Windows): [4/31] Copy tbb.dll [2023.05.20-22.08.37:501][212]UATHelper: Packaging (Windows): [5/31] Resource Default.rc2 [2023.05.20-22.08.37:512][213]UATHelper: Packaging (Windows): [6/31] Copy tbb.pdb [2023.05.20-22.08.37:512][213]UATHelper: Packaging (Windows): [7/31] Copy tbb12.dll [2023.05.20-22.08.37:523][214]UATHelper: Packaging (Windows): [8/31] Copy D3D12Core.dll [2023.05.20-22.08.37:523][214]UATHelper: Packaging (Windows): [9/31] Copy boost_python39-vc142-mt-x64-1_70.dll [2023.05.20-22.08.37:534][215]UATHelper: Packaging (Windows): [10/31] Copy boost_thread-vc142-mt-x64-1_70.dll [2023.05.20-22.08.37:545][216]UATHelper: Packaging (Windows): [11/31] Copy boost_chrono-vc142-mt-x64-1_70.dll [2023.05.20-22.08.37:545][216]UATHelper: Packaging (Windows): [12/31] Copy boost_iostreams-vc142-mt-x64-1_70.dll [2023.05.20-22.08.37:545][216]UATHelper: Packaging (Windows): [13/31] Copy boost_program_options-vc142-mt-x64-1_70.dll [2023.05.20-22.08.37:567][218]UATHelper: Packaging (Windows): [14/31] Copy boost_atomic-vc142-mt-x64-1_70.dll [2023.05.20-22.08.37:578][219]UATHelper: Packaging (Windows): [15/31] Copy OpenImageDenoise.dll [2023.05.20-22.09.25:996][684]UATHelper: Packaging (Windows): [16/31] Compile SharedPCH.Engine.NoUndef.InclOrderUnreal5_0.cpp [2023.05.20-22.09.26:007][684]UATHelper: Packaging (Windows): [17/31] Compile SharedPCH.Engine.InclOrderUnreal5_0.cpp [2023.05.20-22.09.26:018][684]UATHelper: Packaging (Windows): [18/31] Compile Module.Stereolabs.2_of_4.cpp [2023.05.20-22.09.26:029][684]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2192): warning C5038: data member 'FSlInitParameters::VerboseFilePath' will be initialized after data member 'FSlInitParameters::bAsyncGrabCameraRecovery' [2023.05.20-22.09.26:029][684]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2955): warning C5038: data member 'FSlBodyTrackingParameters::bAllowReducedPrecisionInference' will be initialized after data member 'FSlBodyTrackingParameters::BodySelection' [2023.05.20-22.09.26:040][684]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2956): warning C5038: data member 'FSlBodyTrackingParameters::BodySelection' will be initialized after data member 'FSlBodyTrackingParameters::BodyFormat' [2023.05.20-22.09.26:040][684]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2957): warning C5038: data member 'FSlBodyTrackingParameters::BodyFormat' will be initialized after data member 'FSlBodyTrackingParameters::bEnableBodyFitting' [2023.05.20-22.09.27:776][690]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning. [2023.05.20-22.09.27:776][690]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional(270): note: see declaration of 'std::unary_negate' [2023.05.20-22.09.28:743][693]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning. [2023.05.20-22.09.28:743][693]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional(291): note: see declaration of 'std::binary_negate' [2023.05.20-22.09.28:743][693]UATHelper: Packaging (Windows): [19/31] Compile ZEDSamplesGameModeBase.gen.cpp [2023.05.20-22.09.29:436][695]UATHelper: Packaging (Windows): [20/31] Compile ZEDSamples.init.gen.cpp [2023.05.20-22.09.29:436][695]UATHelper: Packaging (Windows): [21/31] Compile ZEDSamplesGameModeBase.cpp [2023.05.20-22.09.29:711][695]UATHelper: Packaging (Windows): [22/31] Compile Module.Stereolabs.1_of_4.cpp [2023.05.20-22.09.29:711][695]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2192): warning C5038: data member 'FSlInitParameters::VerboseFilePath' will be initialized after data member 'FSlInitParameters::bAsyncGrabCameraRecovery' [2023.05.20-22.09.40:322][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2955): warning C5038: data member 'FSlBodyTrackingParameters::bAllowReducedPrecisionInference' will be initialized after data member 'FSlBodyTrackingParameters::BodySelection' [2023.05.20-22.09.40:322][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2956): warning C5038: data member 'FSlBodyTrackingParameters::BodySelection' will be initialized after data member 'FSlBodyTrackingParameters::BodyFormat' [2023.05.20-22.09.40:322][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2957): warning C5038: data member 'FSlBodyTrackingParameters::BodyFormat' will be initialized after data member 'FSlBodyTrackingParameters::bEnableBodyFitting' [2023.05.20-22.09.40:322][982]UATHelper: Packaging (Windows): [23/31] Compile ZEDSamples.cpp [2023.05.20-22.09.40:322][982]UATHelper: Packaging (Windows): [24/31] Compile Module.EnvironmentalLighting.cpp [2023.05.20-22.09.40:322][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2192): warning C5038: data member 'FSlInitParameters::VerboseFilePath' will be initialized after data member 'FSlInitParameters::bAsyncGrabCameraRecovery' [2023.05.20-22.09.40:333][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2955): warning C5038: data member 'FSlBodyTrackingParameters::bAllowReducedPrecisionInference' will be initialized after data member 'FSlBodyTrackingParameters::BodySelection' [2023.05.20-22.09.40:333][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2956): warning C5038: data member 'FSlBodyTrackingParameters::BodySelection' will be initialized after data member 'FSlBodyTrackingParameters::BodyFormat' [2023.05.20-22.09.40:344][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2957): warning C5038: data member 'FSlBodyTrackingParameters::BodyFormat' will be initialized after data member 'FSlBodyTrackingParameters::bEnableBodyFitting' [2023.05.20-22.09.40:344][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning. [2023.05.20-22.09.40:344][982]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional(270): note: see declaration of 'std::unary_negate' [2023.05.20-22.09.40:366][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning. [2023.05.20-22.09.40:366][982]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional(291): note: see declaration of 'std::binary_negate' [2023.05.20-22.09.40:377][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\EnvironmentalLighting\Private\Core\EnvironmentalLightingManager.cpp(18): warning C5038: data member 'AEnvironmentalLightingManager::Batch' will be initialized after data member 'AEnvironmentalLightingManager::LeftEyeTexture' [2023.05.20-22.09.40:388][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\EnvironmentalLighting\Private\Core\EnvironmentalLightingManager.cpp(19): warning C5038: data member 'AEnvironmentalLightingManager::LeftEyeTexture' will be initialized after data member 'AEnvironmentalLightingManager::Light' [2023.05.20-22.09.40:388][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\EnvironmentalLighting\Private\Core\EnvironmentalLightingManager.cpp(21): warning C5038: data member 'AEnvironmentalLightingManager::EnvironmentalLightingIntensity' will be initialized after data member 'AEnvironmentalLightingManager::bEnableEnvironmentalLighting' [2023.05.20-22.09.40:388][982]UATHelper: Packaging (Windows): [25/31] Compile Module.Stereolabs.3_of_4.cpp [2023.05.20-22.09.40:388][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2192): warning C5038: data member 'FSlInitParameters::VerboseFilePath' will be initialized after data member 'FSlInitParameters::bAsyncGrabCameraRecovery' [2023.05.20-22.09.40:388][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2955): warning C5038: data member 'FSlBodyTrackingParameters::bAllowReducedPrecisionInference' will be initialized after data member 'FSlBodyTrackingParameters::BodySelection' [2023.05.20-22.09.40:388][982]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2956): warning C5038: data member 'FSlBodyTrackingParameters::BodySelection' will be initialized after data member 'FSlBodyTrackingParameters::BodyFormat' [2023.05.20-22.09.40:399][983]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2957): warning C5038: data member 'FSlBodyTrackingParameters::BodyFormat' will be initialized after data member 'FSlBodyTrackingParameters::bEnableBodyFitting' [2023.05.20-22.09.40:751][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning. [2023.05.20-22.09.40:751][984]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional(270): note: see declaration of 'std::unary_negate' [2023.05.20-22.09.40:751][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning. [2023.05.20-22.09.40:751][984]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional(291): note: see declaration of 'std::binary_negate' [2023.05.20-22.09.40:762][984]UATHelper: Packaging (Windows): [26/31] Compile Module.SpatialMapping.cpp [2023.05.20-22.09.40:762][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2192): warning C5038: data member 'FSlInitParameters::VerboseFilePath' will be initialized after data member 'FSlInitParameters::bAsyncGrabCameraRecovery' [2023.05.20-22.09.40:762][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2955): warning C5038: data member 'FSlBodyTrackingParameters::bAllowReducedPrecisionInference' will be initialized after data member 'FSlBodyTrackingParameters::BodySelection' [2023.05.20-22.09.40:762][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2956): warning C5038: data member 'FSlBodyTrackingParameters::BodySelection' will be initialized after data member 'FSlBodyTrackingParameters::BodyFormat' [2023.05.20-22.09.40:773][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2957): warning C5038: data member 'FSlBodyTrackingParameters::BodyFormat' will be initialized after data member 'FSlBodyTrackingParameters::bEnableBodyFitting' [2023.05.20-22.09.40:773][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning. [2023.05.20-22.09.40:773][984]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional(270): note: see declaration of 'std::unary_negate' [2023.05.20-22.09.40:773][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning. [2023.05.20-22.09.40:773][984]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional(291): note: see declaration of 'std::binary_negate' [2023.05.20-22.09.40:784][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\SpatialMapping\Private\Core\SpatialMappingManager.cpp(14): warning C5038: data member 'ASpatialMappingManager::bSpatialMappingPaused' will be initialized after data member 'ASpatialMappingManager::bShowMesh' [2023.05.20-22.09.40:784][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\SpatialMapping\Private\Threading\SpatialMappingCubemapRunnable.cpp(91): warning C4996: 'UTexture::Resource': Use GetResource() / SetResource() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.09.40:795][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\SpatialMapping\Private\Threading\SpatialMappingCubemapRunnable.cpp(157): warning C4996: 'UTextureCube::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.09.40:795][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\SpatialMapping\Private\Threading\SpatialMappingCubemapRunnable.cpp(159): warning C4996: 'UTextureCube::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.09.40:795][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\SpatialMapping\Private\Threading\SpatialMappingCubemapRunnable.cpp(162): warning C4996: 'UTextureCube::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.09.40:806][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\SpatialMapping\Private\Threading\SpatialMappingCubemapRunnable.cpp(163): warning C4996: 'UTextureCube::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.09.40:806][984]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\SpatialMapping\Private\Threading\SpatialMappingCubemapRunnable.cpp(164): warning C4996: 'UTextureCube::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.09.45:246][997]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\SpatialMapping\Private\Threading\SpatialMappingCubemapRunnable.cpp(165): warning C4996: 'UTextureCube::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.09.45:246][997]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\SpatialMapping\Private\Threading\SpatialMappingCubemapRunnable.cpp(168): warning C4996: 'UTextureCube::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.09.45:246][997]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\SpatialMapping\Private\Threading\SpatialMappingCubemapRunnable.cpp(176): warning C4996: 'UTextureCube::PlatformData': Use GetPlatformData() / SetPlatformData() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.09.45:246][997]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\SpatialMapping\Private\Threading\SpatialMappingCubemapRunnable.cpp(168): warning C4996: 'operator new': Placement new on TIndirectArray has been deprecated - users should call Add() passing a pointer to an object created with new. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.09.45:246][997]UATHelper: Packaging (Windows): [27/31] Compile Module.ZED.1_of_2.cpp [2023.05.20-22.09.45:246][997]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2192): warning C5038: data member 'FSlInitParameters::VerboseFilePath' will be initialized after data member 'FSlInitParameters::bAsyncGrabCameraRecovery' [2023.05.20-22.09.45:257][997]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2955): warning C5038: data member 'FSlBodyTrackingParameters::bAllowReducedPrecisionInference' will be initialized after data member 'FSlBodyTrackingParameters::BodySelection' [2023.05.20-22.09.45:257][997]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2956): warning C5038: data member 'FSlBodyTrackingParameters::BodySelection' will be initialized after data member 'FSlBodyTrackingParameters::BodyFormat' [2023.05.20-22.09.45:257][997]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2957): warning C5038: data member 'FSlBodyTrackingParameters::BodyFormat' will be initialized after data member 'FSlBodyTrackingParameters::bEnableBodyFitting' [2023.05.20-22.09.47:586][ 4]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning. [2023.05.20-22.09.47:586][ 4]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional(270): note: see declaration of 'std::unary_negate' [2023.05.20-22.09.47:586][ 4]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning. [2023.05.20-22.09.47:586][ 4]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional(291): note: see declaration of 'std::binary_negate' [2023.05.20-22.09.47:586][ 4]UATHelper: Packaging (Windows): [28/31] Compile Module.Stereolabs.4_of_4.cpp [2023.05.20-22.09.47:586][ 4]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2192): warning C5038: data member 'FSlInitParameters::VerboseFilePath' will be initialized after data member 'FSlInitParameters::bAsyncGrabCameraRecovery' [2023.05.20-22.09.47:586][ 4]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2955): warning C5038: data member 'FSlBodyTrackingParameters::bAllowReducedPrecisionInference' will be initialized after data member 'FSlBodyTrackingParameters::BodySelection' [2023.05.20-22.09.47:597][ 4]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2956): warning C5038: data member 'FSlBodyTrackingParameters::BodySelection' will be initialized after data member 'FSlBodyTrackingParameters::BodyFormat' [2023.05.20-22.09.47:597][ 4]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2957): warning C5038: data member 'FSlBodyTrackingParameters::BodyFormat' will be initialized after data member 'FSlBodyTrackingParameters::bEnableBodyFitting' [2023.05.20-22.09.47:597][ 4]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning. [2023.05.20-22.09.47:597][ 4]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional(270): note: see declaration of 'std::unary_negate' [2023.05.20-22.09.47:608][ 4]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning. [2023.05.20-22.09.47:608][ 4]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional(291): note: see declaration of 'std::binary_negate' [2023.05.20-22.09.47:608][ 4]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Private\Core\StereolabsTexture.cpp(154): warning C4996: 'UTexture::Resource': Use GetResource() / SetResource() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.10.05:193][ 57]LogDerivedDataCache: C:/Users/steve/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:24.420 and deleted 0 files with total size 0 MiB. Scanned 13145 files in 12772 folders with total size 710 MiB. [2023.05.20-22.10.06:003][ 59]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Private\Core\StereolabsTexture.cpp(188): warning C4996: 'UTexture::Resource': Use GetResource() / SetResource() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.10.06:003][ 59]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Private\Core\StereolabsTexture.cpp(223): warning C4996: 'UTexture::Resource': Use GetResource() / SetResource() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.10.06:014][ 59]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Private\Core\StereolabsTexture.cpp(396): warning C4996: 'UTexture::Resource': Use GetResource() / SetResource() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.10.06:014][ 59]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Private\Core\StereolabsTexture.cpp(412): warning C4996: 'UTexture::Resource': Use GetResource() / SetResource() accessors instead. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.10.06:014][ 59]UATHelper: Packaging (Windows): [29/31] Compile Module.ZED.2_of_2.cpp [2023.05.20-22.10.06:014][ 59]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2192): warning C5038: data member 'FSlInitParameters::VerboseFilePath' will be initialized after data member 'FSlInitParameters::bAsyncGrabCameraRecovery' [2023.05.20-22.10.06:014][ 59]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2955): warning C5038: data member 'FSlBodyTrackingParameters::bAllowReducedPrecisionInference' will be initialized after data member 'FSlBodyTrackingParameters::BodySelection' [2023.05.20-22.10.06:014][ 59]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2956): warning C5038: data member 'FSlBodyTrackingParameters::BodySelection' will be initialized after data member 'FSlBodyTrackingParameters::BodyFormat' [2023.05.20-22.10.06:025][ 59]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\Stereolabs\Public\Core\StereolabsBaseTypes.h(2957): warning C5038: data member 'FSlBodyTrackingParameters::BodyFormat' will be initialized after data member 'FSlBodyTrackingParameters::bEnableBodyFitting' [2023.05.20-22.10.06:025][ 59]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(87): warning C4996: 'std::unary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning. [2023.05.20-22.10.06:025][ 59]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional(270): note: see declaration of 'std::unary_negate' [2023.05.20-22.10.06:025][ 59]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ThirdParty\MixedReality\include\Eigen\src\Core\functors\StlFunctors.h(91): warning C4996: 'std::binary_negate<_Fn>': warning STL4008: std::not1(), std::not2(), std::unary_negate, and std::binary_negate are deprecated in C++17. They are superseded by std::not_fn(). You can define _SILENCE_CXX17_NEGATORS_DEPRECATION_WARNING or _SILENCE_ALL_CXX17_DEPRECATION_WARNINGS to acknowledge that you have received this warning. [2023.05.20-22.10.06:025][ 59]UATHelper: Packaging (Windows): C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.33.31629\INCLUDE\functional(291): note: see declaration of 'std::binary_negate' [2023.05.20-22.10.15:053][ 86]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\Core\ZEDCamera.cpp(40): warning C5038: data member 'AZEDCamera::bShowZedImage' will be initialized after data member 'AZEDCamera::ImageView' [2023.05.20-22.10.15:064][ 86]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\Core\ZEDInitializer.cpp(33): warning C5038: data member 'AZEDInitializer::bShowZedImage' will be initialized after data member 'AZEDInitializer::ImageView' [2023.05.20-22.10.15:064][ 86]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\Core\ZEDPawn.cpp(14): warning C5038: data member 'AZEDPawn::IsFrozen' will be initialized after data member 'AZEDPawn::ToggleFreeze' [2023.05.20-22.10.15:064][ 86]UATHelper: Packaging (Windows): C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Source\ZED\Private\HUD\ZEDWidgetComponent.cpp(30): warning C4996: 'UTextBlock::Font': Direct access to Font is deprecated. Please use the getter or setter. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. [2023.05.20-22.10.15:064][ 86]UATHelper: Packaging (Windows): [30/31] Link ZEDSamples.exe [2023.05.20-22.10.15:064][ 86]UATHelper: Packaging (Windows): Creating library C:\Users\steve\projects\zed-UE5\Binaries\Win64\ZEDSamples.lib and object C:\Users\steve\projects\zed-UE5\Binaries\Win64\ZEDSamples.exp [2023.05.20-22.10.15:228][ 87]UATHelper: Packaging (Windows): [31/31] WriteMetadata ZEDSamples.target [2023.05.20-22.10.15:228][ 87]UATHelper: Packaging (Windows): Total time in Parallel executor: 97.81 seconds [2023.05.20-22.10.15:250][ 87]UATHelper: Packaging (Windows): Total execution time: 101.46 seconds [2023.05.20-22.10.15:261][ 87]UATHelper: Packaging (Windows): Took 101.5354115s to run dotnet.exe, ExitCode=0 [2023.05.20-22.10.15:272][ 87]UATHelper: Packaging (Windows): Build command time: 101.55 s [2023.05.20-22.10.15:272][ 87]UATHelper: Packaging (Windows): ********** BUILD COMMAND COMPLETED ********** [2023.05.20-22.10.15:272][ 87]UATHelper: Packaging (Windows): ********** COOK COMMAND STARTED ********** [2023.05.20-22.10.15:272][ 87]UATHelper: Packaging (Windows): Running UnrealEditor Cook for project C:\Users\steve\projects\zed-UE5\ZEDSamples.uproject [2023.05.20-22.10.15:272][ 87]UATHelper: Packaging (Windows): Commandlet log file is C:\Program Files\Epic Games\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.05.20-15.10.15.txt [2023.05.20-22.10.15:272][ 87]UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealEditor-Cmd.exe C:\Users\steve\projects\zed-UE5\ZEDSamples.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.05.20-15.10.15.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output [2023.05.20-22.10.15:733][ 88]UATHelper: Packaging (Windows): LogInit: Display: Running engine for game: ZEDSamples [2023.05.20-22.10.15:733][ 89]UATHelper: Packaging (Windows): LogCore: Display: Requested channels: 'cpu,gpu,frame,log,bookmark' [2023.05.20-22.10.15:733][ 89]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : platform="Windows" [2023.05.20-22.10.15:733][ 89]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : config="Development" [2023.05.20-22.10.15:733][ 89]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : buildversion="++UE5+Release-5.1-CL-23901901" [2023.05.20-22.10.15:733][ 89]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : engineversion="5.1.1-23901901+++UE5+Release-5.1" [2023.05.20-22.10.15:733][ 89]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : commandline="" C:\Users\steve\projects\zed-UE5\ZEDSamples.uproject -run=Cook -TargetPlatform=Windows -unversioned -fileopenlog -abslog="C:\Program Files\Epic Games\UE_5.1\Engine\Programs\AutomationTool\Saved\Cook-2023.05.20-15.10.15.txt" -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output"" [2023.05.20-22.10.15:733][ 89]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : os="Windows 10 (22H2) [10.0.19045.2965] " [2023.05.20-22.10.15:733][ 89]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : cpu="GenuineIntel|11th Gen Intel(R) Core(TM) i7-11700F @ 2.50GHz" [2023.05.20-22.10.15:733][ 89]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : pgoenabled="0" [2023.05.20-22.10.15:733][ 89]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : loginid="343f4a124031d68adb14c090e5af2624" [2023.05.20-22.10.15:733][ 89]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : asan="0" [2023.05.20-22.10.15:864][ 89]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : llm="0" [2023.05.20-22.10.15:864][ 89]UATHelper: Packaging (Windows): LogConfig: Display: Loading VulkanPC ini files took 0.03 seconds [2023.05.20-22.10.15:864][ 89]UATHelper: Packaging (Windows): LogConfig: Display: Loading Android ini files took 0.03 seconds [2023.05.20-22.10.15:864][ 89]UATHelper: Packaging (Windows): LogConfig: Display: Loading Mac ini files took 0.03 seconds [2023.05.20-22.10.15:864][ 89]UATHelper: Packaging (Windows): LogConfig: Display: Loading HoloLens ini files took 0.03 seconds [2023.05.20-22.10.15:864][ 89]UATHelper: Packaging (Windows): LogConfig: Display: Loading IOS ini files took 0.03 seconds [2023.05.20-22.10.15:864][ 89]UATHelper: Packaging (Windows): LogConfig: Display: Loading Windows ini files took 0.03 seconds [2023.05.20-22.10.15:864][ 89]UATHelper: Packaging (Windows): LogConfig: Display: Loading Unix ini files took 0.04 seconds [2023.05.20-22.10.15:864][ 89]UATHelper: Packaging (Windows): LogConfig: Display: Loading TVOS ini files took 0.04 seconds [2023.05.20-22.10.15:864][ 89]UATHelper: Packaging (Windows): LogConfig: Display: Loading LinuxArm64 ini files took 0.04 seconds [2023.05.20-22.10.15:908][ 89]UATHelper: Packaging (Windows): LogConfig: Display: Loading Linux ini files took 0.04 seconds [2023.05.20-22.10.15:908][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Bridge/Content/' mounted to '/Bridge/' [2023.05.20-22.10.15:908][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/DatasmithContent/Content/' mounted to '/DatasmithContent/' [2023.05.20-22.10.15:908][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Enterprise/GLTFExporter/Content/' mounted to '/GLTFExporter/' [2023.05.20-22.10.15:908][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/BlueprintHeaderView/Content/' mounted to '/BlueprintHeaderView/' [2023.05.20-22.10.15:908][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GeometryMode/Content/' mounted to '/GeometryMode/' [2023.05.20-22.10.15:908][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/GLTFImporter/Content/' mounted to '/GLTFImporter/' [2023.05.20-22.10.15:908][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/SpeedTreeImporter/Content/' mounted to '/SpeedTreeImporter/' [2023.05.20-22.10.15:908][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Interchange/Runtime/Content/' mounted to '/Interchange/' [2023.05.20-22.10.15:908][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRig/Content/' mounted to '/ControlRig/' [2023.05.20-22.10.15:908][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/ControlRigSpline/Content/' mounted to '/ControlRigSpline/' [2023.05.20-22.10.15:908][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Developer/AnimationSharing/Content/' mounted to '/AnimationSharing/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Animation/IKRig/Content/' mounted to '/IKRig/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioSynesthesia/Content/' mounted to '/AudioSynesthesia/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/AudioWidgets/Content/' mounted to '/AudioWidgets/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/GeometryProcessing/Content/' mounted to '/GeometryProcessing/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Metasound/Content/' mounted to '/Metasound/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/MeshModelingToolset/Content/' mounted to '/MeshModelingToolset/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/ResonanceAudio/Content/' mounted to '/ResonanceAudio/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/Synthesis/Content/' mounted to '/Synthesis/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Runtime/WaveTable/Content/' mounted to '/WaveTable/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/FX/Niagara/Content/' mounted to '/Niagara/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosCaching/Content/' mounted to '/ChaosCaching/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosNiagara/Content/' mounted to '/ChaosNiagara/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosClothEditor/Content/' mounted to '/ChaosClothEditor/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/ChaosSolverPlugin/Content/' mounted to '/ChaosSolverPlugin/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/Dataflow/Content/' mounted to '/Dataflow/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/FullBodyIK/Content/' mounted to '/FullBodyIK/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/GeometryCollectionPlugin/Content/' mounted to '/GeometryCollectionPlugin/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/MeshModelingToolsetExp/Content/' mounted to '/MeshModelingToolsetExp/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/UVEditor/Content/' mounted to '/UVEditor/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Experimental/PythonScriptPlugin/Content/' mounted to '/PythonScriptPlugin/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaCompositing/Content/' mounted to '/MediaCompositing/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Media/MediaPlate/Content/' mounted to '/MediaPlate/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/MovieScene/SequencerScripting/Content/' mounted to '/SequencerScripting/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/VirtualProduction/Takes/Content/' mounted to '/Takes/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/2D/Paper2D/Content/' mounted to '/Paper2D/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/LightMixer/Content/' mounted to '/LightMixer/' [2023.05.20-22.10.15:919][ 89]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../Plugins/Editor/ObjectMixer/ObjectMixer/Content/' mounted to '/ObjectMixer/' [2023.05.20-22.10.16:084][ 90]UATHelper: Packaging (Windows): LogPackageName: Display: FPackageName: Mount point added: '../../../../../../Users/steve/projects/zed-UE5/Plugins/Stereolabs/Content/' mounted to '/Stereolabs/' [2023.05.20-22.10.16:084][ 90]UATHelper: Packaging (Windows): LogConsoleManager: Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '100' [2023.05.20-22.10.16:095][ 90]UATHelper: Packaging (Windows): LogHAL: Display: Platform has ~ 32 GB [33993633792 / 34359738368 / 32], which maps to Largest [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0) [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : extradevelopmentmemorymb="0" [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatASTC [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatDXT [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatETC2 [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatIntelISPCTexComp [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatUncompressed [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture TFO init; latest sdk version = 2.9.8 [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.5.dll [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.6.dll [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.7.dll [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTextureFormatOodle: Display: Oodle Texture loading DLL: oo2tex_win64_2.9.8.dll [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTextureFormatManager: Display: Loaded Base TextureFormat: TextureFormatOodle [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android' [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC' [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT' [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2' [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient' [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient' [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient' [2023.05.20-22.10.16:227][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client' [2023.05.20-22.10.16:238][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi' [2023.05.20-22.10.16:238][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient' [2023.05.20-22.10.16:238][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLens' [2023.05.20-22.10.16:238][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'HoloLensClient' [2023.05.20-22.10.16:238][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS' [2023.05.20-22.10.16:238][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient' [2023.05.20-22.10.16:238][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux' [2023.05.20-22.10.16:238][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxEditor' [2023.05.20-22.10.16:238][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer' [2023.05.20-22.10.16:238][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient' [2023.05.20-22.10.16:238][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64' [2023.05.20-22.10.16:238][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Server' [2023.05.20-22.10.16:238][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxArm64Client' [2023.05.20-22.10.16:238][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS' [2023.05.20-22.10.16:249][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient' [2023.05.20-22.10.16:249][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows' [2023.05.20-22.10.16:249][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsEditor' [2023.05.20-22.10.16:249][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer' [2023.05.20-22.10.16:249][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient' [2023.05.20-22.10.16:249][ 90]UATHelper: Packaging (Windows): LogTargetPlatformManager: Display: Building Assets For Windows [2023.05.20-22.10.16:397][ 90]PackagingResults: Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '100' [2023.05.20-22.10.16:667][ 91]UATHelper: Packaging (Windows): LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded. [2023.05.20-22.10.16:678][ 91]UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB) [2023.05.20-22.10.16:678][ 91]UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Performance to C:/Users/steve/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=953.04MBs, RandomWriteSpeed=191.03MBs. Assigned SpeedClass 'Local' [2023.05.20-22.10.16:678][ 91]UATHelper: Packaging (Windows): LogVirtualization: Display: VirtualizationSystem name found in ini file: None [2023.05.20-22.10.16:678][ 91]UATHelper: Packaging (Windows): LogVirtualization: Display: FNullVirtualizationSystem mounted, virtualization will be disabled [2023.05.20-22.10.17:459][ 94]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Using Local Shader Compiler with 13 workers. [2023.05.20-22.10.17:459][ 94]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/steve/projects/zed-UE5/Intermediate/ShaderAutogen/PCD3D_SM5/AutogenShaderHeaders.ush [2023.05.20-22.10.17:481][ 94]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2023.05.20-22.10.17:910][ 95]UATHelper: Packaging (Windows): LogEditorDomain: Display: EditorDomain is Disabled [2023.05.20-22.10.17:910][ 95]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : deviceprofile="WindowsEditor" [2023.05.20-22.10.17:910][ 95]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Compiling shader autogen file: ../../../../../../Users/steve/projects/zed-UE5/Intermediate/ShaderAutogen/PCD3D_ES3_1/AutogenShaderHeaders.ush [2023.05.20-22.10.18:382][ 96]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Autogen file is unchanged, skipping write. [2023.05.20-22.10.19:316][ 99]UATHelper: Packaging (Windows): LogAudio: Display: Registering Engine Module Parameter Interfaces... [2023.05.20-22.10.19:316][ 99]UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2023.05.20-22.10.19:722][100]UATHelper: Packaging (Windows): LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent. [2023.05.20-22.10.19:722][100]UATHelper: Packaging (Windows): LogConsoleManager: Warning: Console object named 'r.BlackBorders' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2023.05.20-22.10.19:722][100]UATHelper: Packaging (Windows): LogConsoleManager: Warning: Console object named 'r.SecondaryScreenPercentage.GameViewport' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2023.05.20-22.10.19:722][100]UATHelper: Packaging (Windows): LogConsoleManager: Warning: Console object named 'r.Test.ConstrainedView' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2023.05.20-22.10.19:722][100]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\Mono\M_ZED_Mono.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:722][100]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\MF_Sl_DepthOffset.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:722][100]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\MF_Sl_InverseTonemaping.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:722][100]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Textures\RT_ZED_Dummy.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:730][100]PackagingResults: Warning: Console object named 'r.BlackBorders' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2023.05.20-22.10.19:730][100]PackagingResults: Warning: Console object named 'r.SecondaryScreenPercentage.GameViewport' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2023.05.20-22.10.19:730][100]PackagingResults: Warning: Console object named 'r.Test.ConstrainedView' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2023.05.20-22.10.19:730][100]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\Mono\M_ZED_Mono.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:730][100]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\MF_Sl_DepthOffset.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:730][100]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\MF_Sl_InverseTonemaping.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:730][100]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Textures\RT_ZED_Dummy.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][100]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Textures\RT_ZED_DummyGrayscale.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][100]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Shapes\SM_Plane_100x100.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][100]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_3DWidgetPassthroughNoDepth.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][100]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\Loading\W_ZED_Loading.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][100]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Fonts\F_Runtime_Roboto-Medium.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][100]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Fonts\Roboto-Medium.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][100]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\W_ZED_Background.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][100]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\Error\W_ZED_Error.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Textures\RT_ZED_DummyGrayscale.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Shapes\SM_Plane_100x100.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_3DWidgetPassthroughNoDepth.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\Loading\W_ZED_Loading.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Fonts\F_Runtime_Roboto-Medium.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Fonts\Roboto-Medium.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\W_ZED_Background.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:733][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\Error\W_ZED_Error.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:744][101]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Textures\T_ZED_Warning.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:744][101]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Utility\C_Fade.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:744][101]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\M_SL_RPP.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:744][101]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_GetEyeIndex.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:755][101]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\T_SL_Dummy32bit.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:755][101]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_Fade.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:876][101]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_PostProcess.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.19:920][101]UATHelper: Packaging (Windows): LogCsvProfiler: Display: Metadata set : largeworldcoordinates="1" [2023.05.20-22.10.19:986][101]UATHelper: Packaging (Windows): LogEditorDomain: Display: Class /Script/AnimationData.AnimationSequencerDataModel is imported by a package but does not exist in memory. EditorDomain keys for packages using it will be invalid if it still exists. [2023.05.20-22.10.19:986][101]UATHelper: Packaging (Windows): To clear this message, resave packages that use the deleted class, or load its module earlier than the packages that use it are referenced. [2023.05.20-22.10.19:997][101]UATHelper: Packaging (Windows): LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 0MiB, MemoryMinFreeVirtual 2048MiB, MemoryMinFreePhysical 2048MiB [2023.05.20-22.10.20:030][101]UATHelper: Packaging (Windows): LogCook: Display: Waiting for Asset Registry [2023.05.20-22.10.20:064][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Textures\T_ZED_Warning.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.20:064][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Utility\C_Fade.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.20:064][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\M_SL_RPP.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.20:064][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_GetEyeIndex.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.20:064][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\T_SL_Dummy32bit.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.20:064][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_Fade.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.20:064][101]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_PostProcess.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.10.20:107][102]UATHelper: Packaging (Windows): LogCook: Display: Clearing all cooked content for platform Windows [2023.05.20-22.10.20:107][102]UATHelper: Packaging (Windows): LogCook: Display: Sandbox cleanup took 0.051 seconds for platforms Windows [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogCook: Display: Compiling global changed shaders for platform 'Windows' [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================ [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats === [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 5174, among them cache hits 0 (0.00%) [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 5174 distinct input hashes that result in 3793 distinct outputs (73.31%) [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 19.65 MB (0.02 GB) of 1638.40 MB (1.60 GB) budget. Usage: 1.20% [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats === [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 5174 [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 5174, completed 5174 (100.00%) [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.00 s [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 265.27 s, longest 514.34 s [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 12.91 s, max 51.27 s [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 278.17 s, max 533.95 [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 533.95 s [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 539 batches (only local compilation was used), average 9.60 jobs/batch [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 9.69 jobs/sec [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 6671.10 s [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 189.91 s [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.85% [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 12.49 (times faster than compiling all shaders on one thread). Compare with number of workers: 13 [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 30.57 sec, max 30.57 sec, min 30.57 sec) [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FTSRRejectShadingCS (compiled 2 times, average 12.28 sec, max 15.74 sec, min 8.83 sec) [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FPathTracingRG (compiled 2 times, average 12.03 sec, max 12.27 sec, min 11.80 sec) [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FClusteredShadingPS (compiled 4 times, average 11.30 sec, max 32.03 sec, min 3.58 sec) [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FShadingFurnaceTestPassPS (compiled 1 times, average 11.17 sec, max 11.17 sec, min 11.17 sec) [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time: [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FScreenProbeIntegrateCS - 11.92% of total time (compiled 128 times, average 6.21 sec, max 13.77 sec, min 3.08 sec) [2023.05.20-22.19.17:538][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 6.77% of total time (compiled 128 times, average 3.53 sec, max 10.48 sec, min 0.58 sec) [2023.05.20-22.19.17:549][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 5.43% of total time (compiled 102 times, average 3.55 sec, max 8.10 sec, min 0.78 sec) [2023.05.20-22.19.17:549][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 4.83% of total time (compiled 64 times, average 5.04 sec, max 7.63 sec, min 1.73 sec) [2023.05.20-22.19.17:549][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 4.58% of total time (compiled 96 times, average 3.18 sec, max 7.91 sec, min 0.46 sec) [2023.05.20-22.19.17:659][761]UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================ [2023.05.20-22.19.17:659][761]UATHelper: Packaging (Windows): LogShaderLibrary: Display: [2023.05.20-22.19.17:659][761]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'Global' (PCD3D_SM5-PCD3D_SM5) Stats: [2023.05.20-22.19.17:659][761]UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= [2023.05.20-22.19.17:659][761]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 0, Unique Shadermaps: 326 (0.00%) [2023.05.20-22.19.17:659][761]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 3805, Unique Shaders: 3789 (99.58%) [2023.05.20-22.19.17:659][761]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 16.64mb, Unique Shaders Size: 16.63mb (99.97%) [2023.05.20-22.19.17:659][761]UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info: [2023.05.20-22.19.17:659][761]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 1 [2023.05.20-22.19.17:659][761]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 3 [2023.05.20-22.19.17:659][761]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 308 [2023.05.20-22.19.17:659][761]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: [2023.05.20-22.19.17:659][761]UATHelper: Packaging (Windows): LogShaderLibrary: Display: 4, 2, 2, 2, 2, 2, 2, 2, 2, 2 [2023.05.20-22.19.17:659][761]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/steve/projects/zed-UE5/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-Global-PCD3D_SM5-PCD3D_SM5/Dump.txt' [2023.05.20-22.19.17:681][761]UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= [2023.05.20-22.19.17:692][761]UATHelper: Packaging (Windows): LogCook: Display: Discovering localized assets for cultures: en [2023.05.20-22.19.17:692][761]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 0 Packages Remain 533 Total 533 [2023.05.20-22.19.17:725][762]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=192, VirtualMemory=1405MiB [2023.05.20-22.19.17:790][762]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for ControlRigGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: C9E7F4065D98B25ECF614989777E1A5D46472933), compiling. [2023.05.20-22.19.17:790][762]UATHelper: Packaging (Windows): LogTexture: Display: Texture Encode Speed: Final (cook). [2023.05.20-22.19.17:823][762]UATHelper: Packaging (Windows): LogTexture: Display: Oodle Texture Encode Speed settings: Fast: RDO Off Lambda=0, Effort=Normal Final: RDO Off Lambda=0, Effort=Normal [2023.05.20-22.19.17:845][762]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ZED_Fade in PCD3D_SM5, Default, SM5 (DDC key hash: 51A2213BD13CF86AAE6AF9593F1A5AECE07F365F), compiling. [2023.05.20-22.19.17:878][762]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ZED_PostProcess in PCD3D_SM5, Default, SM5 (DDC key hash: 8735E0B5B7954AC862DD2FAC6F978AB2448A6A38), compiling. [2023.05.20-22.19.17:889][762]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DebugEditorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 73657A83BC02E3134CE4DA99E0FDB731BEB3F543), compiling. [2023.05.20-22.19.17:900][762]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for RemoveSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: A7347EC23FEBE5133831DD657A037B029E5990C4), compiling. [2023.05.20-22.19.17:911][762]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DebugMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 2077776F73A4F831C75F2D076DA2EB2D047C28F4), compiling. [2023.05.20-22.19.17:922][762]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for GizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 12440DB5E69741D803693E2E08EEE6C23DFACCC5), compiling. [2023.05.20-22.19.17:933][762]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhAT_NoCollisionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 8892F185492B11D2B1FCFD139FFE45B5CB5AC9FB), compiling. [2023.05.20-22.19.17:944][762]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhAT_UnselectedMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 7152DB85055CE9060E03A5F851AE2FB5D7FA6B53), compiling. [2023.05.20-22.19.18:032][762]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_DynamicMeshComponentVtxColor in PCD3D_SM5, Default, SM5 (DDC key hash: 3859348D657159D897046008DCB1654D602566A4), compiling. [2023.05.20-22.19.18:032][762]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. [2023.05.20-22.19.18:032][762]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/Black_1x1_EXR_Texture_VT.Black_1x1_EXR_Texture_VT is marked for virtual streaming but virtual texture streaming is not available. [2023.05.20-22.19.18:032][762]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. [2023.05.20-22.19.18:032][762]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenNormalMap_VT.BaseFlattenNormalMap_VT is marked for virtual streaming but virtual texture streaming is not available. [2023.05.20-22.19.18:032][762]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. [2023.05.20-22.19.18:032][762]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenLinearColor_VT.BaseFlattenLinearColor_VT is marked for virtual streaming but virtual texture streaming is not available. [2023.05.20-22.19.18:032][762]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. [2023.05.20-22.19.18:032][762]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenGrayscaleMap_VT.BaseFlattenGrayscaleMap_VT is marked for virtual streaming but virtual texture streaming is not available. [2023.05.20-22.19.18:032][762]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. [2023.05.20-22.19.18:032][762]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenEmissiveMap_VT.BaseFlattenEmissiveMap_VT is marked for virtual streaming but virtual texture streaming is not available. [2023.05.20-22.19.18:032][762]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. [2023.05.20-22.19.18:098][763]UATHelper: Packaging (Windows): LogTexture: Display: /Engine/EngineMaterials/BaseFlattenDiffuseMap_VT.BaseFlattenDiffuseMap_VT is marked for virtual streaming but virtual texture streaming is not available. [2023.05.20-22.19.18:109][763]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\GameMode\BP_ZED_GameMode.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:153][763]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for ControlRigXRayMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FC60F2CC5998B1D1F2E54FFFBCBB154C92C8C91C), compiling. [2023.05.20-22.19.18:175][763]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for SplineEditorMeshMat in PCD3D_SM5, Default, SM5 (DDC key hash: C434ED51308BAEA24918754F121B6F55FE40E039), compiling. [2023.05.20-22.19.18:340][763]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultLightFunctionMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: ABE4C537D74D9C2C4431CCBC244EFE4C4915CE23), compiling. [2023.05.20-22.19.18:351][763]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for TranslucentTransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 8A524DBCB14A2684B34C773461BA1BDD4C994781), compiling. [2023.05.20-22.19.18:369][763]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\GameMode\BP_ZED_GameMode.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:373][763]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_SimpleUnlitTranslucent in PCD3D_SM5, Default, SM5 (DDC key hash: 40BB53281F305C756508AE93C3689CAD82912A28), compiling. [2023.05.20-22.19.18:417][764]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for CineMat in PCD3D_SM5, Default, SM5 (DDC key hash: 9BA4479478D63D0EC7E8140107F20945CC008318), compiling. [2023.05.20-22.19.18:450][764]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Xray in PCD3D_SM5, Default, SM5 (DDC key hash: 54ECC9763F56DD782FED0464424D36659308C3FC), compiling. [2023.05.20-22.19.18:549][764]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Main in PCD3D_SM5, Default, SM5 (DDC key hash: F034B3712C5240C69FFDD38E42526EE305F7A93C), compiling. [2023.05.20-22.19.18:593][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\BP_ZED_Initializer.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:659][764]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for UnlitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 427807637AAC5FC9662FC3C7FAC8FAAB719A7898), compiling. [2023.05.20-22.19.18:659][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\FootBall\Material_005.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:670][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\FootBall_PhysicalMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:670][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\ZED_Manny\SK_ZED_Manny.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:681][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\FootBall\Material_006.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:681][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\SKM_Manny_Simple.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:681][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Instances\Manny\MI_Manny_01.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:681][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\M_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:681][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\MF_Diffraction.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:681][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\ChromaticCurve.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:681][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\CA_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:692][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\MF_logo3layers.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:692][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Shared\T_UE_Logo_M.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:692][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\ML_BaseColorFallOff.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:692][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_ASAOPMASK_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:692][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_BN.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:692][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_CCRCCPlastic_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\BP_ZED_Initializer.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\FootBall\Material_005.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\FootBall_PhysicalMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\ZED_Manny\SK_ZED_Manny.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\FootBall\Material_006.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\SKM_Manny_Simple.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Instances\Manny\MI_Manny_01.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\M_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\MF_Diffraction.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\ChromaticCurve.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\CA_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\MF_logo3layers.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Shared\T_UE_Logo_M.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\ML_BaseColorFallOff.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_ASAOPMASK_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_BN.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:702][764]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_CCRCCPlastic_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:703][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_D.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:703][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_MSR_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:703][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_N.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:703][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_Tan.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:703][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Instances\Manny\MI_Manny_02.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:703][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_ASAOPMASK_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:703][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_BN.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:703][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_CCRCCPlastic_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:703][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_D.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:703][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_MSR_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:703][764]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_N.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:710][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_D.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:710][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_MSR_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:710][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_N.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:710][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_Tan.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:710][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Instances\Manny\MI_Manny_02.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:710][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_ASAOPMASK_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:710][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_BN.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:710][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_CCRCCPlastic_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:710][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_D.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:710][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_MSR_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:710][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_N.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:714][765]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_Tan.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:714][765]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\PA_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:714][765]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\SK_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.18:714][765]UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\IKR_ZEDManny_Manny.uasset: Failed to load '/Game/ZED/Assets/Mannequin/Mesh/ZED_Manny/SKM_ZED_Manny2': Can't find file. [2023.05.20-22.19.18:857][765]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\IKR_ZEDManny_Manny.uasset: VerifyImport: Failed to load package for import object 'Package /Game/ZED/Assets/Mannequin/Mesh/ZED_Manny/SKM_ZED_Manny2' [2023.05.20-22.19.18:879][765]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\IK_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.19:035][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_Tan.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.19:035][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\PA_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.19:035][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\SK_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.19:035][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\IKR_ZEDManny_Manny.uasset: Failed to load '/Game/ZED/Assets/Mannequin/Mesh/ZED_Manny/SKM_ZED_Manny2': Can't find file. [2023.05.20-22.19.19:035][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\IKR_ZEDManny_Manny.uasset: VerifyImport: Failed to load package for import object 'Package /Game/ZED/Assets/Mannequin/Mesh/ZED_Manny/SKM_ZED_Manny2' [2023.05.20-22.19.19:035][765]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\IK_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.19:187][766]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\ZED_Manny\CR_ZED_Manny_FootIK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.19:209][766]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Material_005 in PCD3D_SM5, Default, SM5 (DDC key hash: AB08E56CEBE25E719FED22D85632F658B0D01248), compiling. [2023.05.20-22.19.19:231][766]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_EditableColorMat in PCD3D_SM5, Default, SM5 (DDC key hash: 9AAE2D22A70A2E0AB9F1716223535EC0E3D93968), compiling. [2023.05.20-22.19.19:286][766]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Material_006 in PCD3D_SM5, Default, SM5 (DDC key hash: CEFAF120E28E37F91AC7C1CD142A462ECBF72AB9), compiling. [2023.05.20-22.19.19:368][766]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\ZED_Manny\CR_ZED_Manny_FootIK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.19:407][767]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for FlattenMaterial_WS_Normal_VT in PCD3D_SM5, Default, SM5 (DDC key hash: 412485552A88F3EAD220AEB0137D1B0438FA2D2B), compiling. [2023.05.20-22.19.19:484][767]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for FlattenMaterial_VT in PCD3D_SM5, Default, SM5 (DDC key hash: 12EA02F9E60990B00C3FC067629575D244EB1E91), compiling. [2023.05.20-22.19.19:550][767]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for FlattenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FE2AD58DEDE55198D867E721D88D94E7971F4311), compiling. [2023.05.20-22.19.19:605][767]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_InvalidLightmapSettings in PCD3D_SM5, Default, SM5 (DDC key hash: DC0D0EBDCCC3DB08F1CC4AFF32189DD1BD7F842D), compiling. [2023.05.20-22.19.19:616][767]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for EmissiveMeshMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FDE5593D451B2FB657E7712BB4248FEED46715D3), compiling. [2023.05.20-22.19.19:660][767]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ZED_Mono in PCD3D_SM5, Default, SM5 (DDC key hash: 4CFC6343862A4318F324A7622BE4FEDFF5D8AF0D), compiling. [2023.05.20-22.19.19:704][767]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 28A1BDD69E95161081AD03AF2062BA5E2395FC98), compiling. [2023.05.20-22.19.19:737][768]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhAT_JointLimitMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: CE52DF37F2C9A89477501632CDA26C6AE006028E), compiling. [2023.05.20-22.19.19:748][768]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 192 Packages Remain 232 Total 424 [2023.05.20-22.19.19:803][768]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Materials\BodyTracking\M_ZEDVIEW.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.19:803][768]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\FootBall\Football.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.19:869][768]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\ABP_Manny_Simple.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.19:913][768]UATHelper: Packaging (Windows): LogMaterial: Display: WorldGridMaterial-SM5-Default: 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[2023.05.20-22.19.19:913][768]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Manip in PCD3D_SM5, Default, SM5 (DDC key hash: 2EC13099A7EEF856A7AE578BB96781A59107BAAF), compiling. [2023.05.20-22.19.19:913][768]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_VolumeRenderSphereTracePP in PCD3D_SM5, Default, SM5 (DDC key hash: 9B24D83BDACAA473445B61A81A3265DDCA3396FF), compiling. [2023.05.20-22.19.19:913][768]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for TransformGizmoMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 3BDC99279C51CB44A8BD24ACF3F6287EB407A376), compiling. [2023.05.20-22.19.19:913][768]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for WorldPartitionSpatialHashGridPreviewMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: D946BA7F0E67D6275E6EA4DF15B78D21FA91C550), compiling. [2023.05.20-22.19.19:913][768]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ZED_3DWidgetPassthroughNoDepth in PCD3D_SM5, Default, SM5 (DDC key hash: A0168494F5D0D4240040716953FFD15B9508A8A8), compiling. [2023.05.20-22.19.19:924][768]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough in PCD3D_SM5, Default, SM5 (DDC key hash: 0BDE773EE1C94FD92CCAFEBBCDC6B380037ADB9E), compiling. [2023.05.20-22.19.20:035][768]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Materials\BodyTracking\M_ZEDVIEW.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.20:035][768]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\FootBall\Football.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.20:035][768]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\ABP_Manny_Simple.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.20:089][769]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for m_SimpleVolumetricCloud in PCD3D_SM5, Default, SM5 (DDC key hash: 0778C3F8F7C8F7F0F346479D9E51B9990B9C42CB), compiling. [2023.05.20-22.19.20:122][769]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ZEDVIEW in PCD3D_SM5, Default, SM5 (DDC key hash: 6346D6C7124AA2244F6F17F61CAD1B36041A81F3), compiling. [2023.05.20-22.19.20:144][769]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultPostProcessMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 2236AFFA952C734F8FB5B5489B6CECA253BD869F), compiling. [2023.05.20-22.19.20:309][769]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultDeferredDecalMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: FDBECB3AF2BCECBCEC79F1A6A3ADC1D679E42264), compiling. [2023.05.20-22.19.20:507][770]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E837C4BB1780229C9088F04967B5B0F14ED57915), compiling. [2023.05.20-22.19.21:288][772]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for WorldGridMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9D28DC8DD8EC3DC7C4F42AA08A44B2920255D182), compiling. Is special engine material. [2023.05.20-22.19.21:420][773]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for DefaultTextMaterialOpaque in PCD3D_SM5, Default, SM5 (DDC key hash: EEB5A3EB5E050745E6884743A3F7D7B846A19816), compiling. [2023.05.20-22.19.21:431][773]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PPM_DefaultCalibrationGrayscale in PCD3D_SM5, Default, SM5 (DDC key hash: C6414167E355049219F5447860D12733718A1C81), compiling. [2023.05.20-22.19.21:442][773]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PPM_DefaultCalibrationColor in PCD3D_SM5, Default, SM5 (DDC key hash: 50F352B3E8BFAF2CAA282002BAE9D882359F624D), compiling. [2023.05.20-22.19.21:552][773]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PreviewShadowIndicatorMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 41DF6D83CDF1D983710380716FF52B5A41A4D1A1), compiling. [2023.05.20-22.19.21:629][773]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PhongSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 8AB608B69DA8494C26A19447A591F08B2D3478B7), compiling. [2023.05.20-22.19.21:695][773]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\BP_VirtualCanvas.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.21:703][773]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\BP_VirtualCanvas.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.21:706][773]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 7E9F2B5126DAD7EBDCCE9E4E80C4D0A621CED705), compiling. [2023.05.20-22.19.21:728][774]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for OpaqueUnlitSpriteMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: B93860C29E6FDA6B1E6ECACC7DA3788A2B932204), compiling. [2023.05.20-22.19.21:816][774]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for SpeedTreeBillboardMaster in PCD3D_SM5, Default, SM5 (DDC key hash: 6013B111A9942F3AAF380484DA69DEC73E9EEFF0), compiling. [2023.05.20-22.19.21:937][774]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for SpeedTreeMaster in PCD3D_SM5, Default, SM5 (DDC key hash: B52CD80CAA9D258618E079332B2D2406EB3EE53D), compiling. [2023.05.20-22.19.21:959][774]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked in PCD3D_SM5, Default, SM5 (DDC key hash: CAB776BB5D146B4E272543C3D8702F0CB7310F5F), compiling. [2023.05.20-22.19.21:970][774]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: CE012E5ADF221B971DDEAAE8831C39C5EFB7B859), compiling. [2023.05.20-22.19.22:278][775]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 235 Packages Remain 189 Total 424 [2023.05.20-22.19.22:322][775]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\BP_Football.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.22:344][775]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\BP_CustomCylinder.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.22:370][775]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\BP_Football.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.22:370][775]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\BP_CustomCylinder.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.22:399][776]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\BP_CustomSphere.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.22:432][776]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for LambertSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: F85C23C4777F5FD26A67DA416D78ACEB85715CB0), compiling. [2023.05.20-22.19.22:454][776]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for OrenNayerMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 9A30B1E115F190976ECF1FBC620FABF374CCC3DF), compiling. [2023.05.20-22.19.22:476][776]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Masked_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 953B1010A88C0AA1B3E94DD1C4630FE4B1D89561), compiling. [2023.05.20-22.19.22:487][776]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for Widget3DPassThrough_Opaque_OneSided in PCD3D_SM5, Default, SM5 (DDC key hash: 3611FB18A826CC4FCEF89CFCE7506E4B9C4E3906), compiling. [2023.05.20-22.19.22:509][776]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Unlit in PCD3D_SM5, Default, SM5 (DDC key hash: 6F2B22282C257F4A98CAC722B495A1B02E999F45), compiling. [2023.05.20-22.19.22:685][776]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for ThinTranslucentMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5CD68B07AC275C91A24801960A75880B0780C3DE), compiling. [2023.05.20-22.19.22:703][776]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\BP_CustomSphere.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.22:707][776]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for SubsurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 6CD6A3C2931755C669FDC018AC70B0376E65656F), compiling. [2023.05.20-22.19.22:740][777]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for SheenMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: E11EEC75C38E0A1C44576547C1E47EEC83B914EC), compiling. [2023.05.20-22.19.22:762][777]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for PBRSurfaceMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 5D81742A893429EAE97EBE4B262934DFADF478ED), compiling. [2023.05.20-22.19.22:784][777]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for ClearCoatMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: F37ABA38CA8D13BCDA9F85B1AC0B0CE1497E8EE3), compiling. [2023.05.20-22.19.22:806][777]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_ProcGrid in PCD3D_SM5, Default, SM5 (DDC key hash: F622EBCA2946A83691EFDFA004332614582E6F4F), compiling. [2023.05.20-22.19.22:872][777]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Mannequin in PCD3D_SM5, Default, SM5 (DDC key hash: 315395C9648D267394725F9056E370FDD927FE66), compiling. [2023.05.20-22.19.22:916][777]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Transmission in PCD3D_SM5, Default, SM5 (DDC key hash: 6DEC32E1F21FF1E581592FB68171876F8A72C1FF), compiling. [2023.05.20-22.19.22:971][777]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Sheen in PCD3D_SM5, Default, SM5 (DDC key hash: FC8C366BCB4896281F181FE75E0B08E02C94773B), compiling. [2023.05.20-22.19.23:015][777]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: CACB09E835400C7C3664E427017FF912C4D24B63), compiling. [2023.05.20-22.19.23:059][778]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: 1EAB48F2D9D16CA0D9A6198E38FFFA300DC0D0EA), compiling. [2023.05.20-22.19.23:081][778]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for M_SL_RPP in PCD3D_SM5, Default, SM5 (DDC key hash: DDECD2BDE9067A0627069F36332FDE662FA846A4), compiling. [2023.05.20-22.19.23:114][778]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Opaque_Unlit_TS in PCD3D_SM5, Default, SM5 (DDC key hash: BDA83F093DABA8685CB0C7AF0E9470D1B4650D97), compiling. [2023.05.20-22.19.23:180][778]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Manny_01 in PCD3D_SM5, Default, SM5 (DDC key hash: 7C29AC46C61BB7113BD8A8E7D9553D19116DD628), compiling. [2023.05.20-22.19.23:235][778]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Transmission_TS in PCD3D_SM5, Default, SM5 (DDC key hash: F4DDC2F37DE5F836847888E7EBD109D285997DBA), compiling. [2023.05.20-22.19.23:290][778]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Transmission in PCD3D_SM5, Default, SM5 (DDC key hash: C76B8515B7D8964DE601432F0DE7E48AF4DE0169), compiling. [2023.05.20-22.19.23:345][778]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Transmission_TS in PCD3D_SM5, Default, SM5 (DDC key hash: 49497009AE9B7560A70BCE9AA75927E7085802F3), compiling. [2023.05.20-22.19.23:400][779]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Opaque_Sheen_TS in PCD3D_SM5, Default, SM5 (DDC key hash: F8132D308BCD29892B6B8D5E476E67D6EA0D5BAA), compiling. [2023.05.20-22.19.23:444][779]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Opaque_Sheen in PCD3D_SM5, Default, SM5 (DDC key hash: 5ECB4246250B970B46191A082F85274569F2AC98), compiling. [2023.05.20-22.19.23:477][779]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Opaque_Sheen_TS in PCD3D_SM5, Default, SM5 (DDC key hash: 7CD100EF0826AC723130602ABC5F42860BE4B281), compiling. [2023.05.20-22.19.23:510][779]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Translucent_TS in PCD3D_SM5, Default, SM5 (DDC key hash: 5523573EC53E102A4DECF7C763EFC3AB415E77B4), compiling. [2023.05.20-22.19.23:554][779]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Translucent_ClearCoat_TS in PCD3D_SM5, Default, SM5 (DDC key hash: 965755542EB2A8EB3C94A8018EC579AC5B10D303), compiling. [2023.05.20-22.19.23:598][779]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Translucent_ClearCoat in PCD3D_SM5, Default, SM5 (DDC key hash: A9A58AE785DCDE8B3996DA14E70644274CF9E71F), compiling. [2023.05.20-22.19.23:664][779]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Translucent in PCD3D_SM5, Default, SM5 (DDC key hash: 8939E51CB20A27997057E3A4D38B92C02B159E43), compiling. [2023.05.20-22.19.23:851][780]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\BP_BodyTracking_Visualizer.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.23:851][780]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Levels\L_BodyTrackingMulti.umap: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.23:851][780]UATHelper: Packaging (Windows): LogUObjectGlobals: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Levels\L_BodyTrackingMulti.umap: Failed to load '/Game/ZED/Levels/L_BodyTrackingMulti_BuiltData': Can't find file. [2023.05.20-22.19.23:873][780]UATHelper: Packaging (Windows): LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Levels\L_BodyTrackingMulti.umap: VerifyImport: Failed to load package for import object 'Package /Game/ZED/Levels/L_BodyTrackingMulti_BuiltData' [2023.05.20-22.19.23:917][780]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Translucent_TS in PCD3D_SM5, Default, SM5 (DDC key hash: 214636F71A141CBFBFCEA42146EB65E2AC34DBEE), compiling. [2023.05.20-22.19.23:950][780]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Translucent_ClearCoat_TS in PCD3D_SM5, Default, SM5 (DDC key hash: 0ADDB6AAF734EFA70E21CBA8554327DF064C0DAB), compiling. [2023.05.20-22.19.23:994][780]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Translucent_ClearCoat in PCD3D_SM5, Default, SM5 (DDC key hash: 197AF68140AC5AB7789CAC5EEF6D095ACEEF537D), compiling. [2023.05.20-22.19.24:036][780]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\BP_BodyTracking_Visualizer.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.24:036][780]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Levels\L_BodyTrackingMulti.umap: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.19.24:036][780]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Levels\L_BodyTrackingMulti.umap: Failed to load '/Game/ZED/Levels/L_BodyTrackingMulti_BuiltData': Can't find file. [2023.05.20-22.19.24:036][780]PackagingResults: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Levels\L_BodyTrackingMulti.umap: VerifyImport: Failed to load package for import object 'Package /Game/ZED/Levels/L_BodyTrackingMulti_BuiltData' [2023.05.20-22.19.24:038][780]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Opaque_TS in PCD3D_SM5, Default, SM5 (DDC key hash: E60DBAFDD39C476E5CEBDF9E4360D3DEC0C0242D), compiling. [2023.05.20-22.19.24:082][781]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Opaque_ClearCoat_TS in PCD3D_SM5, Default, SM5 (DDC key hash: 241C72BE11928755F09B226E224D95E83CB25258), compiling. [2023.05.20-22.19.24:126][781]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Opaque_ClearCoat in PCD3D_SM5, Default, SM5 (DDC key hash: 6122AD76E3CDD186F27CFFC5F58968DD1B5495BF), compiling. [2023.05.20-22.19.24:170][781]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Opaque_TS in PCD3D_SM5, Default, SM5 (DDC key hash: CA98D0EB4621C62FD377D52CB205EA1F17FFE84D), compiling. [2023.05.20-22.19.24:203][781]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Opaque in PCD3D_SM5, Default, SM5 (DDC key hash: AE19563F7A17BA796918E9A731214D26D0BA31D6), compiling. [2023.05.20-22.19.24:247][781]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Opaque_ClearCoat_TS in PCD3D_SM5, Default, SM5 (DDC key hash: 7EA9858F94A16E3A1C2247178EA08B7D4BD94229), compiling. [2023.05.20-22.19.24:280][781]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Opaque_ClearCoat in PCD3D_SM5, Default, SM5 (DDC key hash: BA26F1A3818D09B651935783D9E653C131009BA3), compiling. [2023.05.20-22.19.24:390][782]UATHelper: Packaging (Windows): LogMaterial: Display: Missing cached shadermap for MI_Manny_02 in PCD3D_SM5, Default, SM5 (DDC key hash: DAE76233B59E1C1119BA846D286A9194AD735D1F), compiling. [2023.05.20-22.19.26:392][788]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 331 Packages Remain 93 Total 424 [2023.05.20-22.19.28:394][794]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 332 Packages Remain 93 Total 425 [2023.05.20-22.19.30:406][800]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 333 Packages Remain 92 Total 425 [2023.05.20-22.19.33:222][808]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 336 Packages Remain 89 Total 425 [2023.05.20-22.19.38:227][823]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 338 Packages Remain 87 Total 425 [2023.05.20-22.19.43:226][838]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 338 Packages Remain 87 Total 425 [2023.05.20-22.19.47:692][888]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 338 Packages Remain 87 Total 425 [2023.05.20-22.19.48:230][906]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1686MiB [2023.05.20-22.19.53:233][125]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 338 Packages Remain 87 Total 425 [2023.05.20-22.19.58:249][377]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 338 Packages Remain 87 Total 425 [2023.05.20-22.20.00:251][463]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 338 Packages Remain 87 Total 425 [2023.05.20-22.20.05:255][677]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 339 Packages Remain 86 Total 425 [2023.05.20-22.20.10:259][941]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 339 Packages Remain 86 Total 425 [2023.05.20-22.20.15:263][217]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 339 Packages Remain 86 Total 425 [2023.05.20-22.20.17:694][341]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 339 Packages Remain 86 Total 425 [2023.05.20-22.20.19:596][438]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1686MiB [2023.05.20-22.20.22:247][453]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 340 Packages Remain 85 Total 425 [2023.05.20-22.20.27:251][468]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 341 Packages Remain 84 Total 425 [2023.05.20-22.20.30:078][476]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 341 Packages Remain 84 Total 425 [2023.05.20-22.20.32:091][482]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 343 Packages Remain 82 Total 425 [2023.05.20-22.20.37:095][497]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 345 Packages Remain 80 Total 425 [2023.05.20-22.20.42:096][512]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 345 Packages Remain 80 Total 425 [2023.05.20-22.20.47:101][527]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 345 Packages Remain 80 Total 425 [2023.05.20-22.20.49:103][533]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 345 Packages Remain 80 Total 425 [2023.05.20-22.20.51:984][542]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1682MiB [2023.05.20-22.20.56:989][557]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 348 Packages Remain 77 Total 425 [2023.05.20-22.21.00:640][568]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 348 Packages Remain 77 Total 425 [2023.05.20-22.21.04:203][579]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 349 Packages Remain 76 Total 425 [2023.05.20-22.21.09:208][594]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 350 Packages Remain 75 Total 425 [2023.05.20-22.21.14:222][609]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 350 Packages Remain 75 Total 425 [2023.05.20-22.21.18:116][620]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 350 Packages Remain 75 Total 425 [2023.05.20-22.21.20:118][626]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 351 Packages Remain 74 Total 425 [2023.05.20-22.21.23:110][635]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1682MiB [2023.05.20-22.21.28:124][650]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 351 Packages Remain 74 Total 425 [2023.05.20-22.21.33:129][665]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 351 Packages Remain 74 Total 425 [2023.05.20-22.21.35:130][671]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 351 Packages Remain 74 Total 425 [2023.05.20-22.21.40:136][686]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 352 Packages Remain 73 Total 425 [2023.05.20-22.21.45:152][702]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 352 Packages Remain 73 Total 425 [2023.05.20-22.21.50:112][716]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 352 Packages Remain 73 Total 425 [2023.05.20-22.21.50:145][716]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1682MiB [2023.05.20-22.21.55:149][732]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 352 Packages Remain 73 Total 425 [2023.05.20-22.21.57:161][738]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 352 Packages Remain 73 Total 425 [2023.05.20-22.22.02:166][753]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 353 Packages Remain 72 Total 425 [2023.05.20-22.22.05:045][761]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 353 Packages Remain 72 Total 425 [2023.05.20-22.22.10:049][872]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 355 Packages Remain 70 Total 425 [2023.05.20-22.22.15:054][ 7]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 355 Packages Remain 70 Total 425 [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 355 Packages Remain 70 Total 425 [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================ [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats === [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 8590, among them cache hits 0 (0.00%) [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 5892 distinct input hashes that result in 4213 distinct outputs (71.50%) [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 22.29 MB (0.02 GB) of 1638.40 MB (1.60 GB) budget. Usage: 1.36% [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats === [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 5892 [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 6012, completed 5892 (98.00%) [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.33 s [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 236.53 s, longest 514.34 s [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 14.28 s, max 59.09 s [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 252.73 s, max 533.95 [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 713.76 s [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 632 batches (only local compilation was used), average 9.51 jobs/batch [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 8.25 jobs/sec [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 8381.76 s [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 231.09 s [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.76% [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 11.74 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 30.57 sec, max 30.57 sec, min 30.57 sec) [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicySkylight (compiled 5 times, average 16.74 sec, max 19.80 sec, min 14.46 sec) [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedVolumetricLightmapPolicy (compiled 3 times, average 16.68 sec, max 17.64 sec, min 15.69 sec) [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicy (compiled 7 times, average 16.30 sec, max 19.69 sec, min 14.29 sec) [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy (compiled 7 times, average 16.23 sec, max 19.73 sec, min 14.43 sec) [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time: [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FScreenProbeIntegrateCS - 9.48% of total time (compiled 128 times, average 6.21 sec, max 13.77 sec, min 3.08 sec) [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 5.39% of total time (compiled 128 times, average 3.53 sec, max 10.48 sec, min 0.58 sec) [2023.05.20-22.22.17:639][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 4.32% of total time (compiled 102 times, average 3.55 sec, max 8.10 sec, min 0.78 sec) [2023.05.20-22.22.17:650][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 3.84% of total time (compiled 64 times, average 5.04 sec, max 7.63 sec, min 1.73 sec) [2023.05.20-22.22.17:650][ 15]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 3.64% of total time (compiled 96 times, average 3.18 sec, max 7.91 sec, min 0.46 sec) [2023.05.20-22.22.20:059][ 22]UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================ [2023.05.20-22.22.22:072][ 28]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 355 Packages Remain 70 Total 425 [2023.05.20-22.22.24:756][ 36]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1677MiB [2023.05.20-22.22.25:064][ 37]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (6/13) finished batch of 10 jobs in 67.951s, TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight [WorkerTime=16.125s], TBasePassPSFCachedPointIndirectLightingPolicySkylight [WorkerTime=15.495s], TBasePassPSFCachedPointIndirectLightingPolicy [WorkerTime=14.838s], TBasePassPSFCachedPointIndirectLightingPolicySkylight [WorkerTime=14.356s], FPathTracingMaterialCHS [WorkerTime=1.947s], TBasePassVSFNoLightMapPolicy [WorkerTime=1.365s], TBasePassVSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=1.268s], TBasePassVSFSelfShadowedTranslucencyPolicy [WorkerTime=1.205s], FLumenFrontLayerTranslucencyGBufferVS [WorkerTime=0.831s], FLumenCardPS [WorkerTime=0.421s] [2023.05.20-22.22.27:703][ 45]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 355 Packages Remain 70 Total 425 [2023.05.20-22.22.30:068][ 52]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (11/13) finished batch of 10 jobs in 69.666s, TBasePassPSFSelfShadowedVolumetricLightmapPolicySkylight [WorkerTime=15.855s], TBasePassPSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=15.698s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=15.505s], TBasePassPSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=14.927s], FPathTracingMaterialCHS_AHS [WorkerTime=2.752s], TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=1.466s], FLumenCardVS [WorkerTime=0.916s], FRayTracingDynamicGeometryConverterCS [WorkerTime=0.853s], FRayTracingDynamicGeometryConverterCS [WorkerTime=0.820s], FLumenTranslucencyRadianceCacheMarkVS [WorkerTime=0.759s] [2023.05.20-22.22.35:072][ 67]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 355 Packages Remain 70 Total 425 [2023.05.20-22.22.38:416][ 77]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 355 Packages Remain 70 Total 425 [2023.05.20-22.22.40:077][ 82]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (7/13) finished batch of 10 jobs in 64.159s, TBasePassPSFCachedPointIndirectLightingPolicySkylight [WorkerTime=18.490s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight [WorkerTime=17.567s], TBasePassPSFCachedPointIndirectLightingPolicy [WorkerTime=17.520s], TMaterialCHSTDistanceFieldShadowsAndLightMapPolicyHQ [WorkerTime=3.024s], FPathTracingMaterialCHS_AHS [WorkerTime=2.246s], FPathTracingMaterialCHS [WorkerTime=1.603s], TBasePassVSFNoLightMapPolicy [WorkerTime=1.245s], TBasePassVSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=1.169s], FLumenFrontLayerTranslucencyGBufferVS [WorkerTime=0.748s], FLumenFrontLayerTranslucencyGBufferPS [WorkerTime=0.440s] [2023.05.20-22.22.41:265][ 86]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 355 Packages Remain 70 Total 425 [2023.05.20-22.22.42:079][ 88]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (5/13) finished batch of 10 jobs in 71.788s, TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=18.645s], TBasePassPSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=18.293s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=15.787s], TBasePassPSFNoLightMapPolicy [WorkerTime=14.309s], TBasePassVSFSelfShadowedTranslucencyPolicy [WorkerTime=1.513s], FLumenCardVS [WorkerTime=0.827s], FLumenCardPS [WorkerTime=0.719s], FRayTracingDynamicGeometryConverterCS [WorkerTime=0.710s], FLumenTranslucencyRadianceCacheMarkPS [WorkerTime=0.595s], FHitProxyPS [WorkerTime=0.299s] [2023.05.20-22.22.42:904][ 90]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 356 Packages Remain 69 Total 425 [2023.05.20-22.22.47:095][103]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (10/13) finished batch of 10 jobs in 79.591s, FRenderVolumetricCloudRenderViewCS [WorkerTime=19.950s], TBasePassPSFCachedPointIndirectLightingPolicySkylight [WorkerTime=19.011s], TBasePassPSFCachedPointIndirectLightingPolicySkylight [WorkerTime=17.638s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=14.264s], TMaterialCHSFNoLightMapPolicyFAnyHitShader [WorkerTime=2.766s], TBasePassPSFCachedPointIndirectLightingPolicy [WorkerTime=1.747s], FLumenDirectLightingNonRayTracedShadowsWithLightFunctionCS [WorkerTime=1.138s], TBasePassPSTDistanceFieldShadowsAndLightMapPolicyHQ [WorkerTime=1.112s], TBasePassPSFNoLightMapPolicy [WorkerTime=1.061s], FHitProxyVS [WorkerTime=0.758s] [2023.05.20-22.22.48:877][123]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 356 Packages Remain 69 Total 425 [2023.05.20-22.22.49:097][133]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (4/13) finished batch of 10 jobs in 77.573s, TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight [WorkerTime=18.979s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=18.215s], TBasePassPSFSelfShadowedVolumetricLightmapPolicySkylight [WorkerTime=16.097s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicy [WorkerTime=14.285s], TBasePassVSTLightMapPolicyLQ [WorkerTime=3.084s], TMaterialCHSFNoLightMapPolicy [WorkerTime=2.227s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=1.855s], FLumenCardVS [WorkerTime=1.370s], TBasePassPSFNoLightMapPolicy [WorkerTime=0.998s], FHitProxyPS [WorkerTime=0.378s] [2023.05.20-22.22.52:077][268]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 358 Packages Remain 67 Total 425 [2023.05.20-22.22.54:101][364]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1676MiB [2023.05.20-22.22.59:093][613]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 358 Packages Remain 67 Total 425 [2023.05.20-22.23.04:108][861]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 358 Packages Remain 67 Total 425 [2023.05.20-22.23.09:101][129]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 358 Packages Remain 67 Total 425 [2023.05.20-22.23.09:650][156]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 358 Packages Remain 67 Total 425 [2023.05.20-22.23.11:113][223]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (8/13) finished batch of 10 jobs in 74.549s, TBasePassPSFSelfShadowedVolumetricLightmapPolicySkylight [WorkerTime=19.683s], TBasePassPSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=17.302s], TBasePassPSFSelfShadowedVolumetricLightmapPolicySkylight [WorkerTime=15.891s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight [WorkerTime=15.371s], FHitProxyVS [WorkerTime=1.788s], FLumenCardVS [WorkerTime=1.164s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=1.086s], FRayTracingDynamicGeometryConverterCS [WorkerTime=0.893s], TBasePassPSFNoLightMapPolicySkylight [WorkerTime=0.794s], FLumenCardPS [WorkerTime=0.483s] [2023.05.20-22.23.16:117][442]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 359 Packages Remain 66 Total 425 [2023.05.20-22.23.21:122][684]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 359 Packages Remain 66 Total 425 [2023.05.20-22.23.23:124][798]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 359 Packages Remain 66 Total 425 [2023.05.20-22.23.25:621][942]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1676MiB [2023.05.20-22.23.27:630][ 59]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 362 Packages Remain 63 Total 425 [2023.05.20-22.23.32:623][303]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 364 Packages Remain 61 Total 425 [2023.05.20-22.23.37:627][502]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 364 Packages Remain 61 Total 425 [2023.05.20-22.23.42:630][747]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 364 Packages Remain 61 Total 425 [2023.05.20-22.23.47:634][ 36]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 364 Packages Remain 61 Total 425 [2023.05.20-22.23.52:637][331]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 364 Packages Remain 61 Total 425 [2023.05.20-22.23.54:639][428]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 364 Packages Remain 61 Total 425 [2023.05.20-22.23.57:641][559]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1676MiB [2023.05.20-22.24.02:646][797]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 364 Packages Remain 61 Total 425 [2023.05.20-22.24.07:649][ 19]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 364 Packages Remain 61 Total 425 [2023.05.20-22.24.12:643][298]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 364 Packages Remain 61 Total 425 [2023.05.20-22.24.17:647][538]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 364 Packages Remain 61 Total 425 [2023.05.20-22.24.18:340][577]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 364 Packages Remain 61 Total 425 [2023.05.20-22.24.19:660][650]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (8/13) finished batch of 10 jobs in 68.695s, TBasePassPSFCachedPointIndirectLightingPolicySkylight [WorkerTime=20.431s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=20.091s], TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight [WorkerTime=19.244s], TBasePassVSFSelfShadowedTranslucencyPolicy [WorkerTime=1.851s], FLumenDirectLightingNonRayTracedShadowsWithLightFunctionCS [WorkerTime=1.806s], TBasePassPSFNoLightMapPolicy [WorkerTime=1.481s], TBasePassVSFCachedPointIndirectLightingPolicy [WorkerTime=1.398s], TShadowDepthVSVertexShadowDepth_OnePassPointLight [WorkerTime=0.989s], FLumenDirectLightingNonRayTracedShadowsWithLightFunctionCS [WorkerTime=0.840s], TShadowDepthPSPixelShadowDepth_OnePassPointLight [WorkerTime=0.422s] [2023.05.20-22.24.24:643][883]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 365 Packages Remain 60 Total 425 [2023.05.20-22.24.24:654][883]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1674MiB [2023.05.20-22.24.26:667][987]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 365 Packages Remain 60 Total 425 [2023.05.20-22.24.28:669][ 94]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 366 Packages Remain 59 Total 425 [2023.05.20-22.24.33:673][328]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 367 Packages Remain 58 Total 425 [2023.05.20-22.24.38:677][556]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 367 Packages Remain 58 Total 425 [2023.05.20-22.24.43:682][819]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 367 Packages Remain 58 Total 425 [2023.05.20-22.24.48:686][ 84]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 367 Packages Remain 58 Total 425 [2023.05.20-22.24.50:698][195]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 367 Packages Remain 58 Total 425 [2023.05.20-22.24.54:658][371]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 368 Packages Remain 57 Total 425 [2023.05.20-22.24.55:691][417]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1672MiB [2023.05.20-22.25.00:695][650]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 368 Packages Remain 57 Total 425 [2023.05.20-22.25.05:699][902]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 368 Packages Remain 57 Total 425 [2023.05.20-22.25.10:703][171]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 368 Packages Remain 57 Total 425 [2023.05.20-22.25.12:704][261]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 368 Packages Remain 57 Total 425 [2023.05.20-22.25.14:992][357]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 369 Packages Remain 56 Total 425 [2023.05.20-22.25.15:047][359]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 370 Packages Remain 55 Total 425 [2023.05.20-22.25.16:994][455]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (11/13) finished batch of 10 jobs in 109.472s, TBasePassPSFCachedPointIndirectLightingPolicy [WorkerTime=20.914s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight [WorkerTime=20.643s], TBasePassPSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=20.376s], TBasePassPSFSelfShadowedTranslucencyPolicy [WorkerTime=19.941s], TBasePassPSFCachedPointIndirectLightingPolicy [WorkerTime=19.650s], TMaterialCHSFNoLightMapPolicy [WorkerTime=2.922s], TMaterialCHSFNoLightMapPolicyFAnyHitShader [WorkerTime=2.387s], TLightMapDensityVSFNoLightMapPolicy [WorkerTime=0.847s], FLumenDirectLightingNonRayTracedShadowsWithLightFunctionCS [WorkerTime=0.819s], FLumenTranslucencyRadianceCacheMarkVS [WorkerTime=0.804s] [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 373 Packages Remain 52 Total 425 [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================ [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats === [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 8590, among them cache hits 0 (0.00%) [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 6572 distinct input hashes that result in 4574 distinct outputs (69.60%) [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 24.51 MB (0.02 GB) of 1638.40 MB (1.60 GB) budget. Usage: 1.50% [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats === [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 6572 [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 6692, completed 6572 (98.21%) [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.29 s [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 240.56 s, longest 514.34 s [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 16.48 s, max 109.47 s [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 255.15 s, max 533.95 [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 894.17 s [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 700 batches (only local compilation was used), average 9.56 jobs/batch [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 7.35 jobs/sec [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 10764.06 s [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 272.99 s [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.54% [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 12.04 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 30.57 sec, max 30.57 sec, min 30.57 sec) [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight (compiled 11 times, average 17.37 sec, max 20.64 sec, min 14.34 sec) [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicySkylight (compiled 12 times, average 16.78 sec, max 19.98 sec, min 14.26 sec) [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedVolumetricLightmapPolicySkylight (compiled 12 times, average 16.36 sec, max 21.01 sec, min 0.98 sec) [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedVolumetricLightmapPolicy (compiled 12 times, average 15.97 sec, max 20.67 sec, min 1.22 sec) [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time: [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FScreenProbeIntegrateCS - 7.38% of total time (compiled 128 times, average 6.21 sec, max 13.77 sec, min 3.08 sec) [2023.05.20-22.25.18:039][502]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 4.20% of total time (compiled 128 times, average 3.53 sec, max 10.48 sec, min 0.58 sec) [2023.05.20-22.25.18:050][503]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 3.36% of total time (compiled 102 times, average 3.55 sec, max 8.10 sec, min 0.78 sec) [2023.05.20-22.25.18:050][503]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FReflectionEnvironmentSkyLightingPS - 2.99% of total time (compiled 64 times, average 5.04 sec, max 7.63 sec, min 1.73 sec) [2023.05.20-22.25.18:050][503]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FScreenProbeTraceMeshSDFsCS - 2.84% of total time (compiled 96 times, average 3.18 sec, max 7.91 sec, min 0.46 sec) [2023.05.20-22.25.18:996][548]UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================ [2023.05.20-22.25.23:999][780]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 375 Packages Remain 50 Total 425 [2023.05.20-22.25.26:001][866]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 375 Packages Remain 50 Total 425 [2023.05.20-22.25.29:003][ 23]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1668MiB [2023.05.20-22.25.33:411][239]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 375 Packages Remain 50 Total 425 [2023.05.20-22.25.35:820][356]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 378 Packages Remain 47 Total 425 [2023.05.20-22.25.40:825][607]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 379 Packages Remain 46 Total 425 [2023.05.20-22.25.42:827][710]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 379 Packages Remain 46 Total 425 [2023.05.20-22.25.47:700][962]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 383 Packages Remain 42 Total 425 [2023.05.20-22.25.50:758][121]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 384 Packages Remain 41 Total 425 [2023.05.20-22.25.50:857][126]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Worker (12/13) finished batch of 10 jobs in 83.484s, TBasePassPSFSelfShadowedVolumetricLightmapPolicySkylight [WorkerTime=20.100s], TBasePassPSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=19.712s], TBasePassPSFSelfShadowedTranslucencyPolicySkylight [WorkerTime=19.677s], TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy [WorkerTime=17.521s], FLumenDirectLightingNonRayTracedShadowsWithLightFunctionCS [WorkerTime=1.481s], TBasePassVSFSelfShadowedTranslucencyPolicy [WorkerTime=1.408s], TBasePassVSFSelfShadowedVolumetricLightmapPolicy [WorkerTime=1.182s], FLumenTranslucencyRadianceCacheMarkVS [WorkerTime=0.899s], FLumenFrontLayerTranslucencyGBufferVS [WorkerTime=0.787s], FLumenFrontLayerTranslucencyGBufferPS [WorkerTime=0.610s] [2023.05.20-22.25.55:862][366]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 385 Packages Remain 40 Total 425 [2023.05.20-22.25.57:863][458]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 385 Packages Remain 40 Total 425 [2023.05.20-22.26.00:096][565]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1668MiB [2023.05.20-22.26.02:098][661]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 387 Packages Remain 38 Total 425 [2023.05.20-22.26.07:113][907]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 389 Packages Remain 36 Total 425 [2023.05.20-22.26.12:118][144]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 389 Packages Remain 36 Total 425 [2023.05.20-22.26.15:439][310]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 389 Packages Remain 36 Total 425 [2023.05.20-22.26.20:441][582]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 390 Packages Remain 35 Total 425 [2023.05.20-22.26.24:697][771]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 390 Packages Remain 35 Total 425 [2023.05.20-22.26.26:709][863]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 392 Packages Remain 33 Total 425 [2023.05.20-22.26.28:710][958]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 393 Packages Remain 32 Total 425 [2023.05.20-22.26.30:459][ 37]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1652MiB [2023.05.20-22.26.35:464][265]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 394 Packages Remain 31 Total 425 [2023.05.20-22.26.40:467][498]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 394 Packages Remain 31 Total 425 [2023.05.20-22.26.45:471][759]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 394 Packages Remain 31 Total 425 [2023.05.20-22.26.47:913][874]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 394 Packages Remain 31 Total 425 [2023.05.20-22.26.49:915][964]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 395 Packages Remain 30 Total 425 [2023.05.20-22.26.54:931][207]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 397 Packages Remain 28 Total 425 [2023.05.20-22.26.56:932][302]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 397 Packages Remain 28 Total 425 [2023.05.20-22.26.58:944][394]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 398 Packages Remain 27 Total 425 [2023.05.20-22.27.01:935][545]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1644MiB [2023.05.20-22.27.06:940][783]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 398 Packages Remain 27 Total 425 [2023.05.20-22.27.11:295][993]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 398 Packages Remain 27 Total 425 [2023.05.20-22.27.16:299][227]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 399 Packages Remain 26 Total 425 [2023.05.20-22.27.18:587][338]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 399 Packages Remain 26 Total 425 [2023.05.20-22.27.22:850][549]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 400 Packages Remain 25 Total 425 [2023.05.20-22.27.27:854][740]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 401 Packages Remain 24 Total 425 [2023.05.20-22.27.29:856][786]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 401 Packages Remain 24 Total 425 [2023.05.20-22.27.32:869][795]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1642MiB [2023.05.20-22.27.37:873][810]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 401 Packages Remain 24 Total 425 [2023.05.20-22.27.42:878][825]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 401 Packages Remain 24 Total 425 [2023.05.20-22.27.47:882][840]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 401 Packages Remain 24 Total 425 [2023.05.20-22.27.49:893][846]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 401 Packages Remain 24 Total 425 [2023.05.20-22.27.51:890][852]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 402 Packages Remain 23 Total 425 [2023.05.20-22.27.56:895][867]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 403 Packages Remain 22 Total 425 [2023.05.20-22.27.59:864][876]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 403 Packages Remain 22 Total 425 [2023.05.20-22.28.00:458][877]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1627MiB [2023.05.20-22.28.05:473][893]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 404 Packages Remain 21 Total 425 [2023.05.20-22.28.10:478][908]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 404 Packages Remain 21 Total 425 [2023.05.20-22.28.12:480][914]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 404 Packages Remain 21 Total 425 [2023.05.20-22.28.17:485][929]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 405 Packages Remain 20 Total 425 [2023.05.20-22.28.18:517][932]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 405 Packages Remain 20 Total 425 [2023.05.20-22.28.18:517][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================ [2023.05.20-22.28.18:517][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats === [2023.05.20-22.28.18:517][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 8590, among them cache hits 0 (0.00%) [2023.05.20-22.28.18:517][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 8152 distinct input hashes that result in 5480 distinct outputs (67.22%) [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 28.72 MB (0.03 GB) of 1638.40 MB (1.60 GB) budget. Usage: 1.75% [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats === [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 8152 [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 8272, completed 8152 (98.55%) [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.24 s [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 281.67 s, longest 539.20 s [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 16.02 s, max 109.47 s [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 294.00 s, max 539.22 [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1074.64 s [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 858 batches (only local compilation was used), average 9.64 jobs/batch [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 7.59 jobs/sec [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 12903.48 s [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 366.58 s [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.84% [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 12.01 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 30.57 sec, max 30.57 sec, min 30.57 sec) [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight (compiled 13 times, average 17.53 sec, max 20.64 sec, min 14.34 sec) [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicy (compiled 14 times, average 15.85 sec, max 20.32 sec, min 1.09 sec) [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicySkylight (compiled 15 times, average 14.89 sec, max 19.98 sec, min 1.12 sec) [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicy (compiled 16 times, average 14.10 sec, max 19.94 sec, min 1.12 sec) [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time: [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FScreenProbeIntegrateCS - 6.16% of total time (compiled 128 times, average 6.21 sec, max 13.77 sec, min 3.08 sec) [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.50% of total time (compiled 128 times, average 3.53 sec, max 10.48 sec, min 0.58 sec) [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 2.81% of total time (compiled 102 times, average 3.55 sec, max 8.10 sec, min 0.78 sec) [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 2.69% of total time (compiled 123 times, average 2.82 sec, max 19.71 sec, min 0.74 sec) [2023.05.20-22.28.18:528][932]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFPrecomputedVolumetricLightmapLightingPolicySkylight - 2.60% of total time (compiled 84 times, average 3.99 sec, max 21.27 sec, min 1.00 sec) [2023.05.20-22.28.22:487][944]UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================ [2023.05.20-22.28.27:492][959]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 405 Packages Remain 20 Total 425 [2023.05.20-22.28.29:779][965]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 405 Packages Remain 20 Total 425 [2023.05.20-22.28.31:780][971]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 407 Packages Remain 18 Total 425 [2023.05.20-22.28.31:780][971]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 408 Packages Remain 17 Total 425 [2023.05.20-22.28.36:201][985]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1629MiB [2023.05.20-22.28.38:203][991]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 409 Packages Remain 16 Total 425 [2023.05.20-22.28.43:208][ 6]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 410 Packages Remain 15 Total 425 [2023.05.20-22.28.45:221][ 12]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 410 Packages Remain 15 Total 425 [2023.05.20-22.28.50:226][ 27]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 412 Packages Remain 13 Total 425 [2023.05.20-22.28.52:228][ 33]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 412 Packages Remain 13 Total 425 [2023.05.20-22.28.54:725][ 40]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 418 Packages Remain 7 Total 425 [2023.05.20-22.28.57:464][ 48]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 419 Packages Remain 6 Total 425 [2023.05.20-22.29.01:786][ 61]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 421 Packages Remain 4 Total 425 [2023.05.20-22.29.02:468][ 64]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=428, VirtualMemory=1621MiB [2023.05.20-22.29.03:798][ 67]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 421 Packages Remain 4 Total 425 [2023.05.20-22.29.03:798][ 67]UATHelper: Packaging (Windows): LogCook: Display: Cooked packages 425 Packages Remain 0 Total 425 [2023.05.20-22.29.03:798][ 67]UATHelper: Packaging (Windows): LogCook: Display: Cook Diagnostics: OpenFileHandles=429, VirtualMemory=1621MiB [2023.05.20-22.29.03:831][ 68]UATHelper: Packaging (Windows): LogCook: Display: Finishing up... [2023.05.20-22.29.03:853][ 68]UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Saving asset registry v16. [2023.05.20-22.29.03:864][ 68]UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated development asset registry C:/Users/steve/projects/zed-UE5/Saved/Cooked/Windows/ZEDSamples/Metadata/DevelopmentAssetRegistry.bin num assets 445, size is 313.33kb [2023.05.20-22.29.03:864][ 68]UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Generated asset registry num assets 439, size is 115.55kb [2023.05.20-22.29.03:908][ 68]UATHelper: Packaging (Windows): LogAssetRegistryGenerator: Display: Done saving asset registry. Took 0.0 seconds. [2023.05.20-22.29.03:908][ 68]UATHelper: Packaging (Windows): LogShaderLibrary: Display: [2023.05.20-22.29.03:908][ 68]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Shader Library 'ZEDSamples' (PCD3D_SM5-PCD3D_SM5) Stats: [2023.05.20-22.29.03:908][ 68]UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= [2023.05.20-22.29.03:908][ 68]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Assets: 93, Unique Shadermaps: 87 (93.55%) [2023.05.20-22.29.03:908][ 68]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shaders: 2444, Unique Shaders: 1807 (73.94%) [2023.05.20-22.29.03:908][ 68]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Total Shader Size: 9.96mb, Unique Shaders Size: 8.36mb (83.96%) [2023.05.20-22.29.03:908][ 68]UATHelper: Packaging (Windows): LogShaderLibrary: Display: === Extended info: [2023.05.20-22.29.03:908][ 68]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Minimum number of shaders in shadermap: 7 [2023.05.20-22.29.03:908][ 68]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Median number of shaders in shadermap: 17 [2023.05.20-22.29.03:908][ 68]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Maximum number of shaders in shadermap: 445 [2023.05.20-22.29.03:908][ 68]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Number of shadermaps referencing top 10 most shared shaders: [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogShaderLibrary: Display: 83, 43, 31, 24, 21, 18, 18, 17, 14, 14 [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Textual dump saved to '../../../../../../Users/steve/projects/zed-UE5/Saved/Shaders/PCD3D_SM5-PCD3D_SM5/ShaderDebug-ZEDSamples-PCD3D_SM5-PCD3D_SM5/Dump.txt' [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogShaderLibrary: Display: ================= [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: Finalize package store(s)... [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: Done finalizing package store(s) [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: Cook by the book total time in tick 586.104415s total time 1123.930176 [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: Peak Used virtual 1688 MiB Peak Used physical 1758 MiB [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: Packages Cooked: 425, Packages Iteratively Skipped: 0, Total Packages: 425 [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: Hierarchy Timer Information: [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: Root: 0.000s (0) [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: CleanSandbox: 0.051s (1) [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: CollectFilesToCook: 0.012s (1) [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: CookModificationDelegate: 0.000s (1) [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: GenerateLongPackageName: 0.001s (1) [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: TickMainCookLoop: 586.104s (1) [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: PumpPollables: 0.098s (453) [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: LoadPackageForCooking: 1.258s (425) [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: SavingPackages: 15.248s (56895) [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: PrepareSave: 0.315s (3078167) [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: PrecachePlatformDataForNextPackage: 0.100s (424) [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: PrepareSave: 0.100s (648) [2023.05.20-22.29.03:919][ 68]UATHelper: Packaging (Windows): LogCook: Display: SaveCookedPackage: 0.752s (425) [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCook: Display: GEditorSavePackage: 0.667s (425) [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCook: Display: VerifyCanCookPackage: 0.004s (419) [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCook: Display: TargetDomainDependencies: 0.001s (425) [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCook: Display: ClearAllCachedCookedPlatformData: 0.010s (425) [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCook: Display: PostLoadPackageFixup: 0.000s (2) [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCook: Display: SavingCurrentIniSettings: 0.012s (1) [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCook: Display: ProcessingAccessedStrings: 0.002s (1) [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCook: Display: SavingAssetRegistry: 0.108s (1) [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCook: Display: BuildChunkManifest: 0.018s (1) [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCook: Display: SaveManifests: 0.000s (1) [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCook: Display: SaveRealAssetRegistry: 0.026s (1) [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCook: Display: WriteCookerOpenOrder: 0.019s (1) [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCook: Display: FinalizePackageStore: 0.007s (1) [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCook: Display: Done! [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogSavePackage: Display: Took 0.000378s to verify the EDL loading graph. [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: Misc Cook Stats [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: =============== [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: NiagaraShader.Misc [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=0 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShaderCompiler [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: BlockingTimeSec=533.956831 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: AsyncCompileTimeSec=13684.493347 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=4.274039 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=8646 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=538.002333 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalShader.Misc [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=5174 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: MeshMaterial.Misc [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=3143 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialShader.Misc [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: ShadersCompiled=329 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialInstance [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.001985 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: Material [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: UpdateCachedExpressionDataSec=0.012168 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.Load [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumInlineLoads=29 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPreloadedDependencies=80 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesLoaded=449 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: LoadPackageTimeSec=1.745655 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.Save [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesIterativelySkipped=0 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumPackagesSaved=425 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavePackageTimeSec=0.640564 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.000000 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsTimeSec=0.000000 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000000 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: ResetLoadersTimeSec=0.000000 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.000000 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000000 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.000000 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeExportsTimeSec=0.000000 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.015576 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: MBWritten=0.000000 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: CookOnTheFlyServer [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakRequestQueueSize=424 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakLoadQueueSize=424 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: PeakSaveQueueSize=116 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: Package.DiffTotal [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumberOfDifferentPackages=0 [2023.05.20-22.29.03:930][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: NumberOfDifferencesInPackages=0 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: UnversionedProperties [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavedStructs=0 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: SavedMB=0 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: EquivalentTaggedMB=0 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: CompressionRatio=-nan(ind) [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: BitfieldWasteKB=0 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: Cook Profile [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: ============ [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0.CookWallTimeSec=1128.469460 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=4.530295 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=1123.936227 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=537.696014 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 0. 0.BlockOnAssetRegistryTimeSec=0.031404 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 0. 1.GameCookModificationDelegateTimeSec=0.000345 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=586.235155 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=1.258381 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=0.751725 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSidePrepareSaveTimeSec=0.647469 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=0.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.033545 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.000867 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.000294 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 7.TickLoopFlushRenderingCommandsTimeSec=0.057859 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 8.TargetPlatforms=Windows [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 9.CookProject=ZEDSamples [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 10.CookCultures= [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 11.IsCookAll=false [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 12.IsCookOnTheFly=false [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 13.IsIterativeCook=false [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 14.IsUnversioned=true [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 15.CookLabel= [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: 0. 1. 16.IsFastCook=false [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: DDC Summary Stats [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: ================= [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: BackEnd =InstalledDerivedDataBackendGraph [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasLocalCache = true [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasSharedCache = false [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasCloudCache = false [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: HasZenCache = false [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGetHits = 628 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGets = 1065 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalGetHitPct = 0.589671 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: LocalGetHitPct = 0.093897 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: SharedGetHitPct = 0.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: CloudGetHitPct = 0.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: OtherGetHitPct = 0.495775 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: GetMissPct = 0.410329 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPutHits = 433 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPuts = 433 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: TotalPutHitPct = 1.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: PutMissPct = 0.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: LocalLatency = 0.023325 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: LocalReadSpeed =953.036904 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: LocalWriteSpeed =191.034295 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: SharedLatency = 0.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: SharedReadSpeed = 0.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: SharedWriteSpeed= 0.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: CloudLatency = 0.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: CloudReadSpeed = 0.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: CloudWriteSpeed = 0.000000 [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: [2023.05.20-22.29.03:941][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: DDC Resource Stats [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: ======================================================================================================= [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------ [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: MaterialShader 0.28 0.28 93 13.51 [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: GlobalShader 0.26 0.26 1 0.01 [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: Texture (Streaming) 0.25 0.00 0 63.04 [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: SkeletalMesh 0.15 0.00 0 24.75 [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: BodySetup 0.11 0.06 158 0.00 [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: StaticMesh 0.04 0.00 0 3.21 [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: DistanceField 0.04 0.00 0 1.56 [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: NavCollision 0.02 0.00 0 0.06 [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: CardRepresentation 0.02 0.00 0 0.02 [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 0 66.14 [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogCookCommandlet: Display: StaticMeshConvert 0.00 0.00 0 0.00 [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogPackageBuildDependencyTracker: Display: Package Accesses (239 referencing packages with a total of 2142 unique accesses) [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogInit: Display: [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogInit: Display: Warning/Error Summary (Unique only) [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogInit: Display: ----------------------------------- [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogConsoleManager: Warning: Setting the console variable 'r.ScreenPercentage' with 'SetByScalability' was ignored as it is lower priority than the previous 'SetByProjectSetting'. Value remains '100' [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogConsoleManager: Warning: Console object named 'r.BlackBorders' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogConsoleManager: Warning: Console object named 'r.SecondaryScreenPercentage.GameViewport' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogConsoleManager: Warning: Console object named 'r.Test.ConstrainedView' already exists but is being registered again, but we weren't expected it to be! (FConsoleManager::AddConsoleObject) [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\Mono\M_ZED_Mono.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\MF_Sl_DepthOffset.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\MF_Sl_InverseTonemaping.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Textures\RT_ZED_Dummy.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:952][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Textures\RT_ZED_DummyGrayscale.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Shapes\SM_Plane_100x100.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_3DWidgetPassthroughNoDepth.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\Loading\W_ZED_Loading.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Fonts\F_Runtime_Roboto-Medium.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Fonts\Roboto-Medium.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\W_ZED_Background.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\HUD\Error\W_ZED_Error.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Textures\T_ZED_Warning.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Utility\C_Fade.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\M_SL_RPP.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_GetEyeIndex.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\Stereolabs\Materials\T_SL_Dummy32bit.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_Fade.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Materials\M_ZED_PostProcess.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\GameMode\BP_ZED_GameMode.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\BP_ZED_Initializer.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:963][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\FootBall\Material_005.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Blueprints\BodyTracking\FootBall_PhysicalMaterial.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\ZED_Manny\SK_ZED_Manny.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\FootBall\Material_006.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Mesh\Manny\SKM_Manny_Simple.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Instances\Manny\MI_Manny_01.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\M_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\MF_Diffraction.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\ChromaticCurve.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\CA_Mannequin.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\MF_logo3layers.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Shared\T_UE_Logo_M.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Functions\ML_BaseColorFallOff.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_ASAOPMASK_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_BN.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_CCRCCPlastic_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_D.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:974][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_MSR_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:985][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_N.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:985][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_01_Tan.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:985][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Materials\Instances\Manny\MI_Manny_02.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:985][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_ASAOPMASK_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:985][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_BN.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:985][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_CCRCCPlastic_MSK.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:985][ 68]UATHelper: Packaging (Windows): LogInit: Display: LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Content\ZED\Assets\Mannequin\Textures\Manny\T_Manny_02_D.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.29.03:985][ 68]UATHelper: Packaging (Windows): LogInit: Display: NOTE: Only first 50 warnings displayed. [2023.05.20-22.29.03:985][ 68]UATHelper: Packaging (Windows): LogInit: Display: [2023.05.20-22.29.03:985][ 68]UATHelper: Packaging (Windows): LogInit: Display: Success - 0 error(s), 70 warning(s) [2023.05.20-22.29.03:985][ 68]UATHelper: Packaging (Windows): LogInit: Display: [2023.05.20-22.29.03:985][ 68]UATHelper: Packaging (Windows): Execution of commandlet took: 1123.95 seconds [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================ [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats === [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 8590, among them cache hits 0 (0.00%) [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 8541 distinct input hashes that result in 5630 distinct outputs (65.92%) [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 29.46 MB (0.03 GB) of 1638.40 MB (1.60 GB) budget. Usage: 1.80% [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats === [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 8541 [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 8541, completed 8541 (100.00%) [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average time worker was idle: 0.23 s [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time job spent in pending queue: average 290.30 s, longest 576.60 s [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job execution time: average 15.86 s, max 109.47 s [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Job life time (pending + execution): average 306.16 s, max 584.52 [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 1119.96 s [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs were issued in 906 batches (only local compilation was used), average 9.43 jobs/batch [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Average processing rate: 7.63 jobs/sec [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread time: 13433.42 s [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total thread preprocess time: 388.21 s [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Percentage time preprocessing: 2.89% [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Effective parallelization: 11.99 (times faster than compiling all shaders on one thread). Compare with number of workers: 12 [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 most expensive shader types by average time: [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FVisualizeHDRPS (compiled 1 times, average 30.57 sec, max 30.57 sec, min 30.57 sec) [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedVolumetricLightmapPolicySkylight (compiled 18 times, average 13.25 sec, max 21.01 sec, min 0.98 sec) [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedCachedPointIndirectLightingPolicySkylight (compiled 18 times, average 12.98 sec, max 20.64 sec, min 1.05 sec) [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedVolumetricLightmapPolicy (compiled 18 times, average 12.84 sec, max 20.67 sec, min 0.97 sec) [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFSelfShadowedTranslucencyPolicy (compiled 18 times, average 12.65 sec, max 19.94 sec, min 0.98 sec) [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: Top 5 shader types by total compile time: [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FScreenProbeIntegrateCS - 5.92% of total time (compiled 128 times, average 6.21 sec, max 13.77 sec, min 3.08 sec) [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FRenderSingleScatteringWithPreshadingCS - 3.36% of total time (compiled 128 times, average 3.53 sec, max 10.48 sec, min 0.58 sec) [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFNoLightMapPolicy - 2.72% of total time (compiled 141 times, average 2.59 sec, max 19.71 sec, min 0.66 sec) [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: FDeferredLightPS - 2.70% of total time (compiled 102 times, average 3.55 sec, max 8.10 sec, min 0.78 sec) [2023.05.20-22.29.04:205][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicySkylight - 2.60% of total time (compiled 96 times, average 3.64 sec, max 20.43 sec, min 0.93 sec) [2023.05.20-22.29.04:216][ 69]UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================ [2023.05.20-22.29.05:871][ 74]UATHelper: Packaging (Windows): Took 1130.5916938s to run UnrealEditor-Cmd.exe, ExitCode=0 [2023.05.20-22.29.05:871][ 74]UATHelper: Packaging (Windows): Cook command time: 1130.61 s [2023.05.20-22.29.05:871][ 74]UATHelper: Packaging (Windows): ********** COOK COMMAND COMPLETED ********** [2023.05.20-22.29.05:882][ 74]UATHelper: Packaging (Windows): ********** STAGE COMMAND STARTED ********** [2023.05.20-22.29.05:925][ 74]UATHelper: Packaging (Windows): Creating Staging Manifest... [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseEditor.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseEditorKeyBindings.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseEditorPerProjectUserSettings.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseEditorSettings.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\BaseLightmass.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\BasePakFileRules.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\Category.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\Editor.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\EditorTutorials.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\Engine.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\Keywords.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\PortableObjectExport.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\PortableObjectImport.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\PropertyNames.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\RepairData.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\ToolTips.ini [2023.05.20-22.29.06:013][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Localization\WordCount.ini [2023.05.20-22.29.06:024][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Program Files\Epic Games\UE_5.1\Engine\Config\Windows\WindowsEditorPerProjectUserSettings.ini [2023.05.20-22.29.06:024][ 74]UATHelper: Packaging (Windows): Excluding config file C:\Users\steve\projects\zed-UE5\Config\DefaultEditor.ini [2023.05.20-22.29.06:167][ 75]UATHelper: Packaging (Windows): Cleaning Stage Directory: C:\Users\steve\projects\zed-UE5\Saved\StagedBuilds\Windows [2023.05.20-22.29.06:167][ 75]UATHelper: Packaging (Windows): Creating pak using staging manifest. [2023.05.20-22.29.06:255][ 75]UATHelper: Packaging (Windows): No matching platform for PakFileRules for Section ExcludeContentForMobile : Windows [2023.05.20-22.29.06:277][ 75]UATHelper: Packaging (Windows): Using 0 pak order files: [2023.05.20-22.29.06:288][ 75]UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealPak.exe C:\Users\steve\projects\zed-UE5\ZEDSamples.uproject -cryptokeys=C:\Users\steve\projects\zed-UE5\Saved\Cooked\Windows\ZEDSamples\Metadata\Crypto.json -patchpaddingalign=2048 -compressionformats=Oodle -compressmethod=Kraken -compresslevel=4 -platform=Windows -CreateMultiple="C:\Users\steve\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\PakCommands.txt" [2023.05.20-22.29.06:584][ 76]UATHelper: Packaging (Windows): LogPakFile: Display: Parsing crypto keys from a crypto key cache file [2023.05.20-22.29.06:584][ 76]UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormats in priority order: Oodle, Zlib [2023.05.20-22.29.06:584][ 76]UATHelper: Packaging (Windows): LogPakFile: Display: Oodle enabled on 'NoPluginCompression' files [2023.05.20-22.29.06:584][ 76]UATHelper: Packaging (Windows): LogPakFile: Display: Loading response file C:\Users\steve\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\PakList_ZEDSamples-Windows.txt [2023.05.20-22.29.06:584][ 76]UATHelper: Packaging (Windows): LogPakFile: Display: Added 1467 entries to add to pak file. [2023.05.20-22.29.06:595][ 76]UATHelper: Packaging (Windows): LogPakFile: Display: Collecting files to add to pak file... [2023.05.20-22.29.06:595][ 76]UATHelper: Packaging (Windows): LogPakFile: Display: Collected 1467 files in 0.00s. [2023.05.20-22.29.06:595][ 76]UATHelper: Packaging (Windows): LogPakFile: Display: Creating pak C:\Users\steve\projects\zed-UE5\Saved\StagedBuilds\Windows\ZEDSamples\Content\Paks\ZEDSamples-Windows.pak. [2023.05.20-22.29.06:876][ 77]UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle v2.9.8 format for pak/iostore with method=Kraken, level=4=Normal [2023.05.20-22.29.06:887][ 77]UATHelper: Packaging (Windows): LogPakFile: Display: Created pak file: C:\Users\steve\projects\zed-UE5\Saved\StagedBuilds\Windows\ZEDSamples\Content\Paks\ZEDSamples-Windows.pak [2023.05.20-22.29.06:887][ 77]UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormat 0 [Oodle] : 298 files, 20636351 -> 8027882 bytes [2023.05.20-22.29.06:887][ 77]UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormat 1 [Zlib] : 0 files, 0 -> 0 bytes [2023.05.20-22.29.06:887][ 77]UATHelper: Packaging (Windows): LogPakFile: Display: CompressionFormat 2 [None] : 1169 files, 1098460 -> 1098460 bytes [2023.05.20-22.29.06:887][ 77]UATHelper: Packaging (Windows): LogPakFile: Display: Added 1467 files, 9830814 bytes total [2023.05.20-22.29.06:887][ 77]UATHelper: Packaging (Windows): LogPakFile: Display: PrimaryIndex size: 20090 bytes [2023.05.20-22.29.06:887][ 77]UATHelper: Packaging (Windows): LogPakFile: Display: PathHashIndex size: 42488 bytes [2023.05.20-22.29.06:887][ 77]UATHelper: Packaging (Windows): LogPakFile: Display: FullDirectoryIndex size: 45160 bytes [2023.05.20-22.29.06:887][ 77]UATHelper: Packaging (Windows): LogPakFile: Display: Compression summary: 38.90% of original size. Compressed Size 8027882 bytes, Original Size 20636351 bytes. [2023.05.20-22.29.06:887][ 77]UATHelper: Packaging (Windows): LogPakFile: Display: Encryption - DISABLED [2023.05.20-22.29.06:887][ 77]UATHelper: Packaging (Windows): LogPakFile: Display: [2023.05.20-22.29.06:887][ 77]UATHelper: Packaging (Windows): LogPakFile: Display: Writer and Compression Threads exited. [2023.05.20-22.29.06:942][ 77]UATHelper: Packaging (Windows): LogPakFile: Display: UnrealPak executed in 0.307630 seconds [2023.05.20-22.29.06:942][ 77]UATHelper: Packaging (Windows): Took 0.6527309s to run UnrealPak.exe, ExitCode=0 [2023.05.20-22.29.06:942][ 77]UATHelper: Packaging (Windows): Running UnrealPak with arguments: -CreateGlobalContainer=C:\Users\steve\projects\zed-UE5\Saved\StagedBuilds\Windows\ZEDSamples\Content\Paks\global.utoc -CookedDirectory=C:\Users\steve\projects\zed-UE5\Saved\Cooked\Windows -PackageStoreManifest=C:\Users\steve\projects\zed-UE5\Saved\Cooked\Windows\ZEDSamples\Metadata\packagestore.manifest -Commands="C:\Users\steve\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\IoStoreCommands.txt" -ScriptObjects=C:\Users\steve\projects\zed-UE5\Saved\Cooked\Windows\ZEDSamples\Metadata\scriptobjects.bin -patchpaddingalign=2048 -compressionformats=Oodle -compressmethod=Kraken -compresslevel=4 -cryptokeys=C:\Users\steve\projects\zed-UE5\Saved\Cooked\Windows\ZEDSamples\Metadata\Crypto.json -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled [2023.05.20-22.29.06:942][ 77]UATHelper: Packaging (Windows): Running: C:\Program Files\Epic Games\UE_5.1\Engine\Binaries\Win64\UnrealPak.exe -CreateGlobalContainer=C:\Users\steve\projects\zed-UE5\Saved\StagedBuilds\Windows\ZEDSamples\Content\Paks\global.utoc -CookedDirectory=C:\Users\steve\projects\zed-UE5\Saved\Cooked\Windows -PackageStoreManifest=C:\Users\steve\projects\zed-UE5\Saved\Cooked\Windows\ZEDSamples\Metadata\packagestore.manifest -Commands="C:\Users\steve\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\IoStoreCommands.txt" -ScriptObjects=C:\Users\steve\projects\zed-UE5\Saved\Cooked\Windows\ZEDSamples\Metadata\scriptobjects.bin -patchpaddingalign=2048 -compressionformats=Oodle -compressmethod=Kraken -compresslevel=4 -cryptokeys=C:\Users\steve\projects\zed-UE5\Saved\Cooked\Windows\ZEDSamples\Metadata\Crypto.json -compressionMinBytesSaved=1024 -compressionMinPercentSaved=5 -WriteBackMetadataToAssetRegistry=Disabled [2023.05.20-22.29.07:074][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: ==================== IoStore Utils ==================== [2023.05.20-22.29.07:074][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: Parsing crypto keys from a crypto key cache file 'C:\Users\steve\projects\zed-UE5\Saved\Cooked\Windows\ZEDSamples\Metadata\Crypto.json' [2023.05.20-22.29.07:074][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: Container signing - DISABLED [2023.05.20-22.29.07:074][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: Directory index - ENABLED [2023.05.20-22.29.07:074][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: Using compression format 'Oodle' [2023.05.20-22.29.07:074][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: Using memory mapping alignment '16384' [2023.05.20-22.29.07:074][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: Using compression block size '65536' [2023.05.20-22.29.07:074][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: Using compression block alignment '2048' [2023.05.20-22.29.07:074][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: Using compression min bytes saved '1024' [2023.05.20-22.29.07:074][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: Using compression min percent saved '5' [2023.05.20-22.29.07:074][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: Using max partition size '0' [2023.05.20-22.29.07:074][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: Not using DDC for compression [2023.05.20-22.29.07:085][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: Using command list file: 'C:\Users\steve\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.1\IoStoreCommands.txt' [2023.05.20-22.29.07:096][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: Searching for cooked assets in folder 'C:\Users\steve\projects\zed-UE5\Saved\Cooked\Windows' [2023.05.20-22.29.07:096][ 77]UATHelper: Packaging (Windows): LogIoStore: Display: Found '951' files [2023.05.20-22.29.07:140][ 78]UATHelper: Packaging (Windows): LogIoStore: Display: Creating container targets... [2023.05.20-22.29.07:140][ 78]UATHelper: Packaging (Windows): LogDerivedDataCache: Display: ../../../Engine/DerivedDataCache/Compressed.ddp: Opened pak cache for reading. (1363 MiB) [2023.05.20-22.29.07:140][ 78]UATHelper: Packaging (Windows): LogDerivedDataCache: Display: Performance to C:/Users/steve/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.00ms. RandomReadSpeed=999.00MBs, RandomWriteSpeed=999.00MBs. Assigned SpeedClass 'Local' [2023.05.20-22.29.07:172][ 78]UATHelper: Packaging (Windows): OodleDataCompression: Display: Oodle v2.9.8 format for pak/iostore with method=Kraken, level=4=Normal [2023.05.20-22.29.07:172][ 78]UATHelper: Packaging (Windows): LogIoStore: Display: Parsing packages... [2023.05.20-22.29.07:183][ 78]UATHelper: Packaging (Windows): LogIoStore: Display: Reading package assets... [2023.05.20-22.29.07:183][ 78]UATHelper: Packaging (Windows): LogIoStore: Display: Processing shader libraries... [2023.05.20-22.29.08:272][ 81]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 365 groups (149 of them didn't need new indices), average uncompressed size 139304 bytes, min 172 bytes, max 1020024 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576) [2023.05.20-22.29.08:272][ 81]UATHelper: Packaging (Windows): LogIoStore: Display: Global-PCD3D_SM5(PCD3D_SM5): Recompressed 3789 shaders as 365 groups. Library size changed from 17029 KB (2.92 : 1 ratio) to 7246 KB (6.85 : 1 ratio), 42.56% of previous. [2023.05.20-22.29.08:811][ 83]UATHelper: Packaging (Windows): LogShaderLibrary: Display: Created IoStoreShaderArchive header: shaders grouped in 251 groups (72 of them didn't need new indices), average uncompressed size 92564 bytes, min 453 bytes, max 930413 bytes (r.ShaderCodeLibrary.MaxShaderGroupSize=1048576) [2023.05.20-22.29.08:811][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: ZEDSamples-PCD3D_SM5(PCD3D_SM5): Recompressed 1807 shaders as 251 groups. Library size changed from 8562 KB (2.65 : 1 ratio) to 4253 KB (5.33 : 1 ratio), 49.68% of previous. [2023.05.20-22.29.08:811][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Processing redirects... [2023.05.20-22.29.08:811][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Optimizing packages... [2023.05.20-22.29.08:811][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Finalizing packages... [2023.05.20-22.29.08:811][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Creating disk layout... [2023.05.20-22.29.08:822][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Ordered 419 packages using fallback bundle order [2023.05.20-22.29.09:104][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Serializing container(s)... [2023.05.20-22.29.09:104][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: global: Found perfect hashmap for 1 items. [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: ZEDSamples-Windows: Found perfect hashmap for 1146 items. [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Calculating stats... [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: --------------------------------------------------- IoDispatcher -------------------------------------------------------- [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Container Flags TOC Size (KB) TOC Entries Size (MB) Compressed (MB) [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: ------------------------------------------------------------------------------------------------------------------------- [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: global -/-/-/- 0.54 1 1.78 - [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: ZEDSamples-Windows C/-/-/I 129.10 1146 156.24 54.00 (65.44% Oodle) [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: TOTAL 129.64 1147 158.02 - [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: ** Flags: (C)ompressed / (E)ncrypted / (S)igned) / (I)ndexed) ** [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Compression block padding: 0.68 MB [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: -------------------------------------------- Container Directory Index -------------------------------------------------- [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Container Size (KB) [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: global 0.00 [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: ZEDSamples-Windows 24.92 [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: ---------------------------------------------- Container Patch Report --------------------------------------------------- [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Container Total (count) Modified (count) Added (count) Modified (MB) Added (MB) [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: global 1 0 0 0.00 0.00 [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: ZEDSamples-Windows 1146 0 1146 0.00 53.32 [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: --------------------------------------------------- PackageStore (KB) --------------------------------------------------- [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Container Store Size Packages Localized [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: ------------------------------------------------------------------------------------------------------------------------- [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: ZEDSamples-Windows 15 419 0 [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: TOTAL 15 419 0 [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: --------------------------------------------------- PackageHeader (KB) -------------------------------------------------- [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Container Header Graph ExportBundleEntries ImportMap ExportMap NameMap [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: ------------------------------------------------------------------------------------------------------------------------- [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: ZEDSamples-Windows 295 15 15 26 68 149 [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: TOTAL 295 15 15 26 68 149 [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 82.26 MB UExp [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 0.56 MB UAsset [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 419 Packages [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 7.08 MB for 365 Global shaders [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 0.69 MB for 83 Shared shaders [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 0.00 MB for 0 Unique shaders [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Input: 3.46 MB for 167 Inline shaders [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: [2023.05.20-22.29.09:115][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 1948 Export bundle entries [2023.05.20-22.29.09:126][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 421 Export bundles [2023.05.20-22.29.09:126][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 2 Internal export bundle arcs [2023.05.20-22.29.09:126][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 506 External export bundle arcs [2023.05.20-22.29.09:126][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 4705 Name map entries [2023.05.20-22.29.09:126][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 480 Imported package entries [2023.05.20-22.29.09:126][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 239 Packages without imports [2023.05.20-22.29.09:126][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 0 Public runtime script objects [2023.05.20-22.29.09:126][ 83]UATHelper: Packaging (Windows): LogIoStore: Display: Output: 1.78 MB InitialLoadData [2023.05.20-22.29.09:169][ 84]UATHelper: Packaging (Windows): LogPakFile: Display: UnrealPak executed in 2.039882 seconds [2023.05.20-22.29.09:169][ 84]UATHelper: Packaging (Windows): Took 2.2185717s to run UnrealPak.exe, ExitCode=0 [2023.05.20-22.29.09:180][ 84]UATHelper: Packaging (Windows): Copying NonUFSFiles to staging directory: C:\Users\steve\projects\zed-UE5\Saved\StagedBuilds\Windows [2023.05.20-22.29.09:389][ 84]UATHelper: Packaging (Windows): Copying DebugFiles to staging directory: C:\Users\steve\projects\zed-UE5\Saved\StagedBuilds\Windows [2023.05.20-22.29.09:466][ 84]UATHelper: Packaging (Windows): Stage command time: 3.59 s [2023.05.20-22.29.09:466][ 84]UATHelper: Packaging (Windows): ********** STAGE COMMAND COMPLETED ********** [2023.05.20-22.29.09:477][ 85]UATHelper: Packaging (Windows): ********** PACKAGE COMMAND STARTED ********** [2023.05.20-22.29.09:477][ 85]UATHelper: Packaging (Windows): Package command time: 0.00 s [2023.05.20-22.29.09:477][ 85]UATHelper: Packaging (Windows): ********** PACKAGE COMMAND COMPLETED ********** [2023.05.20-22.29.09:477][ 85]UATHelper: Packaging (Windows): ********** ARCHIVE COMMAND STARTED ********** [2023.05.20-22.29.09:477][ 85]UATHelper: Packaging (Windows): Archiving to C:/Users/steve/projects/zed-UE5/Builds [2023.05.20-22.29.09:708][ 85]UATHelper: Packaging (Windows): Archive command time: 0.23 s [2023.05.20-22.29.09:708][ 85]UATHelper: Packaging (Windows): ********** ARCHIVE COMMAND COMPLETED ********** [2023.05.20-22.29.09:708][ 85]UATHelper: Packaging (Windows): BuildCookRun time: 1237.51 s [2023.05.20-22.29.09:708][ 85]UATHelper: Packaging (Windows): BUILD SUCCESSFUL [2023.05.20-22.29.09:719][ 85]UATHelper: Packaging (Windows): AutomationTool executed for 0h 20m 37s [2023.05.20-22.29.09:719][ 85]UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=0 (Success) [2023.05.20-22.30.42:490][363]LogEditorViewport: Clicking Background [2023.05.20-22.39.41:274][335]LogDebuggerCommands: Repeating last play command: Selected Viewport [2023.05.20-22.39.41:280][335]LogPlayLevel: PlayLevel: No blueprints needed recompiling [2023.05.20-22.39.41:280][335]PIE: New page: PIE session: L_BodyTrackingSingle (May 20, 2023, 8:39:41 AM) [2023.05.20-22.39.41:286][335]LogOnline: OSS: Created online subsystem instance for: NULL [2023.05.20-22.39.41:287][335]LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL] [2023.05.20-22.39.41:288][335]LogPlayLevel: Creating play world package: /Game/ZED/Levels/UEDPIE_0_L_BodyTrackingSingle [2023.05.20-22.39.41:291][335]LogPlayLevel: PIE: StaticDuplicateObject took: (0.003243s) [2023.05.20-22.39.41:291][335]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ZED/Levels/L_BodyTrackingSingle.L_BodyTrackingSingle to /Game/ZED/Levels/UEDPIE_0_L_BodyTrackingSingle.L_BodyTrackingSingle (0.003608s) [2023.05.20-22.39.41:293][335]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000 [2023.05.20-22.39.41:293][335]LogAIModule: Creating AISystem for world L_BodyTrackingSingle [2023.05.20-22.39.41:294][335]LogPlayLevel: PIE: World Init took: (0.001005s) [2023.05.20-22.39.41:300][335]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms [2023.05.20-22.39.41:302][335]LogAudio: Display: Creating Audio Device: Id: 2, Scope: Unique, Realtime: True [2023.05.20-22.39.41:302][335]LogAudioMixer: Display: Audio Mixer Platform Settings: [2023.05.20-22.39.41:302][335]LogAudioMixer: Display: Sample Rate: 48000 [2023.05.20-22.39.41:302][335]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024 [2023.05.20-22.39.41:302][335]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024 [2023.05.20-22.39.41:302][335]LogAudioMixer: Display: Number of buffers to queue: 2 [2023.05.20-22.39.41:302][335]LogAudioMixer: Display: Max Channels (voices): 0 [2023.05.20-22.39.41:302][335]LogAudioMixer: Display: Number of Async Source Workers: 0 [2023.05.20-22.39.41:302][335]LogAudio: Display: AudioDevice MaxSources: 32 [2023.05.20-22.39.41:302][335]LogAudio: Display: Audio Spatialization Plugin: None (built-in). [2023.05.20-22.39.41:302][335]LogAudio: Display: Audio Reverb Plugin: None (built-in). [2023.05.20-22.39.41:302][335]LogAudio: Display: Audio Occlusion Plugin: None (built-in). [2023.05.20-22.39.41:304][335]LogAudioMixer: Display: Initializing audio mixer using platform API: 'XAudio2' [2023.05.20-22.39.41:331][335]LogAudioMixer: Display: Using Audio Hardware Device LG ULTRAFINE (NVIDIA High Definition Audio) [2023.05.20-22.39.41:331][335]LogAudioMixer: Display: Initializing Sound Submixes... [2023.05.20-22.39.41:331][335]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault' [2023.05.20-22.39.41:331][335]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault' [2023.05.20-22.39.41:332][335]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=2 [2023.05.20-22.39.41:332][335]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=2 [2023.05.20-22.39.41:334][335]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=2 [2023.05.20-22.39.41:334][335]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=2 [2023.05.20-22.39.41:334][335]LogInit: FAudioDevice initialized. [2023.05.20-22.39.41:334][335]LogAudio: Display: Audio Device (ID: 2) registered with world 'L_BodyTrackingSingle'. [2023.05.20-22.39.41:339][335]LogLinker: Warning: [AssetLog] C:\Users\steve\projects\zed-UE5\Plugins\Stereolabs\Content\ZED\Blueprints\GameMode\BP_ZED_GameMode.uasset: Asset has been saved with empty engine version. The asset will be loaded but may be incompatible. [2023.05.20-22.39.41:341][335]LogLoad: Game class is 'BP_ZED_GameMode_C' [2023.05.20-22.39.41:341][335]LogWorld: Bringing World /Game/ZED/Levels/UEDPIE_0_L_BodyTrackingSingle.L_BodyTrackingSingle up for play (max tick rate 0) at 2023.05.20-15.39.41 [2023.05.20-22.39.41:344][335]LogWorld: Bringing up level for play took: 0.001398 [2023.05.20-22.39.41:346][335]LogOnline: OSS: Created online subsystem instance for: :Context_1 [2023.05.20-22.39.41:367][335]PIE: Server logged in [2023.05.20-22.39.41:368][335]PIE: Play in editor total start time 0.09 seconds. [2023.05.20-22.39.41:479][336]SlCameraProxy: Warning: Waiting for ZED to be connected [2023.05.20-22.39.41:479][336]SlCameraProxy: Warning: ZED connected [2023.05.20-22.39.41:479][336]SlCameraProxy: Initializing [2023.05.20-22.39.41:533][337]LogShaderCompilers: Display: ================================================ [2023.05.20-22.39.41:533][337]LogShaderCompilers: Display: === FShaderJobCache stats === [2023.05.20-22.39.41:533][337]LogShaderCompilers: Display: Total job queries 18, among them cache hits 3 (16.67%) [2023.05.20-22.39.41:533][337]LogShaderCompilers: Display: Tracking 15 distinct input hashes that result in 14 distinct outputs (93.33%) [2023.05.20-22.39.41:533][337]LogShaderCompilers: Display: RAM used: 0.04 MB (0.00 GB) of 1638.40 MB (1.60 GB) budget. Usage: 0.00% [2023.05.20-22.39.41:533][337]LogShaderCompilers: Display: === Shader Compilation stats === [2023.05.20-22.39.41:533][337]LogShaderCompilers: Display: Shaders Compiled: 0 [2023.05.20-22.39.41:533][337]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%) [2023.05.20-22.39.41:533][337]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s [2023.05.20-22.39.41:533][337]LogShaderCompilers: Display: ================================================ [2023.05.20-22.39.44:787][651]SlCameraProxy: Initialized [2023.05.20-22.42.30:347][716]SlCameraProxy: Error: Can't enable BodyTracking: "EC_CorruptedSDKInstallation" [2023.05.20-22.42.30:349][716]SlAIThread: BT Thread started [2023.05.20-22.42.30:693][719]LogD3D12RHI: Error: CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910 with error DXGI_ERROR_DEVICE_REMOVED [2023.05.20-22.42.30:694][719]LogD3D12RHI: Error: PresentInternal(SyncInterval) failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:639 with error DXGI_ERROR_DEVICE_REMOVED [2023.05.20-22.42.30:694][719]LogD3D12RHI: Display: D3D12 CreateCommittedResource failed with params: Heap Type: 1 Heap Flags: 4096 Resource Dimension: 4 Resource Width: 50 Resource Height: 33 Format: 10 Resource Flags: 4 [2023.05.20-22.42.30:694][719]LogD3D12RHI: Error: Adapter->CreateCommittedResource(Desc, GetGPUMask(), HeapProps, InCreateState, InResourceStateMode, DefaultState, InClearValue, &NewResource, InName, false) failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12PoolAllocator.cpp:403 with error DXGI_ERROR_DEVICE_REMOVED [2023.05.20-22.42.30:695][719]LogRHI: Error: [Aftermath] Status: DmaFault [2023.05.20-22.42.30:695][719]LogRHI: Error: [Aftermath] Failed to get Aftermath stack data [2023.05.20-22.42.30:695][719]LogD3D12RHI: Error: [GPUBreadCrumb] Last tracked GPU operations: [2023.05.20-22.42.30:695][719]LogD3D12RHI: Error: [GPUBreadCrumb] 3D Queue 0 - End: Frame 27717 - SlateUI Title = ZEDSamples - Unreal Editor [2023.05.20-22.42.30:706][719]LogD3D12RHI: Error: [GPUBreadCrumb] Copy Queue 0 - No Data [2023.05.20-22.42.30:719][719]LogD3D12RHI: Error: [GPUBreadCrumb] Compute Queue 0 - No Data [2023.05.20-22.42.30:732][719]LogD3D12RHI: Error: DRED: No breadcrumb head found. [2023.05.20-22.42.30:732][719]LogD3D12RHI: Error: DRED: No PageFault data. [2023.05.20-22.42.30:732][719]LogD3D12RHI: Error: Memory Info from frame ID 27719: [2023.05.20-22.42.30:732][719]LogD3D12RHI: Error: Budget: 7263.00 MB [2023.05.20-22.42.30:732][719]LogD3D12RHI: Error: Used: 4601.88 MB [2023.05.20-22.43.28:970][719]LogWindows: Error: Error reentered: Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 868] CurrentQueue.Device->GetDevice()->GetDeviceRemovedReason() failed at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:910 with error DXGI_ERROR_DEVICE_REMOVED [2023.05.20-22.43.31:115][719]LogRHI: Error: Breadcrumbs 'RHIThread' [2023.05.20-22.43.31:115][719]LogWindows: FPlatformMisc::RequestExit(0) [2023.05.20-22.43.31:115][719]LogWindows: FPlatformMisc::RequestExitWithStatus(0, 0) [2023.05.20-22.43.31:115][719]LogCore: Engine exit requested (reason: Win RequestExit) [2023.05.20-22.43.31:117][719]LogWindows: FPlatformMisc::RequestExit(1) [2023.05.20-22.43.31:117][719]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3) [2023.05.20-22.43.31:117][719]LogCore: Engine exit requested (reason: Win RequestExit; note: exit was already requested)