Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.34f1 (5ab2d9ed9190) revision 5944025'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'ru' Physical Memory: 15733 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.34f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker2 -projectPath D:/Мои проекты unity/Titor -logFile Logs/AssetImportWorker2.log -srvPort 50208 -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: D:/Мои проекты unity/Titor D:/Мои проекты unity/Titor [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [16592] Target information: Player connection [16592] * "[IP] 192.168.1.148 [Port] 0 [Flags] 2 [Guid] 947627995 [EditorId] 947627995 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-VK7F90J) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [16592] Host joined multi-casting on [225.0.0.222:54997]... Player connection [16592] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.69 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.34f1 (5ab2d9ed9190) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.34f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Мои проекты unity/Titor/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f99) Vendor: NVIDIA VRAM: 3935 MB Driver: 32.0.15.5613 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.34f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.34f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.34f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56572 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.34f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.002821 seconds. - Loaded All Assemblies, in 0.447 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.401 seconds Domain Reload Profiling: 846ms BeginReloadAssembly (162ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (43ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (59ms) LoadAllAssembliesAndSetupDomain (167ms) LoadAssemblies (159ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (164ms) TypeCache.Refresh (162ms) TypeCache.ScanAssembly (149ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (402ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (351ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (26ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (67ms) ProcessInitializeOnLoadAttributes (182ms) ProcessInitializeOnLoadMethodAttributes (69ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.868 seconds Refreshing native plugins compatible for Editor in 0.88 ms, found 4 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 2.067 seconds Domain Reload Profiling: 2932ms BeginReloadAssembly (180ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (32ms) RebuildCommonClasses (44ms) RebuildNativeTypeToScriptingClass (14ms) initialDomainReloadingComplete (42ms) LoadAllAssembliesAndSetupDomain (584ms) LoadAssemblies (377ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (316ms) TypeCache.Refresh (224ms) TypeCache.ScanAssembly (204ms) BuildScriptInfoCaches (77ms) ResolveRequiredComponents (13ms) FinalizeReload (2067ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (1205ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (2ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (161ms) ProcessInitializeOnLoadAttributes (548ms) ProcessInitializeOnLoadMethodAttributes (482ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (6ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.03 seconds Refreshing native plugins compatible for Editor in 1.57 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 234 Unused Serialized files (Serialized files now loaded: 0) Unloading 6071 unused Assets / (7.9 MB). Loaded Objects now: 6737. Memory consumption went from 165.9 MB to 157.9 MB. Total: 23.433800 ms (FindLiveObjects: 1.756400 ms CreateObjectMapping: 1.910800 ms MarkObjects: 11.515000 ms DeleteObjects: 8.248200 ms) ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.929 seconds Refreshing native plugins compatible for Editor in 3.21 ms, found 7 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x0003d] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:307 at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0008c] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:292 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in :0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in :0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.984 seconds Domain Reload Profiling: 1912ms BeginReloadAssembly (239ms) ExecutionOrderSort (0ms) DisableScriptedObjects (7ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (59ms) RebuildCommonClasses (48ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (593ms) LoadAssemblies (429ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (287ms) TypeCache.Refresh (110ms) TypeCache.ScanAssembly (95ms) BuildScriptInfoCaches (161ms) ResolveRequiredComponents (12ms) FinalizeReload (984ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (749ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (141ms) ProcessInitializeOnLoadAttributes (481ms) ProcessInitializeOnLoadMethodAttributes (113ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 2.26 ms, found 7 plugins. Preloading 1 native plugins for Editor in 0.57 ms. Unloading 50 Unused Serialized files (Serialized files now loaded: 0) Unloading 6086 unused Assets / (7.6 MB). Loaded Objects now: 6783. Memory consumption went from 147.6 MB to 140.1 MB. Total: 14.696600 ms (FindLiveObjects: 0.996600 ms CreateObjectMapping: 1.274800 ms MarkObjects: 7.504900 ms DeleteObjects: 4.918500 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.782 seconds Refreshing native plugins compatible for Editor in 2.15 ms, found 7 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x0003d] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:307 at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0008c] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:292 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in :0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in :0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.910 seconds Domain Reload Profiling: 1693ms BeginReloadAssembly (216ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (58ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (482ms) LoadAssemblies (366ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (224ms) TypeCache.Refresh (8ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (197ms) ResolveRequiredComponents (15ms) FinalizeReload (911ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (699ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (123ms) ProcessInitializeOnLoadAttributes (451ms) ProcessInitializeOnLoadMethodAttributes (110ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 3.07 ms, found 7 plugins. Preloading 1 native plugins for Editor in 0.06 ms. Unloading 40 Unused Serialized files (Serialized files now loaded: 0) Unloading 6087 unused Assets / (7.7 MB). Loaded Objects now: 6786. Memory consumption went from 145.7 MB to 137.9 MB. Total: 15.030900 ms (FindLiveObjects: 1.005400 ms CreateObjectMapping: 1.201000 ms MarkObjects: 6.607600 ms DeleteObjects: 6.214400 ms) Prepare: number of updated asset objects reloaded= 0 AssetImportWorkerClient::OnTransportError - code=10054 error=Óäàëåííûé õîñò ïðèíóäèòåëüíî ðàçîðâàë ñóùåñòâóþùåå ïîäêëþ÷åíèå.