Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.34f1 (5ab2d9ed9190) revision 5944025'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 10 (10.0.19045) 64bit Professional' Language: 'ru' Physical Memory: 15733 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: C:\Program Files\Unity\Hub\Editor\6000.0.34f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker0 -projectPath D:/Мои проекты unity/Titor -logFile Logs/AssetImportWorker0.log -srvPort 50208 -job-worker-count 5 -background-job-worker-count 8 -gc-helper-count 1 Successfully changed project path to: D:/Мои проекты unity/Titor D:/Мои проекты unity/Titor [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [6588] Target information: Player connection [6588] * "[IP] 192.168.1.148 [Port] 0 [Flags] 2 [Guid] 171002398 [EditorId] 171002398 [Version] 1048832 [Id] WindowsEditor(7,DESKTOP-VK7F90J) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [6588] Host joined multi-casting on [225.0.0.222:54997]... Player connection [6588] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 5 Input System module state changed to: Initialized. [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 1.17 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.34f1 (5ab2d9ed9190) [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/6000.0.34f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/Мои проекты unity/Titor/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 1650 (ID=0x1f99) Vendor: NVIDIA VRAM: 3935 MB Driver: 32.0.15.5613 Initialize mono Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/6000.0.34f1/Editor/Data/Managed' Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/6000.0.34f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'C:/Program Files/Unity/Hub/Editor/6000.0.34f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56264 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: C:/Program Files/Unity/Hub/Editor/6000.0.34f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Registered in 0.003135 seconds. - Loaded All Assemblies, in 0.505 seconds Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.505 seconds Domain Reload Profiling: 1008ms BeginReloadAssembly (168ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (63ms) LoadAllAssembliesAndSetupDomain (210ms) LoadAssemblies (166ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (206ms) TypeCache.Refresh (205ms) TypeCache.ScanAssembly (189ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (1ms) FinalizeReload (506ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (442ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (32ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (76ms) ProcessInitializeOnLoadAttributes (234ms) ProcessInitializeOnLoadMethodAttributes (92ms) AfterProcessingInitializeOnLoad (0ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.991 seconds Refreshing native plugins compatible for Editor in 0.70 ms, found 3 plugins. Native extension for WindowsStandalone target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.958 seconds Domain Reload Profiling: 1947ms BeginReloadAssembly (229ms) ExecutionOrderSort (0ms) DisableScriptedObjects (8ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (45ms) RebuildCommonClasses (54ms) RebuildNativeTypeToScriptingClass (18ms) initialDomainReloadingComplete (50ms) LoadAllAssembliesAndSetupDomain (637ms) LoadAssemblies (444ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (321ms) TypeCache.Refresh (222ms) TypeCache.ScanAssembly (203ms) BuildScriptInfoCaches (70ms) ResolveRequiredComponents (25ms) FinalizeReload (959ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (751ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (115ms) ProcessInitializeOnLoadAttributes (508ms) ProcessInitializeOnLoadMethodAttributes (113ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (7ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.99 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 198 Unused Serialized files (Serialized files now loaded: 0) Unloading 5936 unused Assets / (7.0 MB). Loaded Objects now: 6572. Memory consumption went from 154.9 MB to 147.9 MB. Total: 18.615200 ms (FindLiveObjects: 1.949800 ms CreateObjectMapping: 2.495100 ms MarkObjects: 8.449300 ms DeleteObjects: 5.718600 ms) ======================================================================== Received Import Request. Time since last request: 267.198127 seconds. path: Assets/Readme.asset artifactKey: Guid(8105016687592461f977c054a80ce2f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Readme.asset using Guid(8105016687592461f977c054a80ce2f2) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: '50ea5ad2cda8720781b90d71f311d8d1') in 0.0330132 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 2 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 1.002 seconds Refreshing native plugins compatible for Editor in 1.00 ms, found 4 plugins. Native extension for WindowsStandalone target not found Package Manager log level set to [2] [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.884 seconds Domain Reload Profiling: 1884ms BeginReloadAssembly (249ms) ExecutionOrderSort (0ms) DisableScriptedObjects (11ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (62ms) RebuildCommonClasses (48ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (656ms) LoadAssemblies (489ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (288ms) TypeCache.Refresh (139ms) TypeCache.ScanAssembly (123ms) BuildScriptInfoCaches (134ms) ResolveRequiredComponents (12ms) FinalizeReload (884ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (650ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (123ms) ProcessInitializeOnLoadAttributes (453ms) ProcessInitializeOnLoadMethodAttributes (59ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (15ms) Refreshing native plugins compatible for Editor in 1.46 ms, found 4 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 84 Unused Serialized files (Serialized files now loaded: 0) Unloading 6099 unused Assets / (11.2 MB). Loaded Objects now: 6723. Memory consumption went from 155.0 MB to 143.8 MB. Total: 17.693700 ms (FindLiveObjects: 0.956700 ms CreateObjectMapping: 1.095500 ms MarkObjects: 5.690500 ms DeleteObjects: 9.948700 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Import Request. Time since last request: 210.211691 seconds. path: Packages/com.stereolabs.zed/Prefabs/ZED_Rig_Mono.prefab artifactKey: Guid(76db3eb81fd21ae45bab5204e324ae42) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Packages/com.stereolabs.zed/Prefabs/ZED_Rig_Mono.prefab using Guid(76db3eb81fd21ae45bab5204e324ae42) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'b736581cac916c4eb0939429571f2c13') in 0.0530949 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 15 ======================================================================== Received Import Request. Time since last request: 28.178680 seconds. path: Assets/InputSystem_Actions.inputactions artifactKey: Guid(052faaac586de48259a63d0c4782560b) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/InputSystem_Actions.inputactions using Guid(052faaac586de48259a63d0c4782560b) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '1f02a1ed8f5030ff2f661cdce56ea50d') in 0.473318 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 21 ======================================================================== Received Import Request. Time since last request: 0.000028 seconds. path: Assets/Settings/PC_RPAsset.asset artifactKey: Guid(4b83569d67af61e458304325a23e5dfd) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Settings/PC_RPAsset.asset using Guid(4b83569d67af61e458304325a23e5dfd) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: '3ffe28b95a485cd4f52d488ab98ea0fa') in 0.0742858 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000040 seconds. path: Assets/TutorialInfo/Icons/URP.png artifactKey: Guid(727a75301c3d24613a3ebcec4a24c2c8) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/TutorialInfo/Icons/URP.png using Guid(727a75301c3d24613a3ebcec4a24c2c8) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'b49a5ef7ad5b18814a6424dac946c081') in 0.0597715 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 1 ======================================================================== Received Import Request. Time since last request: 0.000019 seconds. path: Assets/Settings/UniversalRenderPipelineGlobalSettings.asset artifactKey: Guid(18dc0cd2c080841dea60987a38ce93fa) Importer(2089858483,192608db42251d675da83286b1cce702) Start importing Assets/Settings/UniversalRenderPipelineGlobalSettings.asset using Guid(18dc0cd2c080841dea60987a38ce93fa) Importer(2089858483,192608db42251d675da83286b1cce702) (ScriptedImporter) -> (artifact id: 'be7b928cf4091cf2a6fcd9b0c14352aa') in 0.0456087 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.948 seconds Refreshing native plugins compatible for Editor in 2.09 ms, found 7 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x0003d] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:307 at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0008c] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:292 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in :0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in :0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 1.019 seconds Domain Reload Profiling: 1968ms BeginReloadAssembly (274ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (98ms) RebuildCommonClasses (46ms) RebuildNativeTypeToScriptingClass (19ms) initialDomainReloadingComplete (32ms) LoadAllAssembliesAndSetupDomain (578ms) LoadAssemblies (404ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (286ms) TypeCache.Refresh (108ms) TypeCache.ScanAssembly (94ms) BuildScriptInfoCaches (161ms) ResolveRequiredComponents (14ms) FinalizeReload (1020ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (806ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (7ms) BeforeProcessingInitializeOnLoad (184ms) ProcessInitializeOnLoadAttributes (488ms) ProcessInitializeOnLoadMethodAttributes (118ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (14ms) Refreshing native plugins compatible for Editor in 2.02 ms, found 7 plugins. Preloading 1 native plugins for Editor in 0.51 ms. Unloading 72 Unused Serialized files (Serialized files now loaded: 0) Unloading 6120 unused Assets / (9.7 MB). Loaded Objects now: 6756. Memory consumption went from 153.3 MB to 143.6 MB. Total: 12.983400 ms (FindLiveObjects: 0.950000 ms CreateObjectMapping: 0.630100 ms MarkObjects: 5.199100 ms DeleteObjects: 6.201900 ms) Prepare: number of updated asset objects reloaded= 0 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.810 seconds Refreshing native plugins compatible for Editor in 2.23 ms, found 7 plugins. Native extension for WindowsStandalone target not found [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object at Unity.XR.Oculus.OculusLoader.AssetPathToAbsolutePath (System.String assetPath) [0x0003d] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:307 at Unity.XR.Oculus.OculusLoader.EditorLoadOVRPlugin () [0x0008c] in .\Library\PackageCache\com.unity.xr.oculus\Runtime\OculusLoader.cs:292 at (wrapper managed-to-native) System.Reflection.RuntimeMethodInfo.InternalInvoke(System.Reflection.RuntimeMethodInfo,object,object[],System.Exception&) at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0006a] in :0 --- End of inner exception stack trace --- at System.Reflection.RuntimeMethodInfo.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00083] in :0 at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in :0 at UnityEditor.EditorAssemblies.ProcessInitializeOnLoadMethodAttributes () [0x00056] in :0 UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string) UnityEngine.StackTraceUtility:ExtractStackTrace () UnityEngine.DebugLogHandler:Internal_Log (UnityEngine.LogType,UnityEngine.LogOption,string,UnityEngine.Object) UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[]) UnityEngine.Logger:Log (UnityEngine.LogType,object) UnityEngine.Debug:LogError (object) UnityEditor.EditorAssemblies:ProcessInitializeOnLoadMethodAttributes () Mono: successfully reloaded assembly [Package Manager] Failed to launch server process. Reason: Unity was launched with the -noUpm command-line argument [Package Manager] Unable to send message (not connected to server process). [Package Manager] Cannot connect to Unity Package Manager local server - Finished resetting the current domain, in 0.919 seconds Domain Reload Profiling: 1729ms BeginReloadAssembly (239ms) ExecutionOrderSort (0ms) DisableScriptedObjects (6ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (58ms) RebuildCommonClasses (41ms) RebuildNativeTypeToScriptingClass (15ms) initialDomainReloadingComplete (29ms) LoadAllAssembliesAndSetupDomain (486ms) LoadAssemblies (368ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (223ms) TypeCache.Refresh (7ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (201ms) ResolveRequiredComponents (12ms) FinalizeReload (919ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (703ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (3ms) SetLoadedEditorAssemblies (6ms) BeforeProcessingInitializeOnLoad (123ms) ProcessInitializeOnLoadAttributes (448ms) ProcessInitializeOnLoadMethodAttributes (117ms) AfterProcessingInitializeOnLoad (6ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (13ms) Refreshing native plugins compatible for Editor in 2.01 ms, found 7 plugins. Preloading 1 native plugins for Editor in 0.04 ms. Unloading 73 Unused Serialized files (Serialized files now loaded: 0) Unloading 6120 unused Assets / (9.8 MB). Loaded Objects now: 6759. Memory consumption went from 153.4 MB to 143.6 MB. Total: 12.483300 ms (FindLiveObjects: 0.779000 ms CreateObjectMapping: 0.537100 ms MarkObjects: 5.213600 ms DeleteObjects: 5.951400 ms) Prepare: number of updated asset objects reloaded= 0 AssetImportWorkerClient::OnTransportError - code=10054 error=Óäàëåííûé õîñò ïðèíóäèòåëüíî ðàçîðâàë ñóùåñòâóþùåå ïîäêëþ÷åíèå.