# Zed-pcl, cmake, can't find .dll files when running app

**URL:** <https://community.stereolabs.com/t/zed-pcl-cmake-cant-find-dll-files-when-running-app/659>\
**Category:** C++\
**Tags:** windows\
**Created:** [November 10, 2021, 6:50pm UTC](https://community.stereolabs.com/t/zed-pcl-cmake-cant-find-dll-files-when-running-app/659 "2021-11-10T18:50:12Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Flocker](https://community.stereolabs.com/letter_avatar_proxy/v4/letter/f/ccd318/32.png) [@Flocker](https://community.stereolabs.com/u/Flocker)\
**Post date:** [November 10, 2021, 6:50pm UTC](https://community.stereolabs.com/t/zed-pcl-cmake-cant-find-dll-files-when-running-app/659/1 "2021-11-10T18:50:13Z")

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FYI, I am new to cmake and this could be a cmake question and not zed-pcl question.  
Versions: pcl 1.12, vs2019, cmake 3.22  
I believe I followed instructions to install pcl, config/generate zed-pcl, and build the application. Then when I run the application, errors of not finding any .dll file appears. If I move the individual .dll files to the release/debug folder, the app can then find them, but there are too many .dll files to find and move.  
What am I doing wrong here?

I also am just looking to get pointcloud data/information so if there is an easier way of doing so, letting me know would be greatly appreciated too!
