[ZED Mini][Unity] How to toggle depth occlusion at runtime?

Okay nevermind…
Just found the “OnValidate” method of the ZedManager Inspector. This led me to call zedRenderingPlane.ManageKeywordPipe(!_zedManager.depthOcclusion, "NO_DEPTH"); on both RenderingPlanes immediately after changing the depthOcclusion at runtime.

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