Unity livelink Avatar Joint coordinate issue

Hi, Appearently the issue is that the avatar is not making the same exact movements as the skeleton, because the coordinates i’m using are following the skeleton perfectly. Knowing this i’m still not sure how i should go about making the avatar follow the movements of the skeleton perfectly. I found the following topic in the community about a similar problem but it wasn’t really helpful. ZED Unity LiveLink avatar not moving like the SDK skeleton

Any help would be appreciated.