# Sending depth data into Unreal

**URL:** <https://community.stereolabs.com/t/sending-depth-data-into-unreal/225>\
**Category:** Uncategorized\
**Created:** [May 1, 2021, 4:59pm UTC](https://community.stereolabs.com/t/sending-depth-data-into-unreal/225 "2021-05-01T16:59:38Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ScaredyStefan](https://community.stereolabs.com/user_avatar/community.stereolabs.com/scaredystefan/32/112_2.png) [@ScaredyStefan](https://community.stereolabs.com/u/ScaredyStefan)\
**Post date:** [May 1, 2021, 4:59pm UTC](https://community.stereolabs.com/t/sending-depth-data-into-unreal/225/1 "2021-05-01T16:59:38Z")

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Hi,

i’m very new to the field so i need a push in the right direction.

How can I best get the depth data into the Unreal Engine (Editor only! Never a standalone app!). I would like to mask with them depending on the depth of the real and the digital object.

Or do I ask too much?

Because REALY need a newer version of the Engine.

Maybe over a plugin solution?  
However, my knowledge will not be enough to write a plugin…

Thanks!  
stefan
